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ajinkris

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Everything posted by ajinkris

  1. I still go to AI. Usually I'll randomly run into Bart, Richard, or Robert, but I haven't been going lately and when I do, I don't see them as much anymore. The centerpiece is still SF4 and I don't really give a rat's ass about BB in its current form. Find meeee on the GG cab!
  2. Just wanted to throw a thank you out for the guide. I pretty much learned the entire basics of Eddie (though still shoddy) through reading this alone. That and Ogawa and Hellmonkey
  3. Read a page back or so (or maybe this page, I forgot) for tips on how to properly perform DC loop. The timing is all in the 2S after the Dubious Curve. Are you on pad or stick? Cause pad players oftentimes over-exaggerate motions, causing a surplus of inputs and your character not doing things you want him to. Dubious Curve is performed by doing 421+X (or S in this case). If you're getting Dark Angel (which is 214 41236+S), you're going WAY past where you're supposed to. Relax when you're doing the Dubious Curves, and think of performing 421 like this: back, neutral, quarter circle back. So the inputs would be more like: 4 > 5 > 214S.
  4. lol of course we do. You're the guy Kevin cussed out on the forums. Yep. That's all we ever do now. Fuck Guilty Gear, fuck Blazblue, fuck Tekken 6, fuck World of Warcraft. It's all about SF4 all day nigggaaaaaaaaaa
  5. I think we talk about this every time I meet up with my fighting game friends. Make it happen, niche market or not.
  6. You shoulda came last weekend
  7. Jo be my friend.

  8. el oh el I think Doren has the best Ky, he just doesn't whip him out cause that wouldn't be fair to everyone else.
  9. Totally reading this.
  10. I never gave you permission to troll my forum.
  11. K I'll do a massive update sometime this weekend or the next.
  12. Obviously because it's the most popular forum.:8/:
  13. Would you guys like me to update the front page constantly and keep adding American videos as well? I kinda figured that going to the mylist for Jin would suffice.
  14. Well since a gold farmer decided to update this thread, so will I. It really depends on the type of Zappa you play against. Most will, however, use vomit a lot and/or dash up summon. So in this sense, using S.Ball or S.P formation or K.Ball j.HS are all great ways for stopping that annoying stuff. Since Zappa has no real fattie combos, you can almost always save your burst for either gold or to deny a summon (the latter is more common for me). Sword: it depends how good your Zappa's spacing is. If he uses Sword Rush recklessly, you can punish the followup with a 2S (or even the Sword Rush itself if they're too close). Learn to bait the sword DP, though it hits pretty high up so be careful with your double jumps and back air dashes. Dog: Run away, don't fall into a corner. What you can do to get away is TK Ball Seisei and use that velocity to move you upwards then airdash away while summoning more air Ball Seiseis, thus carrying you across the stage effectively. From then on you can just spam balls from full screen and try to avoid getting counterhit. Ghosts: Pretty annoying. The ghost projectiles make it difficult for you to freely summon. You're going to have to wait for opportunity (ie. when all ghosts are used up) to try and rush him down. Aim for any far poke, honestly, or summon balls and start hitting them asap. Otherwise, be mindful of your surroundings if you're haunted - banana peels, pebbles, flower pots zoning reminds me of Arakune except I can actually win this matchup Raou: People say run away, but I say fuck that. Of course play safe, don't walk into DP, and block his 5D, but going for long attack strings / block strings and quick knockdowns is a great way of putting pressure on Zappa. Be extremely mindful of spacing in this matchup. Zappa has a quick, low dash that will often score him free summons if you're not careful. Don't force yourself on him - go ahead and spend the match running away and safely poking/summoning. This method will also help you avoid being hit by vomit. Staying airborne is OK in this matchup because he has few ways of taking you down without having a summon out first. Even then, it's a great way to bait anti-airs and scoring a knockdown. I would only go for heavy lockdown if the Zappa is scared and bad at reversals(which is probably none of them).
  15. For gathering information, please refer to the Shoryuken SoCal GG Accent Core thread.
  16. lol your avatar is epic

  17. I'm down to play GG whenever. I have class most the time, but late weeknights and some weekends I'll be available to play for a few hours. Johnova you already have my # lol, so hit me up.
  18. I don't really play a lot of BB, but I know enough to at least mess around. I actually don't live in LA, I live in Orange. If you're willing to drive down here or if we could meet at a half-way point that would be ideal. BB is a hundred times easier to pick up than GG. I've been playing GG seriously for just over a year, and I can say that I've reached "average" in America, meaning I'm still "pretty terrible" in Japan. I would say for you to learn whichever game is more fun for you, but the difference in skill requirement between BB and GG is laughable. You'll get a lot more out of GG, even if it takes you a helluva lot longer to master.
  19. -FRC is a (blue) RC that allows you to cancel a special attack at a certain point in its animation. And while it is similar to focus cancelling in SF4, on a technical side it's quite different. If you go into training mode and turn on input display, when you perform a move that is FRC'able, you will see the input bar flash blue where the FRC point(s) are during the special attack. -Not sure what the FRC in that combo you mention follows (probably a 2H or Ice Spike? I dunno, pulling out of my ass), but whatever it is you do before it, immediately hit 66 right after you FRC, then perform the rest of the combo. "f.S" refers to "far slash" as opposed to "close slash" or "c.S" because Dizzy has two variants of the same move. Her far slash will hit multiple times, and on the 4th hit of it, cancel into 2H, then cancel the 2H into Ice Spike (236H). If you did everything correctly, the combo should list 7+ hits (depending how many preceeded the FRC). -Almost all of us use stick. There are still some pad players, like Free here or Psyblade. The are a lot of advantages to using stick, but that isn't to say you can't become good by using a pad all the way. Just a few perks: the ability to play at any arcade, cleaner execution of moves, the ability to negative edge, and the availability to option select with your moves of choice (some people option select with like...K and HS...good luck with that on pad.) It's a good habit to get into if you can afford it. Hit any of us up sometime if you want to come to our gatherings (or just to play with a few of us).
  20. I'm in Orange. If you'd like to play us, come down to our gatherings! Visit the Shoryuken Socal Accent Core Thread for updates.

  21. ajinkris

    vs. ABA

    Why this thread of all threads
  22. Somebody play GG with me :/ (no potemkins) Anyways, when I get my PS3, should my gamertag be KISSSUMMER or SHIRLEYISDEAD :DDDD
  23. lol don't get knocked down.
  24. :P If only we lived in a more concentrated area (like fuckin Japan). Then you could MM anyone and everyone all the time.
  25. More like GG Socal crew takes turns playing Slayer and raping everyone in line. Also - I live and breathe the 626 (even though I don't live there). Hit me up, I'm there at least once a week.
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