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reaVer

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Everything posted by reaVer

  1. Meaty GB doesn't crossup? Are we talking about something like 5K-S2D GB(whiff) GB? Because I'm pretty sure that that thing crosses up.
  2. yet I recall there's vids that say otherwise:p
  3. You'd be surprised(and no, this isn't a KZO trade, it's actually 0 that knows where to put these things in some moments) Look, it's not like I can't hit it, the problem is if you were forced to do it 100 times and you're doing it from max sweep range, there's no telling where you end up vs your opponent and your opponent can literally be right next to your j.P attackbox when you go for the IAD. At the same time doing 2S5H sIAD.P-H SV after a close range 2D is stupid because 5S5H sj.S-H-D BRP does more damage, gains you charge and gives better positioning. The same way, if you hit fafnir that close you can go for 66S j.H-D,dj.P-H SV doing more damage and having less to worry about. Not to mention that if you're in the corner with those ranges a dustloop is prefered. I do 2S5H IAD.P-S-K SV vs Johnny and Robo-Ky. It comes awfully close to sIAD.P-H SV in damage and actually hits those 2. I'm trying to do it outside the meaty situation rather than just as a meaty so that I don't have to rely on a knockdown to get my game going. lol, never said it was the ultimate move. But anyways, last year they had some Battle Of Destiny in the UK which gave the winner free EVO tickets. Unfortunately, I see no traces of them trying that again this year. Being broke and doing an internship that doesn't pay me anything means I won't have the money to go. So; sorry:/
  4. No I'm not and I actually tried to explain my point proper but I failed it seems. As I mentioned with the BRP, the invincibility is to make the move work. If people grow brains and start poking you high that thing simply won't cut it anymore. The invincibility is nice, no argument there, but it's simply not the reason to use the move. If you want just feet invincibility you can go with 2H or jump. That's why you 'plan' 2H a bit ahead, if you were using fafnir instead you'd plan earlier, but you'd still plan the move. It's not like "WHOOPs oh, hey counter!". Correct, the BRP works because it's high and being low invincible, but that's the whole point I was trying to make, you attempt an overhead, and the invincibillity makes sure you don't get bullshat out of it(due to it's not comboing nature). If it were a noninvincible BRP you'd get 2Ps, 2Ss and the like to stop that move. First of all, can't they just wakeup backdash because that pillar connects really late? Second, I can understand why it seems tempting, but offering your opponent a chance to stop you gives you a CH fafnir setup and a CH j.H setup which both do more damage than the followups to 5D and 2H RC(and remember that 5D is -6 on guard, so some characters(if not most) can even punish it).
  5. So you can land that combo against Johnny? I want a vid of that. Furthermore, you could be landing that combo 100% in training mode, that I don't care about, I've actually gotten conflicting results between training mode and casual/match play. The 2S maxrange issue is something you can't actually predict while in a match unless you know one of the other parameters that actually causes you to hit 2S at maxrange at best and from that point some characters can also evande the 5H in some cases and some heights. The same way getting the opponent's height right in matchplay is simply a pain(something that can be trained against, but still). I basically got 2 versions because I can't seem to get 1956 to the right going for me for some reason. But to the left I got the tightest execution on that combo and there CH 2D CC 2S5H sIAD.P-H has a decent chance of failure against Eddie. On Slayer that combo hits fairly consistent though.
  6. This one is difficult to answer because if the level is high enough you can summerize everything into 'one use'. (For example "to hit the opponent"). Anyways, I hope I'm on the same level when responding to these questions below: Here I'm gonna restate again that the bloody 5H sIAD.P-* is not guaranteed. Sure you can get it against Slayer most of the time, as with Testament and some other characters. Characters like Dizzy and Eddie have magic evasion and at that point you can actually get yourself fucked over. So for a low I don't really use it unless I can get a dustloop out of it, which is right next to the opponent. The primary reason I use that move is for it's launcher properties, especially at CH. And it wouldn't really matter to me whether that move was instant overhead, instant low or instant any, heck he can be moonwalking for all I care, but it launches the opponent and that's what I want, the low part is only a plus. Using l2BRP for foot invincibility purpose is a very poor means to deliver damage to your opponent. If you feel your opponent is gonna poke at your feet you either fafnir or 2H because those 2 carry the same properties and are likely to CH in that situation resulting in PAIN. To me the feet invincibility is a property that makes BRP work, this is with a lot of OS's normals, they all have some sort of invincibility guarding OS from the default 'mash to get out' responses. No, I said that higher levels of GB served the purpose of staying in lower profile for longer and that way avoid moves. I'm also not quite sure what you want with 22F in comparison to the 9F you get from l1. Sure your opponent can mash out with the l1 version, but that's where good CH setups are born:p
  7. Isn't the whole idea behind higher level GBs to stay in low profile for longer thus evading some slower (high) moves? Anyways, a setup KZO tried on isa, which I've tried, yet failed to replicate is l1GB FRC in the corner and using the flame to cover your low vs overhead mixup. I've also been looking for fuzzy guard setups but the CPU just evades them cleanly, the guy I play with also knows that dashing forward at the right instant just completely evades my fuzzy guard and even makes me throw punishable.
  8. Ok, will try. EDIT: Try failed
  9. Somehow these good OS players miss these combos left and right.
  10. It does actually, it's just not as easily noticed as other effects. sIAD.K... if you know about the inconsistencies about sIAD.P it's easy to explain why sIAD.K sucks more: not only is j.K less consistent against opponents that end up at OS's height or below, you get a nice long recovery because you did it right after an airdash and you still need to finish the course before landing. Fafnir during dustloop qualifies as COMBO MOVIE MATERIAL *ahem*. Doing 2S xx l2BHB after fafnir would be a waste of tension imo, unless it suddenly turns out a 200 dmg combo would turn into an 280. But generally 2D into l2BHB AC FRC and the plain fafnir combo get good damage for tension; and if you had 50% tension you have another chance to convert into damage or FD.
  11. .... Notice the relatively, yes it's not am extreme delay but 5H is l5, it has the hitstop of that level too, you simply cannot jump as early as you normally would if you plant to use IAD mechanics. Which is something I already indirectly explained in my initial post. Ok, so you just tried to state the opposite of what I said, I tested the bloody combo, it simply won't hit in every situation. All you can do is get down the default one and work from there. Going for 2S5H sIAD.P-K/H is a good way to get yourself killed by techmashing opponents. They will tech during P and he'll end up too low for your j.K most of the time and will surely always stay above your j.H; he'll get a free counter 99% of the time.
  12. lol, I don't think that's what he meant:P Anyways, in most cases it's about as simple as that, though 5H needs a (relatively) late sj cancel. You can cancel early with any move but the late cancel on 5H allows you to sIAD, which I assume was your point about your question. As for the associated combo: don't bother getting it down 100%, there's just too many factors playing a role in deciding whether the combo is possible or not. Instead just put them a bit higher by using 5K-S-H then sIAD P-K SV, if the P whiffs because they tech your K forces them to block which keeps the advantage in your favor.
  13. Hmm, that's not what I was aiming for. I'm moreover trying to say that there's some matchup specifics against higher tiers not fully under control yet. Some Hakumens just race in as if Rachel isn't throwing any shit at all(Buppa for example). Others try the same and get fucked up in the process. If you reflect this upon OS for example when he was new, this sort of stuff was happening as well, while now players got a better feel for him and all of them just tend to run in as if nothing is there to block them.
  14. Actually, if you knew what KZO was doing you'd know he'd win again if they played again. But I'm not gonna derail this thread for you. And how do you know that Hakumen wins several matches out of 298374928743928347? I assumed it's common sense that matchvids only represents a small number of matches actually played in Japan and there as easily might be an Hakumen player not showing to SBO qualifiers that hands out the rape to top 3.
  15. I'm referring to those specific cases to refer to possibilities. So Hakumens entering don't have to lose by default. Next I said that Hakumen doesn't necessarily have to make it through to SBO this year. It could as easily be next year where people will probably have a better feel for him.
  16. There's several matches where a Hakumen straight out beasts the top3. And I've probably seen one where Bang got owned. If you'd ask me he has something similar to OS syndrome: the players aren't entirely sure what they're supposed to be doing with him. Until they do he probably won't do well in any tourney.
  17. He didn't win, but he nearly OCV'ed the winning SBO team in that year. Then his team got reverse OCVed.
  18. Are there any ways to deal with Eddie's 2P interrupt mash other than VV? Example: I try j.S run in WT I get 2P mashed. If I try a closed string he just option selects FD and if I try 6P or anything alike I still eat the 2P. A comparable situation also occurs with Sol's 2P setup.
  19. No, tiers are in nonspecific order.
  20. Blade: can you use that pad to attempt 5S2D l1BHB AC FRC rj.H-D, dj.H-D, rj.H-D, dj.H-D, 5S j.S,dj.H-D, l2BRP combo?:P
  21. Eddie is not that hard once you make him stop mashing(yes, it's actually a plausible tactic for him to just mash your strings and the moment you guard he goes into mawaru loop). This is also one of the reasons why KZO was spamming SVs like mad against Ogawa back then in the first round.
  22. I just tested for your own leisure, S(f) on CH is untechable and knocks down. S(f) cannot be cancelled but can easily be linked from so a sj.HCL shouldn't be a problem.
  23. Though any good OS wouldn't pull that kind of pressure because he gets thrown out of it. And I just saw I typed up half my post for no reason at all XD
  24. If you intend to win/improve you cannot be in the middle of things when your opponent, of which you should've known by then that he was mashing, mashes out an SV or OD. If he popped off just one or perhaps 2 in that best of 3, I might understand that you weren't prepared for it, but to repeatedly try and still catch you with your pants down simply doesn't bode well. Trying to interrupt like you did counts as mashing:P IG means Impact Guard and is commonly referred to as Instant Block and sometimes referred to as White Guard. This mashing I referred too was your first attempt to get out and it just shows you haven't put much thought into what was going on. AC means Action Charge, it's OS unique capability which he can execute after each of his special moves. If the opponent is waiting for it it's basically the same as waving out a "RAPE ME" sign. It has an FRC for safety though and gains OS 80% of 1 level of charge. You can always just guard on people's wakeup you know. You don't have to show them you're actually expecting a SV or other invincible from them. So now you see yourself and you're like "what the hell was I thinking?". If you want to avoid that, you really need to be able to explain every choice you make, including HCLing like that. Of course you keep those moments about "what they hell? that was dumb!" but at least from during a match perspective you can explain why it seemed like the right idea to you. Like I said, I'm no I-no player, but I figure that if 5S(f) is HCL cancellable you can work from the FRC. Otherwise just block it and punish him with a VCL or get him on his landing. Showing OS you you got a move that can fuck with his SV that only does 30 damage in total definitely won't scare him, especially considering that if the SV hits, you lose about 90 to 100 since he was spamming the l2 one which is CH state till landing.
  25. Ok, I'll try: You lost to an OS that simply mashes 5K in every hole he gets, has an SV per game count that makes me a saint, that pulls more ODs in a single match than I do in a tournament and doesn't know his combos. So what I'm about to explain here pretty much is a summation of what weaknesses are associated with each move. First of all, SV is very famous for being punishable after blocking it. So fucking block it for gods sake; you nearly ate every single one he threw at you. Also when you get the S(f) on CH at least follow it up with a combo so he actually pays attention next time. Now his OD, you can block the first hit and you should be able to punish any following hits, I'm not an I-no player, but god, stop eating them at least. His 5K, good for high ground to ground and has the tendency to hit certain moves that other attacks OS has simply would not. That excludes low profile attacks, so sweep his ass if he spams those. Get your meaty game going and rape him. Now, his corner pressure, not mixup but pressure, is something among the lines of 2 ground normals and 1 or 2 air attacks. Your first response isn't going to be... mashing out like you tried, because that gives him free damage with that CH j.H flying around. Your first response is going to be: "what does OS require to maintain that loop?" And you then should start noticing that spacing is the key. He cannot keep going if he gets to far away or lands within your grabbing range. Doing so you would conclude that you either have to FD or have to IG at the right moments. I'll add that your and his defense is below standards. Your offense was easy for him to break through, simple reason is: you mash a full string, and you should be happy that the OS wasn't as clever to FD it or you'd have end up on the other side of the screen. Being close as you were despite him not responding properly, you set up the distance perfectly for a... SV and that's what this OS likes to do(rather than grabbing offense immediately). Now some other stuff not entirely related to this OS: don't dive at OS; if OS is the slightest bit awake he will respond with a GB immediately which will CH you which means you just gave 50% of your hp away. Also, when he charges and your note hits, rush that shit down, don't just let his stupidities slide, KILL HIM.
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