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reaVer

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Everything posted by reaVer

  1. Try: 6H fafnir, l3Ri bj.AD.H-D, j.H-D, dj.H-D, BRP
  2. For as far as I know the giganter loop is relatively easy to deal in these days. Even if you're not gonna punish it just evading it with a proper backdash makes the attempt pointless. Other than that, OS has been mentioned but the most important bit was missing: OS cannot be giganter looped. All he has to do is guard and while he's in guard stun slidehead 'whiff' won't hit him.
  3. I play it from time to time because my sparring partner makes it so:( Other than that, the SF3 3s community here switched to SF4 pretty much, while the GG players weren't affected by this change.
  4. Erm, fuzzy guard is used at least once every match and thereby is used more often than the double SV vs SV throw mixup. I wouldn't say it isn't used often... especially because she knows you'll be guarding.
  5. In short, OS can actually poke against her, and she doesn't like that.
  6. You somehow seem to miss the fact that SV would only come out on crossup and that when she does a tensionless crossup, she's gonna eat it. Now, her fast fall move, that one gives an obvious signal, its not like she just warps down all of a sudden, she gets stuck in the air for a bit. Also, she needs to jump at a certain angle which is also a give away; which is also why its obviously not used on that high level. IAD is sudden, hence it works and that's the situation is what the option select is for, so you don't have to guess between forward and backward.
  7. GB might work, especially on higher levels. But, the disc cannot be meaty in that case and you can't option select it as its already a move done from back. The SV option select I mentioned works because SV can only be done forward, so when not getting crossed up you will FD. With GB, if you get crossed up, you will get Ri instead and if you do it in the opposite direction you get the inverse result and that means you're still gambling.
  8. You can SV out of any disc except for the FB disc(the blue one).
  9. Its not just being knocked down, he puts himself in the situations where Woshige can just set him up for about every damn mixup possible even outside knockdown situations. Remember that when she crosses you up she either has to roll late or airdash. In neither case she is able to block, let alone punish you. Sure the SV could whiff against the airdash, but you're then still 100% safe because you'll be landing at about the same time Millia does. I can't beat Sanma, neither can anyone here. BUT, in Japan he simply isn't the best; or top level; or whatever you would want to think of him. And job+school = bs excuse, you still got weekends :P
  10. its american bs meaning super cancel.
  11. First of all you don't want to end up in the situation to start with. Secondly, you can SV option select kicking her in the ass if she crosses you up but ends up with you FDing if she doesn't. Now, before we get all touchy, these results shouldn't come as a surprise to anyone. Woshige is from top level and Maddo is from around that level. As I stated before, Sanma isn't that good; at least, not yet.
  12. Generally against a competent Eddie you will eat his 2H if he does it and you can't doublejump it because OS doesn't jump high enough. And I'm aware that's a post from nearly a year ago and its not the reason I'm posting now. Anyways, the important bits: Do not burst during mawaru loop, even if it hits. Wait till the unblockable and burst after being hit by that one after spotting Eddie's 6P or w/e else he plans to do. When DAAing during mawaru loop let it knockdown unless the combo will finish him. You can get a lot more out of the meaty than out of the direct conversion and techtraps, because if you convert directly, he's out of range for the techtraps. Failure to comply to the 2 points above will do you no good, Eddie regains his full meter for a fraction of the time and if you were stupid enough to charge him, you'll eat a nobiru. And if you were a bit smarter you'll guard the nobiru but end up in the mawaru loop instead. In short: you'll end up in the situation you were 2 seconds ago. If Eddie does a H-drill which you guarded and you spot an FRC, he's likely to IAD since that gains him a quick overhead. You can GB that IAD if he's late. If Eddie for any reason jumps in at you without drill cover you can GB him and if he's poking with j.K, which he's likely to do, you can shave off 200hp. Do not, under any circumstances, l2SV or l3SV Eddie outside combos, l2SV will have a CH state on recovery and l3SV is in CH state before the final kick which means 2H punishment will always be CH. You don't need anything beyond 2 hits anyways: one for little guy & one for big guy. Those are the important bits so far. Enjoy.
  13. I found a good ID option select vs Eddie: 5D j.H j.H-D -> - if ID succeeds j.D will whiff and you catch him on the ground and continue from there. - if ID fails j.D will hit and you can then try to get another j.H-D rep or finish the combo immediately. I've used this on my sparring partner playing Eddie, works like a charm.
  14. I can name an easy example: if you do a string and someone would retaliate with greed sever when you GF and you don't have enough tension to FRC that GF, you do GF Feint instead. Generally its there to prevent people thinking they get a free jump somewhere regardless of what your tension gauge is telling them. As a bonus you can use it as a mixup to throw your opponent:P
  15. Knew that one XD Keep forgetting to do it though.
  16. Straight answer: No.
  17. Doesn't that apply for pretty much every matchup?:P
  18. I wouldn't use matchup numbers unless they're from 6 months ago or more recent. Now lets see: For AA, remember you have an uppercut and at l3 there's no way for OS to avoid it except FDing it. Next to that, if it hits at the second hit for CH (which is very likely) you can take off half life dogura style. The fact you're just gonna die because he touches you is kinda an invalid statement. Ok, once he hits you, he's likely to gain momentum causing you to die in any form that the OS player sees fit. BUT once you get a knockdown on OS you can pretty much loop rocket him like any other character(be careful for SV though). At the same time, you can still decide to uppercut your way out of OS pressure and you got a much nicer FRC sitting on it too. Now OS damage, the default OS combos like the default Robo-Ky combos do about 80-100 damage leading into knockdown. Because its robo-ky that number might be slightly less, but not much. So after 4 or 5 times you're pretty much dead, not to mention that his countermixup (5D) actually does 150-170 easily. And only now I'm starting about l2 and l3. Someone here said that 2K-D combo would do enough damage, but if an OS is l3 I'd be more on the look out for 2D l3BHB AC because that goes into dustloop, shaves off 200ish, goes into knockdown and if blocked he gets the same mixup opportunities that robo-ky gets from his l3 rocket, which he can convert into knockdown, get l3 back and retry. And when using l3 his favored overhead is l3BRP which has (CC) fafnir as counter mixup, because the timing between the 2 is very narrow they both have to be guarded on reaction and cannot be option select guarded. Throws don't do 200 damage, they can do 150 at best unless tension is being wasted. Considering its Robo-Ky we're talking about it probably does only 130. On a finishing note: I don't know what moron keeps flying at you through the air every time, but against a good OS you might actually have to zone on the ground. If this occurs, be careful for fafnir as that thing always hurts, also be careful for random stuff like 2H since it tends to beat nearly any crouching normal and robo-ky seems to have added CH state frames to his. Now if you're in the air all the time instead of him and you want to keep it that way, be sure not to get hit by GB.
  19. So that leads to the conclusion I'm not a good player... And?
  20. Only a few places post up there vids(in comparison to the amount of arcades there), Vegas for example, has never gotten any vids up despite 0 and lots of others playing there. This can easily be the same for the arcades KZO plays at. And I disagree with that second statement, KZO to me is a very entertaining player because he's very aggressive. I've never seen any non-japanese match where the OS player plays as good as KZO does, this includes your own (and my own for that matter) matches. He didn't do much more against Ogawa, I think its a mere 6 or so, 5 of them in the first round, of which 2 hit, one got stuffed by 2K and the other 2 whiffed. They just seem to happen so often because KZO hit every one of his set ups and raped Ogawa for damage despite screwing up the combo. Vs Sharon was the only time he managed to reach 12 or 13 SVs and vs Bleed he didn't do any at all(and even Sanma cracks in that matchup). It is a prime example of SV being effective because it shows how the move works and how you should apply it(of course you're not gonna do it at the same situations he did it or you're likely to die a horrible death like Yuuki did vs Isa).
  21. There's 2 actually, against isa and against ogawa. And the reason we don't see more is because he doesn't get his stuff recorded:P
  22. Correct, it is impossible to always pick the winning strategy, hence even the best players lose matches. Its the basic idea of the game. Now, minimize the things that cause you to lose, in other words, making sure you reach the 420 life point mark before your opponent does. Methods of reaching the 420 life point mark: 1. Outdefend your opponent making sure he barely does any damage to you. 2. Outdamage your opponent allowing him to damage you but not enough for him to win. This would just be 1, this is actually KZO's style and is my own favored style. Now the part you neglected to mention was what 0 was and still is using, doing more damage. You can take the damage sacrifices as long as you do more damage, 0 relied on this for a really long while and the primary reason he ate that damage was because he was doing unsafe charging. Its not solid, but it gets the job done. I do have to add that recently 0's defense/solidness improved a lot(as I have mentioned earlier). Not only 0 plays like this, Sanma also favors this kind of play. The you have it OUT-THINKING, you need to out-think HIM and make sure he doesn't do that to you. Out-thinking doesn't just mean making the right decision every time, well it does; but that's impossible since we're dealing with breathing mammals, what's more important is making the wrong choices you made earlier work for you. And that's why I said that the solid choice doesn't always have to work for you, your opponent can expect it, counter it with which probably is a non-solid option. And you could be like "He can do it only once", yeah, but he took someone's life down the drain that one time and sealed off any further attempt(unless you want to eat the damage again of course!). I use both hindsight and foresight when watching vids. Especially with my own I use hindsight as that helps me improve. And it isn't stuff that's 50/50 like "I shouldn't have tried to jump over a poke that one time cuz I ended up eating the AA" but more like "I should've SV'ed that moment to deal with both his AA and his poke" or "I should've used the corner GB combo to avoid the burst". Foresight I use when watching other people's vids, what should they be seeing, what did they see and afterward I might take a hindsight look to see what the other options were as to why they would make a specific choice.
  23. Re-read what I wrote you idiot. I said: THE PLAY THAT NETS YOU THE _MOST_ VICTORIES IS THE BEST PLAY. How the fuck can 1 victory be the best strategy? Seriously... It doesn't always have to be the case that solid play gets you victories, some times you need to loosen up on the solidness to get yourself the win you need. Its the dynamic responses that are worth a lot more than just being solid.
  24. If you crack under pressure you're simply bad at the game. You can show all sorts of stuff during casuals which would show you're knowledgeable about the game. But in tournament you show what you can actually do, in tournament you prove yourself to others you deserve that number 1 spot.
  25. Your tournament performance IS the representation of your level of play. There is no jury sitting there "I'm gonna give this guy an A because he played nice and clean and used little special moves" or "I'm gonna give the guy a D for SVing all day long", the only standard you're measured by is how well you do in tournament. If you can do more you should do more and if you didn't think about it you can't do it. At the same time you don't have to open your full box of tricks on the first go:P No, the play that nets you the most victories is the best play. There is no requirement of it being solid.
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