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zdravkelja

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Everything posted by zdravkelja

  1. Can you please post the link to the video when you are talking about it, some cool stuff are mentioned and there are few who can watch all of the videos.
  2. Dat combo... http://www.youtube.com/watch?v=RfrcWgPP4-g3#t=31m00s So broken...
  3. Yes, it is. Frkz combos are now more varying, earlier it was always j.4Cs. They still do that but like in CS. Btw, do daifunka and other super in frkz deal more damage?
  4. lol
  5. So, finnaly more frkz action Lost only two rounds when in frkz, and I'm not sure I should include the second. This is how Bang should be played.
  6. @solxbaiken pic Genzoman's art, recognisable style
  7. Nice
  8. They actually do a little bit more damage but difference is like 5-10 at max so it's not worth to lose knockdown for that... The best beta air combo I got is j.P>j.K(1)>(j.K(1))>dj.P>dj.K(1)>dj.S>tj.S>tj.HS(2)>tj.623S...
  9. Dat Ragna combos
  10. ketsu ( ragna ) vs rasuki ( jin ) chuui ( valkenhayn ) vs ribaia ( ragna ) katsuji ( ninja ) vs sarasuva ( ragna ) http://www.youtube.com/watch?v=IV4yyVbvYXI Awesome Ragna in the first match. Good combos.
  11. I've always wandered, which SE is used for SE frc combos. S or HS.
  12. If you want to use RCs I think it's better to cancel from c.S>f.S>2S>5HS>236S-236S>RC>6HS>tk.236P>c.S>5HS>air combo.
  13. I thought you always had to do down dashes after j.4C. I always did. Bang barelly breaks 3.5k of normal hit. Below average, and when you see what is Makoto capable of without meter... How much you could get after 5B>2B>623B>5B>2B>j.B>j.4C>j.623B>land>daifunka to the other corner ? I probably didn't write exact combo but I know I've seen something similar in earlier videos, I can't find it. It probably breaks 4-4.5k.
  14. I think he is ok. Maybe if he could get a little bit more damage in the corner... Oh well, there is FRKZ for that and much more.
  15. It looks easier now with that crossing. And it looks awesome
  16. Forgot about 6P, haven't played Ky for a while.. Ky doesn't have to launch opponent at all for a good damage. He can do something like: 6P>5S©>5HS>6K>236HS(or 236S, I can't remember now)>FRC>66>5S©>5HS>2D or he can add another 6K>236S/HS>FRC>etc. for more damage.
  17. He can launch after: 214K 236K RC on the secon hit Throw FRC/RC 2D > 236HS FRC 2D > 236D-214D 2D > 236236P super 2HS counter hit (i think) Combos after those would be: 5S>2HS>JC>j.S>JC>j.S>j.HS>j.6236HS-HS 5S>2HS>623HS-HS>2P/5K>5S>2HS>623HS-HS and 2D>623S-HS>2P>5S>2HS>623HS-HS Other combos are mostly ineffective. You must FRC the followup of aerial 236HS to be able to air dash. You cannot airdash if you do it after double jump or ground version. You can airdash after ground version if you do jump install. You have to store jump in some of earlier moves. Example: S(press jump than immediately 2HS before you jump)> air combo > 623HS-HS>FRC>66>j.S>j.HS>623HS-HS It's not very effective unless you are desperate for damage. Don't look at CPU combos. Look at combos in these threads: http://www.dustloop.com/forums/showthread.php?3401-Ky-Kiske-Info-Combos-Thread-Accent-Core http://www.dustloop.com/forums/showthread.php?3601-Ky-Aiming-for-the-max-best-man-combo.
  18. I haven't heard of that change.. Than it probably won't work.
  19. Is that confirmed?
  20. Well you can combo of it only in corner now, so it's not as effective as it used to be. But yeah, I also expected to see more of it.
  21. I don't know why j.4Cs wouldn't work midscreen. It works in corner and I doubt that j.4C pushes so far. We'll see.
  22. Does Daifunka conect after 623B in corner. In one of videos shadow tried it and it didn't conect. Combo starter was 5A though... I'm not sure if that FRKZ combo is corner only. j.4C loops worked in CS1 midscreen and i doubt that is changed in CS2 since he did 2 times j.4C before he pushed him in the corner. I would like to see more FRKZ action, it is really underused. It may be hard to master but I have watched so many videos and 90% of time Bang uses FRKZ he would win a round which means it is effective. And with this new weakened Bang I think new gameplan should revolve about geting seals for FRKZ to have better mixup and deal big damage.
  23. Testament and Slayer are the only character I can think of that don't depend on their FRCs so much.
  24. Awesome Robo OS sprites.
  25. @ Souji5: Godlike, as usual. I just don't like that start/select/whatever buttons are so deep inside. Excellent work
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