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Phrekwenci

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Everything posted by Phrekwenci

  1. Generally negative on the first question, and the EX characters can tend to be a bit broken. I like the ghost FB attack, it's like Storm's Ice Super, with bananas!
  2. Hey did anyone see the new EX Zappa stuff in AC+? Watch 1:11 on... http://www.youtube.com/watch?v=uE0RZvvN2ys Apologies if this is old news.
  3. With the ghosts against the gunflame I'll just tigerknee a straight ghost over the gunflame, so 2369S. If you want to be really slick, you can FRC it and IAD in behind it with a jP, jD etc. Careful IADing and following up with the jS, the ghosts may trail. Sword, I just backdash. Naked? Pfft, I'm never naked! I'm just that good! (ok no not really)
  4. No, just dogless.
  5. Generally speaking, I'll send the dog into the flame and have him take the hit. Combo into summon.
  6. 27th! WTF, I could have been a contender!
  7. Yea, you just have to remember the hits aren't guaranteed. Certainly you could do some mixup/wakeup work to accomplish this though. Maybe like 6P, 2S, 2D, 236D, wait for tech and as they land, 6P (block or hit), 214D (hit, since they'll probably try to block everything low), 66 236P.
  8. How dare you people not tell me.
  9. Tell you the truth, the last time I did it, it was #R. I'll have to give my reflexes a shot next time I'm on the game. Wow damn, good catch. I guess I was trying to sell the idea of throwing all 3 ghosts and unsummoning->resummoning. You're right, I don't care about orbs. I care about dog loops. Hmm, dog loops - that gives me an idea for a cereal box photoshop.
  10. If you're really slick, you'll do it with just the summon! (2D summon 6 RC 6 summon 6 RC 6 summon!) Extra hard.
  11. It's better if you use 2D before the first summon to get them a little more airborne. I also use 5P to juggle because you'll be using P to command the summon anyway. Just have to be careful not to 6P instead, which is easy to do in a dash.
  12. That happens when you have another palette color other than the default and command the dog before it gets a chance to appear in its default stance. Most commonly happens when you burst after an attack and hold a direction while you do it.
  13. Dangief, why does the link keep try to open up the mobile picture instead of the full size one?
  14. I use the ghost IAD jS on tall characters, the ghosts have to be tailing you pretty well without the jS whiffing because they might be so far behind you. From there I might do a jK landing combo or jHS. I use the sword jS for everything, seriously. I just randomly start air poking, it's extra annoying and JCable. With the dog it's only jP until something connects and then I start trying other buttons depending on my momentum.
  15. Can't you jump cancel one of the 5S's? I forget if it's the close or the far one.
  16. Again intermediate, it's a crouching opponent loop. Big deal.
  17. To be a pain, it's pronounced 'frek' when shortened and 'frequency' othewise. And damn, where is he? Returning from a Heavenly Pot Buster?
  18. I don't think it's that insane really. Some of the ghost gatlings with the FRCs are pretty good but most of the other stuff is just execution with some intermediate Zappa skill. Insane are the combo videos, people that FRC the sword jHS or JC in the air while continuing a combo with the dog. Obviously, it's very situational but an expert should theoretically be able to put some of it off.
  19. http://www.youtube.com/watch?v=gGrsLjKB5SU nang-in bringing the raping
  20. It's really not that hard to do against nearly any character with the right timing. If you were that kid who threw fireballs faster than the Ryu's CPU in Street Fighter II, this should be cake-walk.
  21. This is the kind of thing that makes Zappa Top Tier!
  22. The move is just risky. If it's working for you then great. It does have some range properties that you may be able to work with. I think if you get them to block whatever combo you got to the point that the pushback gets them out of range of another hit, I believe you can do the 6HS and have your own pushback that gets them out of range to counter attack. i.e.: 2P, 2K, 5Sc, 6P, 5Sf, 6HS, "safer" recovery
  23. The only reason I use 6HS is for guys who think they can get away with blocking low all day. Mynus (I-no player) is a great example, I use to catch him all day with it. Otherwise, I make sure I have tension and RC it on impact.
  24. Yea, you ID. Usually you do a double jump in there. 5D, tap 8, JD, tap 8, JD, land, whatever. I think that's how I used to do it. It might be tap 8 twice instead.
  25. Yea, the stuff isn't bad. But you definitely need to get creative.
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