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Phrekwenci

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Everything posted by Phrekwenci

  1. Any other number is random. Only 1, 2 and 3 generate specific summons.
  2. I have no idea what you are talking about.
  3. Any good I-no is going to bait those moves and then fly to the other side, not to mention I-no has the ability to pass the top of the screen with her moves. Good luck Edguying them up there.
  4. How do you grab when she's too far away? The turtling I am speaking of is her flying around the screen not just sitting in the corner. Similar to the way Eddie would turtle. And I don't think I've seen anyone use a dust combo with Zappa, just some IDs with jD.
  5. If you were reading the sentence before, the canceling of Raoh was only to relieve I-no from turtling from you. And if turtling isn't a problem, STBT is. It goes through every special and super you have as Raoh. Yea sure, you can kill her in one combo, you just have to catch her. That could take 14 seconds.
  6. Because there isn't really anything new. There's roughly a dozen of us, most of which know Zappa very well.
  7. He's not playing Millia, that's another player. You can tell by the final match. The first vid isn't that impressive to me, seems the opponents are sub-par getting caught Dust after Dust until the Ky finally figures it out at the end. Eki is always great though.
  8. Agreed, your BnB combo for a summon is 2P (or 5P), 2K, 2D, 236P. The best thing to do is to learn the spacing for the 5Sf so that when you do it, it will be a puddle on the ground (for a low hitting stagger). From there, you can run in and BnB. You'll have a better chance on reacting if they will block or not. Not to mention, I believe you can still do the 2D, 236P RC, 2HS JC, jK, jS JC, jK, jS, (jD) combo in AC from this if you have tension. I remember doing it a lot in #R but, I keep forgetting to go for it now so I don't know if it still works from there.
  9. I can't really comment on much because you didn't really do much. You have a long way to go. You need to figure out the stipulations of each move and how they affect you and the opponent. For example, there was a counter-hit sword swipe near the corner in the first video, begging for an air combo, and you just kind of sat there.
  10. If you find me on, you can.
  11. Anti-air Johnny? Good luck doing that naked.
  12. http://www.youtube.com/watch?v=b-toUg2BD4c Highest ranking I've ever seen.
  13. Zappa forum gets trolled, film at 11! And double negative is a mathematics term, not a grammatical one. A double negative enforces the negative.
  14. http://www.youtube.com/watch?v=YxSVkoEiVEs I remember hearing about Nose a while back.
  15. http://www.youtube.com/watch?v=KsgVgQw5RKo
  16. One of the better things to do is to watch matches at the tournament with Zappa. Then you can get an idea of what's practical to use and what is not (like the combo I just posted, being a bit situational).
  17. I'd figure a lot of hard hitting moves (naked 2HS, dog 2D etc). And then having enough tension and orbs to get Raoh and overdrive.
  18. Not to burst your bubble blipples. As much as we appreciate the contribution, you are the newest Zappa player to the forum and we hardly get new folks. The point is, this is old news. But to keep you from getting discouraged, I'll give you a naked combo to try and perhaps play with. Opponent in the corner, 50% tension: 66 2HS (deep) RC 66 2HS (deep) 5D, 98 jD (land) 2HS JC, jK, jS, JC, jK, jS. It works, I've done it. The tricks are to get the 2HS deep into the corner, the second should stagger enough with the RC for the standing dust to connect. Then impossible dust (98 jD) needs to be nice and low so you can land and do the third 2HS. When this is all done right, you can more than likely dizzy the opponent with one combo.
  19. The best thing to do here is throw considering most people automatically turtle when Raoh is out and Baiken is all about blocking for counter-attack. Toss her into a wall, Edguy until fin.
  20. I think it has to do with fighting Dizzy. One of the last things you want to do is toss her into the air as Zappa considering she can out maneuver you all day up there. So using the knockdown 2D with the dog is ideal since that will ground her for a mixup or reset.
  21. I think the reason he doesn't combo it is because of the recovery on the dog. The combo he does is: 5P, 2K+6D, 5P+4D, 2K+D, 5P, 2K, 5Sc, 2D, 5Sf. The plus signs mean you need to input them nearly on top of the move's animation. It's hard to throw in 3 dog moves into the same combo string as he does here, but the dog dive is extra effective in corner combos. Eki would have been better off combo'ing using 8D stuck in the 5Sf animation and then air combo'ing that but, I'm sure he was going for a knockdown and reset.
  22. Got vid of eki? And yea, it's been personal preference out of experience of playing Zappa since X2. Combo is jK, jS, 8D (which includes JC), jK, jS, 8D in Accent Core.
  23. I'm thinking they can escape after the second 2K, and depending on how fast you bite it might just turn into a level 6 attack instead of the unblockable. Also the 5HS and 5Sf is awkward to input after each other. You'd probably be better off with a 6HS, if bitten you can throw the air combo in there.
  24. Phrekwenci

    #R Zappa?

    Might not work then.
  25. Phrekwenci

    #R Zappa?

    In #R or later?
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