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Jetm

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Everything posted by Jetm

  1. You going to Frosty Faustings?

  2. Hey, if all goes well I should manage to make it! Put me and Emba down for Blazblue.
  3. Hey. Hey. Run BB as a side tourney at CBBG. I need my fix ;_;

  4. Working on your hit confirmation might help. I notice that after a j.5B hit on a crouching opponent you go straight into 2A 2/5B. You should be able to manage a 5B by itself or even a 5C if the opponent is crouching. Hell, I can do it on a standing opponent now that I think about it. Those extra hits are ruining a perfectly good 100 P1 starter. When you start a combo with 5B, you don't seem to go for either the sweep pickup or sekkajin combo. Give'em a whirl in practice mode. Much more useful than 5B 2B 5C 3C 214B. You seem to like being in the air a lot. It would help to practice some ground footsies, anti-airs, and spacing. Being in the air isn't always as good as you might think. j.5B x N is a pretty bad tactic. Everyone and their mother can beat it out with a 5A, 6A, or something similar and it's painfully obvious when it's coming most of the time. You should also try j.5A more against grounded and airborne opponents. It's a lot faster than j.5B so it will make for a safer IAD poke.
  5. I believe it's 5/10 for ground and air IB in CS1, and 3/6 in CS2. Could be wrong.
  6. I don't understand. What the hell am I reading? IB inferno divider in the air? What? I thought all those Blade stories were fairy tales.
  7. 0:28 - Really unnecessary addition to the combo. You straight up gave away your corner carry into oki by throwing in the extra hits and by trying to go CT mode on Tager at the end of the combo. I would suggest practicing your hit confirming. The 5B might slide, but the 2B was excessive. 1:40 - Counter hit j.5C will combo into 2D or (dash) 6C. Seeing Jin dash up and 5A after it hurt me in my heart. 2:02 - Really laying it on thick there with the repetitive pressure. Try and mix it up a bit. The hole where you dash up and do 2A again could easily be beaten out by a 5A or Tager Buster. Especially when you keep whiffing the 2B. Learn to space and poke with your 5C and j.5C. An experienced Tager isn't really someone you want to be constantly pressuring anyway. 2:15 - You probably shouldn't waste the meter for the 236D at the end of the combo like that without deciding on how you're going to mix the opponent up. 2:29 - Not that you really did much wrong here but I just wanted to point out that the j.5B is a fairly bad idea, especially against Tager. His 2A will almost always beat it out clean. 3:25 - My heart, Leaf. Right in my heart.
  8. To be truthful, you should eventually reach a point where you can IB attacks on reaction. Just take it to training mode and set Ragna to repeat the pressure you often see. Knowing what your opponent can do is half the battle. Later on you can try practicing with other characters to better understand their options. When it comes to mixing your opponent up, that's more or less up to you. Your overhead is fast, but it only have a few viable lead-ins, and those happen to be very obvious (IE 2A dash 6A links) and also very poke-able. Not to mention it's very unsafe on block, so make sure you RC that shit if they block it. Also note that the 2A into dashing 6A lead-in looks very similar to one of your tick throw setups (if you're going to go for one, I would recommend 2A 5A whiff on a crouching opponent into throw), and this may prompt the opponent to attempt to tech the throw. Which will beat your overhead. People usually fail to block 6As that come right after an aerial overhead. Most won't think to keep blocking high after that. Lows often come into play after a feinting j.5B or other aerial overhead that would make your opponent think to block high. There is no set time to overhead or attack low. It's all up to you and how you think your opponent is going to act. Don't be predictable and you'll catch your opponent once in a while. If you are going to low, try to use 2B. Much less reward, but for an equally smaller risk. 3C might net you 3k+, but it's not terribly safe on block. You can cancel into Ice Sword A to make it marginally safer, but it's still -6 or so on block, maybe a little less because of sword travel time, and thus punishable on IB. Other than that, come up with your own little gimmicks into mixups. Rapid canceling 3C into dash 6A will trip up a lot of opponents. Just don't do it if you actually hit with the 3C.
  9. Just about anything. If you're close to him, 5A mash will hit him out of it. DPs will beat him out. Hell, just jumping will beat it out.
  10. Screw it. I'm terrible at this "trash talking" thing. I'll just stick to blowing you up offline. Peace!

  11. I'll get you in due time. The mere thought of facing me should send a chill down your spine! And where's your sense of nationalism for your state? Bah.

  12. Give me a moment, would ya?. I'm busy bodying Mich.

  13. Never use 2A in that situation. 5B is just as fast and if you score a counter hit you can combo into 6C for an easy 4k+ anywhere. After most instant blocks it should win out. Watch out for 2D, though. It might jump over your attack and leave you eating a lot of damage. 4D too. I don't think 5B hits low enough to avoid the above-the-knees invuln it has. I would suggest using D dp if she is close to the corner. Very safe bet and you'll easily deal a ton of damage with little effort.
  14. A fun little trick to do during a blockstring is to do j.5B j.5A against a grounded opponent and then airdash just before you land into j.5B j.2C or land and 2B/3C for a decent high/low mix-up.
  15. I usually do a meaty j.5B midscreen, but if I'm close enough and they're high enough I might dare a cross-under 2C/623A AA.
  16. Way I see it, any combo worth doing has already been found by other players at this point, so you might as well have a gander at the combo thread and see what's what. It doesn't hurt to understand what can flow into what, though, in case you need to make something up on the fly. Also, yeah, your meter would be better spent on a 236D into high-low mixup or not at all for later combo use. I usually end ice arrow with 6A for meterless knockdown in the corner.
  17. Yes, but some people tech late, and thus end up blocking the j.214D after the tech. It's not a guarantee, but if it comes up you'll want to rapid.
  18. You'll be getting more damage if you use 214D. 214D knocks the opponent down and sends them flying away, so near or in the corner you can follow up with a lot of things, namely 6C, for an extended combo. Avoid using 214D more than once in a combo, though. Same move proration will kill any hopes of achieving appreciable damage. Just make sure that you do it in the right combo. Once proration gets bad enough the opponent will be able to tech and you'll just have wasted 25 meter and, more often than not, a large chunk of health if you don't rapid cancel.
  19. Ran the tests. Forward throw works on everyone. Back throw does not work on Arakune and Jin. Doesn't matter to me. I never do back throws anyway.
  20. I believe you are referring to the throw cross-under reset. Throw > 214A (whiff) > 66 > 6C (reverse input) My favorite thing to do with that, though, is to IAD back over them into either j.5D or crossup EX swords. Usually works at least once a match. You could also perform the same reset off of a 6C 2D hit at the closest range by just running right under them. A little more conspicuous but it gets the job done. You should be able to combo into something fast after the crossunder, though. I think I've accidentally done that on more than one occasion. Though if you can combo into the 6C similar to the Tetsu combo, I'm all ears.
  21. Good shit to everyone in BB. Zidane: You showed me things with Hazama that I never thought possible. Your crazy mixups and chain movement left me in awe. Scrubbing it up with Emba did NOT prepare me for that shit. Good on ya for taking first. Lordknight: Great Litchi, man. Though I am a little disheartened that all that preparation I underwent to deal with Litchi ended up not being used at all since we never actually fought in the tourney. I'll be sure to get in some more casuals with you next time. Gotta learn that match-up someday. Kyle: Good on you for making top four. I was surprised I managed to beat you playing as aggressively as I was (relatively). Hope to see you again next AL Ranbats if you can make it. Keep up the gdlk Carl. Zoogstin: Was great meeting you. It's nice to see more people picking up Carl and actually excelling with him like that. I'll hopefully be seeing you around. MikeZ: Good shit with Skullgirls. Definitely something I'd like to play, and on stick no less! Shame we didn't get to play in BB. Would have been nice to play one of the players that originally drew me into BB. I've never seen so many 720s land in a match before. SHADOWREDzero: Been a while since I've seen a good Jin like that. Wish we had a chance to play casuals earlier. I might have learned some new tricks. Stay cool. Heroic_Legacy: Was cool to finally meet you. Sorry for not matching my Jin against your Tager. Was expecting the pools to run a little differently so I was expecting more of a chance to end up facing you sometime for real. Till then I'll just keep on spinning against you with Valk. NMatthias: I like how all of the Tagers in the tourney seemed to end up in your pool. Best mirror matches ever. Your match against Mike was pretty hype, though. Alzarath: Pretty solid Hakumen. I was expecting to be countered a bit more. I know I can get rather predictable when it comes to pressure and poking. I'm sure I'll be hurting a lot more when Rachel becomes a viable character again. Final shoutout to me not remembering that Jin's 6A does not combo into C mash on crouching Hazama, among other things. Stay free, me. To everyone, thanks for being one of the best communities around. Stay awesome.
  22. I got your point. However, I'm a lazy twat with a one track mind. I'll go ahead and scrub up GG a bit at the next ranbats though, if it'll make you happy.
  23. With all I've got going on I really only have time to practice one game. I've come this far with BB and damn it, I'm going to go the distance one way or another. You can rest assured that I'll be hopping onto the GG train when the next one comes out... someday. <:3
  24. Looking forward to the Blazblue ranbats. Good luck to everyone participating.
  25. I'll do everything I can to make it. Luckily I've got some 360 Fight Pads. Don't know what I would have done without 'em.
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