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Everything posted by Adelheid
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No one "deserves" to be top tier and you all know it. It'd be nice if she was good, but come on now.
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Eddie, in Guilty Gear, is actually a very tricky character to play. He's got complicated movements and there's a lot you need to know to play him well. But in Accent Core, he's overpowering. Even though he's not a braindead character, he's far too good, and everyone will tell you that. This might be outside your sphere of knowledge, but C.Viper, in Marvel 3, is far harder than any of the other extremely good characters in that game. But if you've fought one who can bring out her full strength, you realize: "It doesn't matter that this person is putting in as much effort to do what they're doing, because what they're doing isn't fair." No character deserves to be S-Tier. Ideally, there wouldn't be an S-tier at all. Yes, it sucks when an extremely easy character is S-tier because you'll constantly run in to them, but if the hardest character in the game is the best character in the game, that's not really better, they'll still be the ones winning tournaments. Let's not mince words: You say deserves because you want to be the one getting easy wins, you want the feeling of "I worked hard to learn this character, I deserve to have an edge." But that's not really true, at all. It's shortsighted and implies that you've become complacent on your journey to victory.
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Hey, CT Carl at least had to earn two hits. If he had the clap loop as he was in later iterations it would've been a serious problem, but in CT all it did was give him something to actually make him worthwhile. And he was fun in CT! That tension was interesting and different. But, he wasn't S-tier. Oh, but I'm not saying it's ever really justified to say that your character "deserves" to be S-tier.
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Realistically, a command grab you can combo off of is not strictly better, of course, but it makes her basic pressure much much stronger to have a throw they can't escape from. You can up back out of unblockables a LOT easier than command grabs if those unblockables take ~20 frames longer than the command grabs to execute.
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Realistically a command grab is significantly better than an unblockable for the game I always tried to run with Tsubaki. It lacks the ability to do full combos to unblockable resets but I can live with that loss given everything else she's getting.
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No more unblocks = wow, they really want her to play totally different, or they want no one to play her. Also as I mentioned in skype [8:32:20 PM] A.D.A. Tsubaki's new art [8:32:31 PM] A.D.A: Her eyes look the same as the eyes on Izayoi [8:32:45 PM] A.D.A: Like they're just painted on [8:32:53 PM] A.D.A: Same shading and everything I'm really interested in that charge move projectile ε: That could be cool. And I do love me some charge moves~
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TSUBAKI CONFIRMED FOR CHARGE CHARACTER oh god new move charge back forward C/D I'm so hype, I love just the action of charging Forever my main
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[CP] News & Gameplay Discussion (Old)
Adelheid replied to kosmos badgirl's topic in BlazBlue Gameplay
I love charge characters so I hope so -
[CP] News & Gameplay Discussion (Old)
Adelheid replied to kosmos badgirl's topic in BlazBlue Gameplay
Hi, I'm in the Capcom crowd, and you're really, really wrong. Everyone else I know in the capcom crowd is hype for P4A, and it's scheduled to be at all of our meets and tournaments for the next few months at least. -
If Tsubaki is top tier this time we're changing this game's name to BrailleBlue
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As long as she has D moves that are FREAKING PLUS ON BLOCK, SERIOUSLY I'm pretty okay with anything they do
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Why am I excited for blazblue again Dang it this wasn't supposed to happen
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Allow me to clarify. It is actually possible on his other supers, yes, but the window is very short; there's extra time where the balls don't move compared to other characters doing projectile + super stuff. However, that extra frozen time isn't there during Tactic Arch, there's more time for the balls to travel to them.
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So, I was messing around with EX Venom, trying to teach myself some Tactic Arch blockstrings and also going to collect footage for this video, when I happened to notice that balls in motion are not frozen during Tactic Arch's super flash. Now, I know Kashell's in the readership and he hasn't played much, so I'm going to talk about this simply and not just rush to the point. The opponent's state is position and state are locked during the super flash. Moves that are +0 after the super flash can't be blocked on reaction to it because their first active frame is inside the super flash, so if they weren't already blocking, well, they don't get to enter a "can block" state partway through. And there's a thing that Ky and Dizzy can do, too, where they throw a projectile and use a super, the projectile is briefly stopped but continues moving during the super flash. If it hits them during the super flash, they can't block it if they weren't already blocking; I've heard this referred to as a super flash unblockable. Trouble is, Venom seems to have had the ability for this to happen specifically removed from his supers... But not Tactic Arch. Time will tell if they fix this for AC+R. If not, we can't really start a combo this way, but it could still be an interesting trick, especially if a LOT of balls are floating around as in FB Carcass setups, and the opponent's trying to IB or slashback stuff.
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Lol, sorry Kashell ): I just like 2D 'cause it's pretty fast for the range it covers, and its propensity to go under stuff. Also, it looks really goofy. I am the leader of the assassin's guild. My skills are unparalleled. Now, face my ultimate defensive technique: Falling to the ground and flailing wildly!
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There's pretty much never a reason to 5K to poke out. 2K, c.S, and 2D are generally what you'd want to go for for that. Maybe 6P if they IAD.
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Dead Angle Attack. Guilty gear's crazy term meaning guard cancel. Done with forward and two buttons while blocking; your character flashes white and immediately (or when hitstop ends) performs an attack to knock the opponent away which has invulnerability at least covering the entire startup animation. Venom's is one of the best, 'cause it has wallstick meaning at worst it gets the opponent nearly full screen away and if you're close enough to the corner you can get a small combo off of it (albeit one that will do little damage; it's still good just for extra setup).
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Well, you see, ... Is this answer for real That's his DAA, not his 5K, lol. It has the same animation. But like, it 5K regularly had that crazy knockback and wallstick I think venom combos would play out a lot differently, haha ε: Edit: Man the more I look at this answer more disappointed I am in you, TD. Like, are you just trolling...? Seriously, "yeah, he can use it to punish 7+ frame gaps" is that really a thing you thought you should say? Gosh, this is like... Anti-advice.
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Not fair, I already called it
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Guilty Gear XX: Accent Core Side Tournament(s) at EVO2K12
Adelheid replied to Sol-Bumguy's topic in Archive
Augh. I wish I could've played. But I was just too tired -_- Too much exercise for me to take so soon after a month of bedrest, I'm weak, haha... -
That ends though. I'd be more interested in just throwing out five balls at some point you happened to think you could, going for FB Carcass Raid, and then when it looks like the balls will stop connecting, Tactic Arch to get another spread and keep it going awhile longer.
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Really the bigger issue with N.B is that it disappears when Justice is hit. If you just made it eat everything she would still die to Venom throwing projectiles around it. None of your suggestions would meaningfully improve that matchup.
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Of course not. That would be ridiculous. Though if the loketest vids are any indication you can get that to last awhile and chip people out/crank their guard bar a bit while getting a free in.