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Everything posted by Jewdo
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Playing AE? Discuss. Day-2 impressions: *Oni is free *Evil Ryu is good if his handler is smart; the boy takes damage like a pack of saltines. *There's no one thing about Yun that makes him amazing. But if SF characters used swords in AE, Yun would have all of them. *I might pick up Zangief or Yang *But Ibuki is still my main. *Buffs!
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Wha? Noooo! *sulks* See you all next week then.
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Sorry to bail this week. I have to watch my dogs this weekend while my parents are out of town. 100% committed to next Friday though, and Raiden's coming too.
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What's Saturday? [edit] Is it common for Rachel's BBL (632146C) to freeze the game? I started practicing her tonight and the aforementioned thing happened.
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I'm sad to hear you're leaving, but I'm glad you're doing what's best for you. Playing Gear together was mad awesome and we got to hype it up at Final Round together. I know you're not dead or anything, so we'll definitely meet again in the future. Take care and enjoy the whiskey in KY!
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Glad you're back in business, Chris! I'd be depressed if you dropped your favorite game for real. Never say die! Q: Know anywhere (online, preferably free) that I could find good sheet music? I'm picking up the ol' Ebony and Ivory again, and I know my Chrono Trigger music collection is gonna run dry at the rate I'm burning through it.
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Busy weekend; will have Tsubaki and Noel done before the end of the week. Thanks to everybody for their help!
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Good job! Which three characters do you want first? Of course, you're free to do as many as you like. I want to leave some slots open for another week in case other people finish and want extra work too. Love your enthusiasm!
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The mooks have arrived and translators may begin working at any time. Check the front page for more details. We still have plenty of room for translation volunteers, so raise your hand if you see something you want to translate.
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I'd recommend the Dazzle if you care about quality. [This] is the best I could get out of the EasyCap. There's a reason it's $10.
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Expected Skill: Volunteers are expected to be experienced with Japanese-to-English translation. Those interested should check [this sample image] from Carl's page of the BBCS1 mook to understand the difficulty level involved. Familiarity with Japanese fighting game terminology helps. Deadlines: No hard deadlines have been set, but finishing a few weeks before BBCS2's console release would be ideal. Putting the information into [those pretty tables] takes time. Once you are done translating a section, please send them to both shtkn and Bohemian Polka. Bohemian Polka said she'd be willing to be our editor so she'll be handling that while shtkn starts creating the tables. Commitment: Translators can offer to work on as many or as few pages as they like. For example, an applicant may want to translate the entire [system guide] or just the frame data for his main character. Collaboration: Translators are of course free to collaborate amongst themselves and ask questions. State Secrets Rule: Volunteers are prohibited from distributing scans and translations outside of the group. This is to protect the team's work from being compromised and posted on rival sites without credit. Once a translation goes live (i.e. posted in Dustloop's Frame Data section), the page may be freely linked. Distributing scans of the printed work is always illegal. If you are interested in translating a character or the system guide, please reply to this thread. ------------------------------------------------[update]--------------------------------------------------------- The mooks have arrived and translation will begin soon. Below is a small table that will track progress for each page. **NOTE** We have plenty of room for translation volunteers, so raise your hand if you see something you want to translate. Either shtkn or myself will send you a pm with further instructions. I will check the thread every day and update the table accordingly. Arakune - KayEff - *translation finished* Bang - Kotokot+KayEff - *translation finished* Carl - KayEff - *translation finished* Hakumen - Kotokot - *translation finished* Hazama - KayEff - *translation finished* Jin - KayEff - *translation finished* Lambda - KayEff - *translation finished* Litchi - KayEff - *translation finished* Makoto - KayEff - *translation finished* Mu - KayEff - *translation finished* Noel - KayEff - *translation finished* Platinum - KayEff - *translation finished* Rachel - Kotokot - *translation finished* Ragna - KayEff - *translation finished* Tager - KayEff - *translation finished* Taokaka - Ronove - *translation finished* Tsubaki - KayEff - *translation finished* Valkenhayn - KayEff - *translation finished* System p1 - title page, not used System p2 - rtl - *translation finished* System p3 - rtl - *translation finished* System p4 - rtl - *translation finished* System p5 - rtl - *translation finished* System p6 - rtl - *translation finished* System p7 - rtl - *translation finished* System p8 - rtl - *translation finished* preview pages online: http://dustloop.com/guides/bbcs2/frameData/arakune.html http://dustloop.com/guides/bbcs2/frameData/carl.html http://dustloop.com/guides/bbcs2/frameData/valkenhayn.html http://dustloop.com/guides/bbcs2/frameData/ragna.html
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Amaterasu can be played from just about any range effectively, and has a toolset that rewards smart play. On block, she has frame advantage on many of her normals, so she's not bad up close if you choose to go in. Arthur should be played [like this] but better. Spartan wins Round 1 convincingly, but fails to adapt when Mike Ross figures out his primary strategy. MODOK's really obnoxious to fight. His evolution shows promise, even if he feels a little awkward. If nothing else, he's a zoner through and through. Sentinel doesn't need any help with his merits, but as Public Enemy #1 the community has come up with a lot of answers to him. Tread with caution. Doom's pretty ridiculous; Plasma Beam H is one of the best beams in the game, and covering Hidden Missiles buys guard stun or forces some movement. I play him rush-style, but he's pretty flexible and would be a welcome teammate for Chris. If you choose Doom, I can show you some boss stuff, including a Doom Time combo for 900K that only requires 1.5 meter at start.
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Chris benefits most from full-screen beams, like Iron Man, Doom, or Storm. They make up for his otherwise lacking ability to punish assist summons. As for people that benefit from him, his assists seem best suited to zoning. Like any other projectile though, careful use can enable offenses as well. I'd say pick two fellas you already play that fit the bill. FR is only 4 days away! My final team is looking like any variation of Doom/Magneto/Iron Man/Wolverine. I love C.Viper and X23, but I'm not banking on learning them in time for the main event.
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I'll try to get to ATL on Thursday night around 8 if that's okay with Eshi. Going to play an extreme amount of MvC3 casuals before the tournament Saturday. Luckily I have some good local comp so I'm not going in cold. Same can't be said of BBCS or GGAC, haven't had any practice since December. Looking forward to seeing everyone again. If I can get my parents' car, I'll help anyone with a ride situation.
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Tested those rush tools I mentioned earlier, results as promised: If Iron Man gets push-blocked on a normal, he can safely cancel into 2C+assist for frame advantage from half-screen. Unibeam is also safe if IM is solo. Unlike everybody else, his dash isn't crouch- or jump-cancelable at will, only during the second half of the dash. So this guy has to be pretty careful about moving forward. Mags and Iron Man have some fun fly-cancel-S/tri-dash mixup things they can do on block. Mags' cr.H beats pushblock by itself, assuming the slide itself isn't pushed back too on hit. Favorable sequences include IM: [(2L, 2M, 5H, fly, [optional f.M, f.2H], f.S) OR tridash M] x N, and Mag: [(2L, 2M, 2H, fly, [optional f.M], f.S) OR tri-dash S] x N. Throw in random assists to cover gaps or keep them guessing. If you get pushblocked out, I don't know; get back in somehow? Doom beats AG by himself. Dash-cancel his normal, jump-cancel immediately, then airdash M or just j.Mx2 against tall characters (Dormammu, Sentinel). I find I can get a couple loops against the training bot set on "Advance-Guard All" before the gap gets big enough to be unsafe. Unfortunately, his aerial hitboxes are easily counter-hit, so the Doctor needs an escort to help him cross the screen first. That's all for now, the rest of it didn't work out so well. I hope everyone does well at FinalRound. I ordered my Marvel 3 guide, but the lack of IRL matchup practice is killing my game. Been playing a lot of chess though. It feels like it makes me less stupid at fundamentals.
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Found some sick rushdown sequences in the lab today for my main men. Testing those later against a person, will post results. Refined version of the Iron Man combo from earlier: (initial hits), S, delay the jump, j.M, j.H, fly, f.M, f.H, f.8H, unfly, double-jump, dj.M, dj.2H, dj.S, land, [dash, assist] H-smartbomb, [super OR reset].(416K raw). Works from any distance, dash is only necessary if you're midscreen. The assist call is only required for resets. Anyone know X-23 stuff? I'm in the lab with her, looking for new things to try out.
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Sad face... rest in peace, bastard son of Ishiwatari. I can't wait to see (almost) everybody again. FRXIV is gonna be like Christmas for me. P.S. [lol]
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I'll be on my best behavior. Let me know if there's anything I can do for you in exchange.
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Damn. Just, damn. Latiff did some beautiful editing on that video. The unblockables and combos looked pretty standard, but those setups... gawdliek. To the lab! I mostly use the wiki at SRK. I hope the MvC3 forum gets organized soon. Some SSF4 char-specs have full combo lists at least. I hate to bring this up again, but if anybody wants me to sleep at their place for Final Round, I need to know by Friday. I'll provide transportation and food to compensate. I'll just book a hotel if there's no response. This is the last time I'll mention it.
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What have you been playing in the meantime?
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A friend w/transportation wants to go to Revival this weekend, I'll bring my PS2+TV. I'm crossing my fingers hard that he doesn't change his mind. I miss ATL crew. Not having a car sucks.
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Depending on when the last 6H hits, they'll either get an air tech (early timing) or floor knockdown. If they air-tech, Venom's on the way down, so I suppose he can air-throw or j.D, but I haven't tested that yet. Didn't think about that, haven't played Eddie against a human since November. -_- It's possible to stuff back-jump with ]S[, and I guess backdash with ]K[, but that affects shadow gauge and the string changes completely. I have to explore transitions into escape-crushes now, thanks for the heads-up.
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@Deadguy: Some GG stuff I've been working on. Criticism welcome: Eddie double-unblockable rush (with shadow): [D], IAD (hold 6), j.S , j.H , land, *]D[, K(hold 6 after K), , [2D], *H-puddle, j.S. Unblockable sections marked with *. I like this; it also sets up Damned Fang if ]D[ releases early or puddle is replaced with another shadow move. If shadow runs out and he's still blocking after 2D, drill will also end the string safely. Venom high-damage corner combo: TK j.236D, walk forward, 6P, 6H, H-ball, 6P, 6H, 623K, wait, j.H, j.D, land, j.S, j.H. (200dmg + oki, guard bar neutral, uses 25% tension). Works with throw, but throw prorates it to 129dmg. @Everyone: Anybody mind if I crash at your place for Final Round? I'll provide car transportation to the tournament in exchange, also possibly food. If nobody has room, I'll book a hotel, so I need to know soon. Thanks in advance.
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Iron Man fly/OTG combo variants, for anyone curious: (midscreen): 2.B, 5D, jump (wait), j.B, j.C, fly, j.B, j.C, j.2C, j.D, land, dash-in, smart bomb, super. (corner): (j.B), 2.B, 5C, 5D, jump (wait), j.B, j.C, j.8C, fly, j.B, j.C, j.2C, j.D, land, smart bomb, super. Both deal a little over 600K I think. I'm sure I'll find better ones soon. For Doom I just use the Buktooth combo from Trag's videos. Nothing new there. Wolverine is just amazing. Two combos I "found" (apparently everyone else found them too): 1) [ground string], 5D, j.2C, 5B, 5C, j.B, j.B, j.C, air super. Too easy, half-bar of damage for minimum effort. 2) (corner) 5C, 2C, 5D, j.Drill forward, j.Drill down-forward, j.2C, land, 5C, 2C, 5D, j.B, j.C, air super. J.Wong used something similar looking mid-screen in the Level-Up tournament video If you follow a Normal+Assist press with Berserker Slash, you can also combo from the Slash. There's no damage advantage to this technique yet, I just think it looks cool. Need more lab time with Magneto, I want to try the combo Marn used in the Level-up video. Didn't analyze its damage or anything, but it looks sexy. @Daysoo: Grats on the nice combo, curious what's in it. I'll post here if I find anything of my own of course. [edit]: The best I can manage with Magneto (no assist, no meter) is: (corner) 5D, wait, j.C, ADF (airdash-forward), j.C, fly, j.C, unfly, j.C, land, 5D, j.C, ADF, j.C, fly, ABCD. It does 470,000 and only builds 1 meter. [double-edit]: My AIM is the same as my PSN. I'm rarely on it, but I'm not opposed to logging on if anyone wants to talk. [triple-edit]: (corner): 5D, [j.C, airdash-down , 5C, wait, 5D]x2, j.C, airdash-forward, j.C, fly, f.ABCD. 501,800 damage, still only builds about 1 meter, does 901,800 if you add Gravity Squeeze. Bed for real now. I'll work on adding OTG-assist sorcery when I wake up.