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10stars

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  1. From my understanding (So far at least!) It's going to end up working like Tagers 720, where if you dont jump after the superflash, you're screwed. Which means that we gain more tech traps (Neutral ground techs and depending on the moves hitbox - rolls may be trappable) Yes it does in fact hit grounded opponents. There was a video of a nu doing 2c and bang beating it out with the command throw distortion. It also had invul on it in the loke test. Edit: http://www.youtube.com/watch?v=VQYNufpyaHI At 1:35 in this video (Terrible quality) You can see Nu do 2c right before Ashura, then when the timeups going off you see bang finishing the distortion in the air. Safe to assume - it has or *had* invul, and it hits people standing/crouching
  2. This is called a 50/50 in blazblue. Command throws are not breakable (Unless done inside of a combo), option selecting only works against breakable throws. If Bang has oki on you and wants to do this 50/50 he has two choices, either: He does a command throw meaty and you dont jump and get hit by it He does a 2a meaty and you thought it was a command throw so you got hit by it Jumping is your option, use it when Bangs make it obvious or patternize. You can also attempt to regular throw back, but if the bang times his throw well you'll lose to it.
  3. DAYUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
  4. No worries, its being setup way in advance anyway. Just want it out of the way so when the flood of questions happens at least some stuff is documented in this forum.
  5. just curious, who are you and what games are you good at?
  6. Hardly ever tend to get palm strike counter hits is the reason :\
  7. I'll be testing the bomb nail and the poison nail once i touch the game. Gliding is one of the things i want to look into, and damage on the poison nail as well. It was in fact increased but they have to really make it more worth it, even double its damage from CT isnt really worth it imo. If they made it 800-1000 over 8-10 seconds id like it more. So: Noted to report back here on day 1 that i have with it at the arcade. I have not seen videos of anyone comboing into the command throw super yet, but apparently its like Tagers ATOMA COLLIYDA (In combo throw, however it is unbreakable.) Noted to test this as well, it was on my main checklist though.
  8. All general discussion involving Continuum Shift can happen here! General theoryfighting etc all belongs in this thread! REMEMBER: THIS THREAD IS FOR CONTINUUM SHIFT ONLY, CT QUESTIONS WILL BE DELETED.
  9. Welcome to the Bang CS video Library. You may have seen some great video of CS that you think should be in here! To have your video added to this list, please post it in the CS GENERAL DISCUSSION THREAD ONLY. LOKETEST VIDEOS: Note: These are pretty much terrible quality, but this is what we have as of right now. Bang v Lambda http://www.youtube.com/watch?v=VQYNufpyaHI Bang v Ragna http://www.youtube.com/watch?v=77vpNG0HiSU LIVE GAMEPLAY VIDEOS SINCE RELEASE: Shadows bang v Keitas Taokaka http://www.youtube.com/watch?v=JnxzaIzGTKM Bang v Ragna http://www.youtube.com/watch?v=ACEFeMsqs0I bang v taokaka http://www.youtube.com/watch?v=kX6jQuPY0b8#t=5m24s Shadows bang vs Kaqns hakumen http://www.youtube.com/watch?v=vPY9k7kfpJk Part 1 http://www.youtube.com/watch?v=qHD6GDMZKBY Part 2 Shadows bang vs Kaqns Jin http://www.youtube.com/watch?v=EjAf5ftmYCA Shadows bang vs Kaqns ragna http://www.youtube.com/watch?v=u95SYKMeva0 part 1 http://www.youtube.com/watch?v=Mo4zV5n5A7Q part 2 Random bang v Random Ragna http://www.youtube.com/watch?v=8RYkP02MX5I Shadows bang vs R-1s noel and shadows bang vs Himas arakune http://www.youtube.com/watch?v=UUXIGAJADdA Random bang vs random hazama (Mikado 3v3) http://www.youtube.com/watch?v=ovHe5A5Ybcg Litchi vs bang and Jin vs bang (Mikado 3v3) http://www.youtube.com/watch?v=cRH5yatTsmw
  10. A - hits all characters' crouch motion 2A - able to link to 2A two times also recovers very VERY fast now. 5A - Jump cancel available ON BLOCK. Can no longer link into itself on frame 13 / no spam Hits most crouchers now (Whiffs on crouching Tao) 5B - now combos into 623B (higher attack level on 5B probably) This higher attack level means that instant block > dp will no longer work if bang does 2b after 5b! 2B - 2b > daifunka still works on crouching. 6A - Seems faster JA - Stayed the same JB - Stayed the same 6B - recovery decreased, counter hit links to 2A 2B - Longer untech time, 2b otg > daifunka now works. J4B - old J4C motion J4C - Air to air, very good 5C - Slightly slower. 6C - 6C combo works on ALL Characters, Still only hits standing characters 2C - easier to combo after 2C (decrease in the combo time point), less recovery, neutral on block, less scaling 3C - Slide appears to be faster j.C - back to old CT j.C J2C - old JC motion D - faster, Guard point lasts longer, not able to jump cancel on block 6D - faster, breaks one guard primer, not able to jump cancel on block 2D - faster, not able to jump cancel on block JD - hits lower, faster 623B - longer untechable time, breaks 1 guard primer - Less recovery J623B - longer untechable time 623C - J623C - J236A - poison does 1200 DoT, not able to shoot nails during dash in FuRinKazan J236B - second explosion is faster. J236C - J236D - 214A/B/C/D - 632146B - old 214214B move (umbrella), does not disappear once activated even if Bang takes hit 2363214C - Was given invul again with the actual release of the game. Damage nerfed by about 200. Combo now available after daifunka without the use of RC. Daifunka is also faster than it was previously, which allows things like 2b otg > daifunka to work. 236236D - new DD, Bang AshuraMusouKen, 2300 damage, anti-air move, Blockable. FuRinKaZan - command changed to 632146 AH - Change uknown at the moment, but it has gotten a buff Throw - Wall bounces, follow up unknown at the moment. Air Throw - Throws them to the ground now, can combo after. CA - Other - number of nails did not change - 4 seals combo is slightly harder in 3rd loketest - teleport move after D guard point can activate another teleport - all D moves can not be jump canceled on block, punish guaranteed - Backdash has more invul? - Looks like 6C, j.D, or both prorate hard, 5B 2B 6C j.D 2B 623B 2B 623B 6C j.4C j.623B only does 2.8k Bangs overall changes have made him a much stronger character. Along with everyone elses damage nerfs, Bangs damage appears to have stayed the same. Drive moves being faster may seem great - but Drives not being able to jump cancel on block means that you'll be punished more if you use it outside of a combo. Risk factor has stayed the same since CT - High risk - High reward. These changes are from LIVE gameplay now, and will continue to be updated! WUT's Notes: Couple of interesting things: - 5B, 2B, 2C, 6D, 6239B, d.2B, 6C, (dj.4C), dj.C. Add the dj.4C and you get 2600 damage and no knockdown. If you can do this combo with a 5A starter it'll probably break 2800. Looks to be the basic BnB. - B nail second hit looks like it comes out a little faster. Nice. - New super is fast. And invincible. You can use it in place of guard points in an IB-autoguard scenario. It's safer than using autoguards as well. Of course, much more expensive. - I'm guessing 6C doesn't cancel on block or doesn't actually hit crouchers, because no one is pressuring into it. Seeing alot of 2C, 623B pressure enders for the Primer damage. - 5B's attack level was definitely boosted. It's now semi-safe to end pressure with it and work in a frame trap. - 5B, 2B, 6C, j.D, v 2B, 623B, dashing DD does 4059. That's about as universal as it'll get for punishing. If you add a j.C before 5B the damage is lowered to 3945. Extra proration on j.C isn't cool, man. - 2D, j.D, v 2B, 623B, d.6C, dj.4C, dj.C does 2723. - Dashing DD does 331# damage. Lost 300 damage, which isn't bad at all. - 5C, 2C, 6D, 6239B, d.2B, 6C, dj.4C, dj.C does 2309.
  11. I was thinking a CS changes and info as well, stickied etc. But not put combos in it, mostly because - I'd like combos to be seperated so everyone can talk in it. I'm fine with putting videos in it, I'll create that thread and reserve two posts, Diandoh feel free to update the first post as you please. I will reserve the second post in the thread for the purpose of videos ONLY. CS Questions and general discussion I like, but i still think we need a seperate - open thread for combos so other players who are jumping on the bangwagon since he's going to be good can talk about this sort of thing. I would intend to keep the CT combos and other threads open until CONSOLE RELEASE FOR CS ONLY. While it is in arcade and many people who arent fortunate enough to have an arcade nearby cant play CS, they can still keep up on CTs happenings. My question now is: WUT - AtTheGates: Are either of you going to be near an arcade that's getting CS? I personally would like to have either one of you create the CS Combos thread and then I would sticky it. I'd rather mess around with FRKZ combos in the arcade, since im still probably going to find one bnb that leaves me at a neutral tech advantage so i can get my rape oki in. So right now: Stickied CS changes / Video thread <- Locked, two posts, one for changes, second post for videos ONLY. Stickied CS combo thread <- Unlocked, available to the masses. This will include FRKZ combos. Stickied CS General discussion / Questions thread <- Unlocked, available to the masses. Answering the same questions over and over again starting 11.20.09
  12. With CS coming out in a short time, I will be going to CTF to play most likely every saturday. Since i dropped rapetrains in CT and he's getting buffs, i'll have plenty of time on the machine to figure out some new stuff. I'll post as things are figured out and i'll get footage of what i can (Shotty it may be since itll be recorded at the arcade) My question to Diandoh, Atthegates, Wut - and the rest of the community is should i make a single thread for everything I find related to CS, or break it into different threads like we currently have for CT.
  13. Technically i never bought a copy :p

  14. Sorry man i havent had a copy of BB in awhile now. I'll be playing CS when it comes out at the end of the month as well, so i wont be playing CT much.

  15. Add me to GG too please, dunno why i wasnt on the list.
  16. I would have but I just found out i got work saturday :L

  17. Edit: Just got back from work, i have to work this saturday or id go.
  18. Real talk bb sucks and gg is dead, chose one you suffer regardless. Talking about it wont change that fact, so play what you want to.
  19. These guys still havent done anything with the footage from sb4.
  20. Not worth the tension for the first RC in my opinion. I would rather get a tech trap off of no heat, then rc the second hit > 2d > j.d > 2b > 6c > command throw reset attempt > if it hits > do another rc combo.
  21. Not that I'm aware of. To cancel your dash i normally just do j.a, on the ground is a different story.
  22. Im not on the ggxxac list eric, think you could throw me on for that
  23. Damn straight mini toki.
  24. Godlike, thanks.
  25. Give me a week with t6 and i'll take your money on behalf of biscuits.
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