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10stars

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Everything posted by 10stars

  1. play gg and play bridget then :O

  2. It has been 8 long months since my first visitor message. And Lord Knight is still a bum!

  3. no it wont.
  4. Theres going to be alot more bandwagon bangs when he's higher tier in BBCS. Tons of new scrubs are going to claim they loved bang more than anyone else since CT but they just couldn't play him because he was too bad, but boy the second he gets some buffs we'll be with him!
  5. Just takes practice bro, dont give up :p
  6. bwahahhahahaahah.
  7. teams are going to be free.
  8. I forgot to update mine, Tenstars - PSN. Jersey.
  9. Big E what was the name of the guy at Summer Jam who was modding sticks all day? Will he be doing that shit again come NEC?
  10. You're correct in your assumption that bang can only jump cancel 2b on block. Other than that he can jump cancel any Drive attacks on block, however - they shouldn't be used in blockstrings because they're incredibly slow. So if you're fighting a nail pressure bang, 2b will most likely always lead to tk nails. Bang shouldn't be throwing 3c out in this fight, it's really unsafe and not worth the trouble when you can zone ragna pretty well anyway. And yeah, if you block bangs drive moves (Any of them.) Bang needs to jump cancel, if he doesn't and stays on the ground, it can end his pressure in alot of cases.
  11. jins probably blocking directly after the a dp, run in and command throw his ass if so. If not, then guard point it > cross up tele or you can try instant block punishing it. But if you're in the air and he does it you aren't going to punish A dp, this is only assuming you're ground to ground.
  12. You really need to work on basics and learning inputs. No offense but you're pretty much button mashing.
  13. NIGGA U GAY. Edit: I came here to speak of hype and i see all this gayness :\
  14. you suck (SHO' NUFF)

  15. I should be attending Final Round, as long as everything goes well.

  16. Serge when you hit j.b just hold 6 and tap j.d SLIGHTLY after j.b, if you pause it too long its a free tech, if you do it too early it will whiff.
  17. yeah, definitely have to update the character specifics, if you can compile a list of what needs to be changed I'd like to get the higher damage ones up.
  18. I'm actually surprised the ragna player didn't pick up on the tech traps earlier.
  19. Empty jump oki isn't that good, if you play a skilled opponent or someone with sense they know they can backdash anything from the air with ease or just jump and block to avoid a high low or throws. bangs j.c sure isn't like baiken for oki.
  20. Alot of its just to be fancy, but that's a very epic video.
  21. I stick to standard bnbs against crouching litchi. Try to start with 5b if you can. 2a/5b > 2b > 2c > 6d > 623b is standard. overhead combos are pretty much the same thing. If you have a nail and want to go for bumper mixup: 2a/5b > 2b > 2c > B bumper > dash 2a > 5b > j.a > j.c > land on bumper > dash for oki.
  22. new information has been brought to my attention from playing Lordknight today. When Litchi is staffless and rolls for wakeup, she has OPTIONS. If she does one rekka (low slide kick) it beats out 5a/5b if you meaty it. If she does another one (jumping overhead spin) it beats out meaty 2a, and if she does a staff jump it beats out 2a as well. It's a guessing game, but you can 5d her sweep rekka, and 5a her overhead and staff jump. Keep it in mind, even though it will only be used by good Litchi's. And the only spectacular Litchi I know atm is LK.
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