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10stars

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Everything posted by 10stars

  1. new information has been brought to my attention from playing Lordknight today. When Litchi is staffless and rolls for wakeup, she has OPTIONS. If she does one rekka (low slide kick) it beats out 5a/5b if you meaty it. If she does another one (jumping overhead spin) it beats out meaty 2a, and if she does a staff jump it beats out 2a as well. It's a guessing game, but you can 5d her sweep rekka, and 5a her overhead and staff jump. Keep it in mind, even though it will only be used by good Litchi's. And the only spectacular Litchi I know atm is LK.
  2. I will be attending NECX in December and Seasons Beatings 4 in October for anyone wondering where i'm going.

  3. Summer Jam top 8 / winners finals / losers finals matches. I placed 3rd but I can't complain since my entry and everything else was paid for, and i put Jiyuna into losers and did some hype shit in the matches below anyway. http://www.youtube.com/watch?v=_sx0uBk8v4E 10stars (BA) v Escapingjail (Nu) http://www.youtube.com/watch?v=3_s9PG98Nks 10stars (BA) v Alzarath (RAC) http://www.youtube.com/watch?v=w528o9X2KTE 10stars v Alzarath part 2 http://www.youtube.com/watch?v=84xIuAmUBQ0 10stars (BA) v Jiyuna
  4. There's stuff i want to test out and there's alot of gimmicks i need to see.
  5. Bangs B+ or A- tier in the US because americans are horrible at blocking overheads.
  6. Once i get a ps3 i have alot of stuff bumper wise that needs to be shown.
  7. Like i said in the comments of the video when it was asked; the second time i show it in the video the opponent is barrier guarding. When you barrier guard an offensive burst your barrier meter is destroyed and you're put into danger. Instead of getting a crush, i put ranga into danger and then did an overhead into daifunka for an incredibly high damage daifunka.
  8. Bangs is in fact unblockable. But they're pretty much there for fluff. They changed Ragnas so it's blockable, however - he can still combo into it.
  9. AH's were used in the summer jam tournament. Jiyuna hit Kensk with Ragnas and put kensk into losers.
  10. I would assume that air throws beat air command throws, since ground throws beat ground command throws. Most likely just a timing difference that got you the throw win.
  11. Big e you know I'll be there. Sign me up for BB GG and T6. Depending on how GGs turnout is i'll actually play this time.
  12. @Strider Chipp: The various ways to combo into the distortion from an RCd command throw have been went over. The max damage version of ground command throw rc is 623c > rc second hit > instant backwards air dash > land > daifunka. The max damage version of the air command throw is j.623c > rc second hit > 6a > 623b > daifunka.
  13. You got that ft5 on drinks, name it. And my throw setups have been stale because EVERYONE STILL GETS HIT BY THE STALENESS.

  14. Cross up before the j.b That's why i linked videos ^_^ As far as frame data, you do not have enough of a +frame advantage on use to be able to punish incoming attacks with 5a. You can 6d/5d etc to block and attack though. 5a is a 5 frame startup move. If you take it by the + frames though, it can be done against anything that's -3 I guess. There isn't frame data on the furinkazan dashes, which would actually be incredibly useful, since there's immunity in the startup of all of his dashes etc. I would like to know this myself.
  15. I thought the throw rc combos were old >.>
  16. 10stars

    FRC on Pad

    Being a pad johnny player hasn't held me back at all, Buckle. I'm sure A3religion would agree with me, as he's another excellent pad JO.
  17. I just manually do it for KJT and DBT, even though it's a bitch to do. And there's some cute setups with it against techs.
  18. The air command throw > rc > 2d > jd > webnail > daifunka isnt max damage and it costs a nail. Do air command throw > rc second hit > land > 6a > 623b > daifunka, does around 5.3 off the top of my head, plus doesn't cost a nail.
  19. No, consider the difference from manually frcing (hitting 3 buttons) and macrod frcing just a 4 frame difference. If a moves FRC points are on frame 11-12, a player on a stick would hit P+K+S inbetween frame 11-12 If a moves FRC points are on frame 11-12, a player on a pad using a macro would hit the macro (L1, L2, whatever) inbetween frame 7-8. Once it gets to muscle memory you don't even realize there's a difference.
  20. In alot of situations if you 2c, 623b tends to push them far enough away that you dont get punished as frequently.
  21. actually come to think of it, they can air dash after a throw tech. Making it not as useful midscreen. still, corner > combo > command throw > expected break > dash A nail > land > command throw is a nice gimmick.
  22. hm. can they dash after an air throw break? if not that might add some new options for pressure and traps. Better question can bang dash after an air throw break? air dash a nail glide after a throw break makes for some pretty sick 50/50s.
  23. I don't have a system right now, so unless someone donates me a ps3 or an xbox, i wont be playing for probably another few weeks. Well not online at least, i still catch up with the locals for matches.
  24. happens if you get a perfect on the last round.
  25. Me and dora are like clones. edit: and that bumper setup was sexy.
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