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Shining Aquas

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Everything posted by Shining Aquas

  1. I'm sure that would probably work, but honestly calm down. Being calm is a good thing for Litchi players, showing that you are cool and in command of the flow of a match is generally a winning strategy for match play, especially in Litchi's case.
  2. I'm assuming that's only when the staff is set right? "goes to check" Wow, amazing. Apparently it keeps your crazy magnetism trajectory, but adds your return to staff trajectory as well. Since the staff leap is suppose to be a constant distance to your staff, and the magnetism throws you off, you are viable to "staff leap" anywhere, and will most certainly not land on your staff (or possibly anywhere near it) 2 things about that: It is still possible to land right into his hand though, leading to the atomic collider. Also, if you still happen to land on the staff by freak chance, pause the game and give yourself a round of applause.
  3. I agree with Tsubame generally being a stronger offensive skill over defensive skill, but it seems to fit both categories pretty nicely. Besides, I'm sure you have better anti-air options like..........um.....well there's.....wait, no......DAMMIT LITCHI!
  4. Oh, wow, I can't believe I didn't know that Sledge only goes through projectiles. That might've changed a lot of things.
  5. Well, I feel terrible inside. I have more trouble with Tager than almost any other character in the cast. Bottom tier, but he's still the one character I absolutely hate fighting. I feel very powerless against his Sledge when it's being spammed simply due to super armor and ridiculously decent frame advantage on block. Backdash + 360/720 make pressuring him difficult. There must be something I'm missing here because I'm having way too much trouble with this fight. Any tips or advice? ...you know, other than "Try harder".
  6. I missed out on Slash since I started with Accent Core. I guess that's why I can still feel so confident about the Anji now since I haven't really compared him with any other version. I guess I'm "clean" so to speak.
  7. This is true. His ability to play his game under almost any circumstances is pretty amazing. ....mmm, not so much I think. When I think JoaT's, I think Ky. Anji's Butterfly isn't much of a projectile for projectile purposes (due to it's traveling speed and recovery time) but is still excellent for lockdown purposes. His point blank game is decent but not actually good since there seems to be a lot of stuff that can be punished on reaction (or at least more easily than preferred). Not to mention he really can't control space all that well. I suppose in a way you could say he's a JoaT, but purely from a defensive standpoint. No matter what kind of situation he's in, there's generally at least 1-2 additional option(s) avaliable to you if you are cunning enough and brave enough to try them. He really isn't that bad a character. I honestly think he's really good. Maybe not amazing, but pretty damn slick.
  8. Sorry, it took some time to get over the lack of good Fuujin follow-ups on block and the general number of "block on reaction" specials. We somehow manage to overcome some of the hurdles with things like GP's, Fuujin invin., butterflies, and On combos but the road is a long one...
  9. Of course I've read Claymore. Good shit.

  10. Bingo, we have a winner
  11. I tried it out a little bit and here's what I've gathered. Also, keep in mind that this hasn't been tested against a human player (since I know no one that plays Baiken). It should also be noted that in the following cases, Baiken counters the first hit of the butterfly on wakeup. K counter = You are boned, unless you FRC the 6H. Either way, P counter = Guard Point GO S counter = Guard Point GO H counter = Everybody Whiffs D counter = Guard Point GO Basically, it worked out okay against everything except K counter, which will horribly mangle you to death. Given how this was somewhat fool proof against the other 80% of her counters though, I'd call it a general success Still, as Klaige pointed out, it's best used as a fun shenanigan on very rare occasions. It must be hilarious when successfully pulled off though
  12. I'm thinking something like "bait DP's with Sledge, absorb ice shots with magnet charge", but I don't play either character so don't quote me for truth.
  13. Between the last 2 tier lists and Ogawa's, I can't tell where the hell Millia is supposed to be. Goes from A to C to A again. I personally think she's mid to high B, but what do you guys think?
  14. If you manage to score a knockdown (heaven forbid) would following up with Butterfly --> 6H be in any way a good idea? It seems to me like that the 6H would probably collide with most of Baiken's counters either at the GP or as a regular clash. It could be a good idea, maybe.
  15. In #R? You mean when Anji had the killing capabilities of a Caterpie?
  16. Justice? Hell no, that shit is broke. Kliff is barely passable.
  17. Yo, have you been well?

  18. P followup is only good because it is fairly unexpected. "Used Sparingly" should be gold painted and plastered to your front door. With all of Fuujin's other followups being generally better and more useful, P is the once in a blue moon kind of ability that players will never expect you to throw. Of course, it's also probably the easiest to block or avoid.
  19. Far as I remember, it's a blowback styled knockdown on hit, and wall stick on counter.
  20. I know this was probably made with the best of intentions, but it should be at least noted that many of these combos are specific only to certain characters
  21. Question: What is the general effectiveness of using an up close P-stomp for a mix-up option? I know the use is somewhat limited since you throw yourself so much in danger with some characters, but it is an interesting cross up option that seems pretty simple to air combo into.
  22. Hate playing against Millia, Axl, Sol and Order Sol, and surprisingly other Anji (since that's the matchup I have the least experience with) Love playing against Pot, Venom, and Faust.
  23. True. It has been a while Chomite. You still play Pot and Zappa?
  24. This is where I'm getting somewhat lost on the issue. In what way are you "giving up" your okizeme. As far as I can tell, it's simply another of many potential mix-ups that Anji has off of the butterfly, and since all the conditions are generally the same afterwards it's not like you are "giving up" anything. If they backdash after the first butterfly, the second will miss but at least that result was constant since they would've backdashed on 1 butterfly anyway (unless your mix-up option was a running Fuujin, in which case god help you). Same result if they try jumping into the butterfly to negate the mix-up (unless the second butterfly happens to hit them in the air, in which case you get benefits). Not to mention most interrupting hits thrown in between 1st butterfly and mix-up will generally collide with 2nd butterfly instead of you, which is a great thing. Overall, there are plenty of better mix-up options than a second butterfly (especially considering the consistency in which you will pull it off generally), but I don't think there's a whole lot of negatives with it unless your opponent absolutely knows you are throwing a 2nd.
  25. I think it has the ability to be useful on other characters, but the situations in which that's allowable are slim to none. Like after the first butterfly hit, Ky throws a Stun Edge, Venom does 5S, Johnny tries 5S (might hit both guys at same time), or if May attempts a forward dolphin. But, yeah, it's only really good on the Pot.
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