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SIne

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Everything posted by SIne

  1. I'll be there...
  2. yah, i know... my thumbs hurts when i practice waay too long I plan to switch to stick though so its bound to change..
  3. he used jin, i bet...
  4. I wish I could but I have work :gonk: wait what time does the place close?
  5. i was there today, my first visit....man, that place is awesome! NO ONE was on the gg machine except me and then I played a few people....yay I lost!! why? cause I cant play on stick!! stick is so hard, no homo and I play I-no nonetheless i won once though with millia against a scrub... and i couldn't do any adc combo....gosh I need to buy a stick sooo bad so I can practice... BB looks so awesome though...this one chinese dude couldn't lose so he had to give away victories...not much rachel play...everyone spamming jin, ranga and arakune....
  6. my only macro is pks(frc) button mapped to L1...and i use default controls (lol, i know) like sqaure =punch, x= kick etc...
  7. Relaunch combo I did: 5S 2H J.k j.d adc j.s j.h land j.k j.d adc j.k j.d adc jh, FB disc 6h... comboing her 5k after throw is a bit tricky as well..sometimes I do 6k after throw..to get it to combo correctly i have to do something like slight dash 5k really quick 8k D etc...
  8. that looks like it only works for Neutral Recovery Tech, does it hit if they do a different tech?
  9. Oh...yeah..I think we did misunderstand each other...I do JI the combo from her 5k...off something like J.s j.H s-dive 5k hck js. vcl, i input it something like 236s 6k 321486k 6frc6 js 32146 S.. In my original post I was talking about the standalone TK example...When you are just begining, IMO it's not a good thing to focus on the speed of 6frc6 though like I said that was extremely important, but the height of her jump, At first I could not do it cause i was focusing on speed too much...maybe its just a personal preference in choosing what to focus on...but what I did at first was focus on her height and the frc point...then I got the dash...gradually I started to do it lower and thats when the speed of 6frc6 came into play cause the lower you are, the faster you have to press frc6 the first 6is less important but i usually do it around the frc point(before ofcourse) but as you learn her more like you said you will have to do it faster..
  10. yeah, but the HFS2 IS cheap....but apparenly is crap looks like I am better off getting a namco arcade stick, but where to find one?
  11. I am thinking making "THE BIG SWITCH"....i am about to order a Hori Fighting Stick 2 does it have limitation as far as modding goes? like certain parts not fitting if you decide to order seimetsu buttons? what about if I choose not to mod and play with the base model..is it good? or does it need modding not to suck?
  12. Every character has Character specific combos, some more than others...For example, Millia has even more character specific crap than I-no and you have to adjust the timing of ADC and the button presses of falling J.s j.hs after ADC on certain characters or the timing of J.D and j.k, J.D ADC J.D it varies a little for every one...as for her mixup game, I don't personally find it that complicated...for example, what is done usually for Oki? note p or h and the corresponding direction you want it to go. after note you can either dash or not dash(if you are trying to temporarily zone) after the dash you can either whiff a Jh into a low... go with JH CS or JH 2K 2s HCL or if you wanna STBT reset after its blocked... dash can also lead into j.S j.D or just J.d, or dash IAD ffVCL(frc) 2k etc and in corner dash S 236 S or dash j.k j.s 236s...what i don't see used very often in matches are mixups off STBT (H) frc probably because it causes too much tension to follow it up with another mix up then HCL ad and i dont see dash then back dash K, UF as mixups...I mean she only has so much options after a dash that are effective in an actual match...so i don't think its that hard to learn...Millia on the other hand, has like 5 kajillion mix-up options
  13. good? how do you define good? well from what I gather, If you are just playing with a bunch a GGX noobs and the are all like "oh this game looks cool lets play it" ...those type of friends Learning HCL dash is not necessary at all, she still has some pretty good dive combos without HCL AD that do decent damage and lead into KD...but if you wanna play it tourney's, major events, players from D.L. or you just like to be flashy and HCL AD JS VCL looks beautiful to you then its pretty much a given that you have to learn how to do it... Basically if you are just a casual I-no player, it's not necessary but if you wanna main her and play her seriously, then yeah, you have to learn it because it gives her so much chances to extend her combos and look good while dealing massive damge...also it's I guess, something to show off about seeing as how it's so difficult to do, but that's not why you should learn it...
  14. Well actually it does...but that maybe cause i can do the AD really low now...but it might also be because i use the negative edge method when doing 5k HCL 6frc6
  15. Actuallly, your Millia looks very beasty.. Hilarious commentary By Caer
  16. I know you can't Jump install 6P i was wondering if he did it from c.S and if you say that was the input he probably used then he did Jump install the Slash
  17. eh, i dunno what I do with her sometimes, combos just come out..too much I-no..when i go home I am going to practice the sexiness that is known as FB disc mixups..she can do soooo much after that it blocked or not; like KD, FB Disc ,IAD Turbofall frc 2S , 2H..into combo of choice..
  18. Whoops...yeah that what i meant..I forgot I landed before I did 6H
  19. I kinda get it now... and i can actually do her combo's example: 2h, jc ,j.k j.d adc jK jD adc jh, s pin, 2h, jc, j.k jd adc jk jd 6h... Its so easy...easier than I-no
  20. uhm...i am trying to do throw, dash 5s 2H and throw 5k into their respective combos but I can't seem to get it to combo properly..either the 2H whiffs or the whole thing all together and for the 5k, it's a bit hard to combo after that and it has less damage options, so i would like to use r.5S 2H...can anyone shed any light on this dilemma that I am having?
  21. On testament, I see a nice combo and i have a question about the input...you do 6P VCL frc 5s HCL AD J.h UF...you jump installed that one right? cause I-no looked way too low to dash from that using a tk'd Hcl... so was the input 6p (8)9632146 S frc?
  22. and baiken apparantly...
  23. when i was learning it and i realized that i had to do it as frc+6 for the dash, i had problems with it too..its like you have to do it as 6+frc at the point of the frc and then frc+6 for the dash...you have to like slide your index from L1(my macro for frc)to the thumb for the 6 without the game thinking you pressed 6+frc(slight delay)6...so it has to think you pressed frc+6...at least that's how I get my dash...but the most important think IMO is not the speed of 6,frc+6 (although that is extremely important) but the height in her jump for the HCL...if you are TKing it make sure you do the entire 360(yes, i changed my method and produced results) not just 632147(8)6 or another variant cause when you do it as 632147896 it help her gain height for the dash... doing it too low and pressing 6frc6 as fast as humanly possible produces no dash...which was what my problem was before...even in the air i do it as 632147896 k to help me time the frc then at the point of frc 6+frc+6, not at the same time, but as i stated above, kinda slide it from your index to your thumb... Also reverse chemical love air dash into H dive looks extremely cool
  24. no I didn't see that match actually...Damn, ten was beasting... but i was talking about vs. other characters not vs. other i-no's cause i-no vs i-no is always a mental game when the players are that good...Ten also beat koichi noticeably, but i would not say that he is better than koichi
  25. for me, its like a between DnM and Inoue, then its Ten then U-zen..
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