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SIne

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Everything posted by SIne

  1. It doesn't need to be done off a standing normal, although that makes it easier and you can do it as long as you want. When you want to a double CR as soon as you input the first one, you should be charging for the other one ,like 6639(8) S, 39 S 39 S, etc... keep in mind you have to input it pretty quickly and double tapping S helps
  2. Yeah mays have been known to mash j.hs and j.2h since the begining of time, and why not both moves are good and few characters have an answer to it. So since she is in the air alot, preemptive j.d can work in some cases and c.s and 6p and 6hs are your friends. I tend to just avoid dealing with j.hs altogether by being mobile on the ground (dashing, teleport ) . This is general advice though, i havent played any good mays but i should probably hit up mahouko for some matches
  3. Summon s, summon p hs stinger aim yrc teleport: its a good way to go to the other side of the screen because you teleport to the ball infront of your opponents face. Epecially useful if your opponents is cornered and you wanna get in there without committing to an air dash. Best thing is you can still air dash after teleport, or hit the ball or go low or whatever
  4. corner fuzzy: summon S, summon H jump foward hit S ball instant J.H
  5. just a note to add to the throw s qv iad combo: certain characters( like millia) may require a slight delay before doing the 5P so the ball hits them, then you do the iad for the combo to hit cleanly. Also for optimal variations you might have to move back a bit or dash foward before doing the 5H S QV portion
  6. oh cool, didn't know you could rejump on millia, nice find i'll be using that variation instead then
  7. It works, you just kinda have to delay when you hit 5p so that you hit the ball then the ball hits her rather than her and the ball at the same time then after, do a super fast iad
  8. Personally, the iad s qv throw combo in the corner actually isnt all that hard on millia havent tested the others
  9. For bandit bringer you can also dash under airthrow or dash under and punshish during the recovery with throw or ground combo
  10. Yeah, neutral depends on who you are fighting, you shouldnt be scared of getting knockdown and mixup to death unless you are fighting millia, ino, chipp or eddie or something. But generally in neutral you wanna summon balls to control and restrict opponents movement options while allowing you to go for mixups and pressure. To do that space needs to be established so you can use your long range normals like 5s 2s and 2d to create space, back dashing helps but I feel like they made back dashing worse in this game, but yea create space and opportunities to summon balls , remember you can summon in the air as well, and it halts air momentum and you can do specials and normals or do other summon land then teleport, it allows you to get really creative in neutral
  11. Not really, perhaps the corner dust combo and the midscreen dust combo. Doesnt trial mode also have the c.s ad combo as well? So there is that.
  12. https://www.youtube.com/watch?v=xAyoCcr2ISw I think that is just how venom should approach that matchup, rather than a specific style . Elphet cant really get in without get in without taking risks but she has pretty good pokes and excellent abare with shot gun , so I think he is being smart by just zoning, staying out of air bridal express range so she cant get in and just dashing to the other side of the screen and using cr,lol I think its a frustrating thing to fight against for koichi .I haven't seen any other matches of ertai so I cant say for sure
  13. Some notes to add to the s ball, h ball formation is that it can be used for oki as well. I like to teleport after and you go to the h ball's location, at which point you can hit the s ball, air dash in, ground dash in for a low or do tick throw setups
  14. Oh for the teleport qv thing, what i mean is you would be able to do is qv teleport combos in the corner, they would look swag as hell and probably take more damage, lol. And that venom forum lobby sounds like a good idea, though i hate mirror matches
  15. How to make venom S tier in XRD without being too OP: bring back accent core 6P, Let 2363214s crank guard bar again, able to telehport to qv ball location using the same 'holdbutton mechanics', give him a reversal
  16. There are actually vids of N.Otoko playing sol in +r lol he definately isnt/wasnt the strongest sol compared to other japanese sol players , haha. And yea venom was ass in +r, compared to ac where he was like midtier,
  17. The matchup is even if not, in venom's favor. Ehuangsan did a really good write up here : http://www.dustloop.com/forums/index.php?/topic/4133-my-ky-trade-secrets-thread/page-3 though that was ACR, alot of the same principles apply; you can force ky into making poor decisions by using multiple ball set ups and teleports. Keep in mind , you can summon in the air , even multiple times, IMO this match should be played defensively because can you force ky into trying to IAD in, which venom can 6P easily. If you knock ky down there are a bunch of safe jump setups you can use, to bait DP and his dp is rather poor to begin with. You are supposed to make the ky player frustrated, not the other way around. Another way you can approach the matchup is use passive aggresive zoning for okizeme depending on how the ky player's style, like use two ball setups hit the first ball, then when he throws a fire ball to nullify it, just teleport and punish. as for stinger aim is should not be used without YRC, especially in a block string because Ky gets in for free, unless you are properly spaced, even then he can pretty much greed sever over it and it will trade or CH you so Carcass raid is recommended instead. Depeding on the where Ky is in the air, you wanna c.S or 6P or 2HS or air throw , force him to double jump in the air to bait your ground action, so you can reposition yourself by backdashing or forward dashing. just my 2 cents...
  18. the link is broken.
  19. Yea, of course you have to use Dust too, lol it is a over head option that can be done from a relatively safe distance, and America is still free to 5D (even Japan is sometimes, haha) What I personally prefer though is doing corner dust setups, rather than trying at midscreen, if i do it at midscreen it's very rarely, because even though max range 5D is pretty safe, sometimes it ends pressure and you may have to give up neutral , depending on who you are fighting against and the match situation
  20. The best option off midscreen dust is the one the game teaches you in trial mode i believe. I am not sure on the damage numbers. Also as for overheads midscreen, learn how to do 2369 s very close to the ground ; you get probably less overall damage meterless than dust but it's super important because dust attacks in this game are extra seeable because of the red glow around the character. Besides when you tk madstruggle you are at +7 and you get better setups post combo like ball set teleport air dash/land attack/land tick throw etc
  21. More like I-no, Millia and Eddie , haha :P
  22. That is just so true , 'tech' is really the easiest part of playing venom ,IMO. the matchups are the hardest part cause neutral changes constantly depending on what balls you have out and who you are fighting. Especially on netplay where trying to charge is a joke
  23. I am not exactly sure what a 'cock slider ' is, but yeah, i think this has been around since ST, I believe it's part of DS's ST fundamentals course. Universal to pretty much all charge characters, you can charge while moving forward by holding down forward while in walking or dashing animation.
  24. I have a question, i don't really play this character , but Does 5s 2h 2d hshd rc land behind, 2h svd 5p (2p) (5s) SVD work lol it looks pretty funny when i attempt it in training mode but i cant get anything to link after the 2hs SVD , even though i'm delaying it lol Wait never mind, all I have to do is use 2h HSVD then i can link 5p or instead, after 2h HSVD microdash 5S 2HS SVD hit. It looks funny as hell, but no knockdown hahaha...
  25. You can actually 6P the 5P ball that's there. https://www.youtube.com/watch?v=Iqx0GwpOZ_s&list=UUbULnKRk9AsVDFEq2KQanqw you can do stinger aim a bit faster than i did in the vid, but yea. Also, I know not everyone has access to recording equipment or cell phones (lol) but i would be great for beginners to have a visual reference for each of these formations and setups so they know if they are doing it right. So, like Eishi did, we should make a video illustrating each formation or setup if we can, Just a suggestion
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