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SIne

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Everything posted by SIne

  1. Summon K , summon P ,5P, stinger aim It's pretty useful full screen for zoning, it also leaves a P ball in front of you after the clash, and you can summon another ball or do what ever you want after,pretty flexible imo
  2. nope, your goal should be to defeat your opponent, he does that by controlling space and wants the opponent to be around 5k and 5s range, cause of a lack of defensive options and no dp reversal. mist finer level and enkasu are more for combos and set up/oki, respectively
  3. Jumpcancel after dust and input FD then do j.d or j.hs or whatever just make sure you do it fast , as you have a certain number or frames before you can no longer do the 'impossible dust' combo
  4. Ok, from 2h or anything really, if you want a hard knockdown you are going to want to confirm into rekka loop x3 and on the last rekka after 46s, do 63214k to keep them in the corner, its a bit tricky at first but the loop is acommplished by delaying as much as possible after 46 s into 63214 s then do 236s immediatly into another rep then again into ender. Outside of that combo, in the corner, i like to do ...whatever into 2h iad j.s, j.h, orbs, land 66 5S, 2s, ass then, 66 5p 5s 2s ,ass. They can tech but, it puts you in a good position to punish what they try to do or keep pressure and does pretty good damage
  5. Uh, how do you land 2k,5S,5H Tatami frc iad j.tatami consistantly. i read the other threads how to do it but the iad j.tatami tends to whiff . I figure im doing it too slow, but if i do it faster i get the tatami, the airdash but no j.tatami,perhaps its my input? I do kire tatami as 412369876 ...
  6. Chipp is also a bad matchup though not as bad as faust, everything else is pretty manageable
  7. This is tricky at first but you can just grind out the timing. Firstly, make sure they are close to you in the air, before you attempt j.2 [C] otherwise it will whiff. For example, it will never hit off 5A>5B>5C> 236A j.9~D. As soon as you jump cancel, tap D then charge the J.2C. The method i use is 236A, hold 9, tap D quickly then charge J.2C
  8. Air Grab Greed sever was pretty tight. He looked pretty scared to counter poke and abare and opted to play defensively wish is fine, but you do didn't hang yourself so it worked out for you. He didn't IB and punish 236k which was weird. He also dropped some key combos. That combo into install was sick AF
  9. I think you mean 5a >5b>5c
  10. Buffer the '66' dashing normal as you are doing a previous move or action. For example, you can do a jumping normal with alot of hitstun or block stun and then before the move animation is complete you can buffer 66, if your character has a command normal make sure the stick goes back to neutral before hitting the other button in the combo
  11. yes it does: and you actually make it cross up from j.B j.2C j.C land move a little bit back.. j.2C
  12. During the week, pretty much never. On Fridays or Saturdays, sometimes GG and BB heads will be there, Right now though the new craze is UNIEL so people will be playing that, marvel. street fighter, KI and injustice Maybe. It's best to just attend a TSB event, cause alot of people will there no matter what.
  13. with MoP ender 2k 5s 3h loop does 111, (gives you 50 meter , does 96 damage w/o MoP) 6p 5h loop does 141 (gives you ~ 46-48 , meter does 138 damage w/o doing MoP) and yeah as the guard gauge is lowered ,they can basically tech out there . Yeah,not very impressive numbers :/
  14. Well obviously its not set up off yolo badlands, it was example. You get Knockdown do tree, then do a hi/lo throw mixup , hitting them into the tree , then confirm into that. But yeah corner is better, i agree.
  15. http://youtu.be/LjXWFklIzpg Practical, or nah ? the only fault is positioning and i probably couldve tacked on another rep
  16. If you are still having trouble try to stream or record some matches. If you don't have streaming equipment just use a phone cam or something and record it on younow.com or something. We can be more helpful if we can see what is happening at the different points in the matches.
  17. http://www.youtube.com/watch?v=LquwXyK0lwc watch this match and make notes. it should help
  18. i see what pozerwolf means, Then maybe something like that should be classified as 'lag tactics' rather than online tactics?
  19. lots of ways to bait DP.. if there doing it everytime you dash in then its probably because you're being too predictable use different options and don't dash in everytime. You can use f.s (works wonders in the corner). HCL , j.h whiff land into 2s or 2k, Note frc dash , dash after note oki but don't go for j.k, j.s just do raw stbt or just good ole dash then fd land. Train the opponent not to DP then you can go for your more risky stuff on oki
  20. yeah... when you are linking 5k hcl after something you have to wait a little so that the j.s vcl will hit after the air dash, personally , i do it as 6k 360 hcl 6frcc6 j.s vcl , works for me
  21. her combos and other character's combos in this game are underwhelming I mean, yeah they are trying to make the game easier but it's like no 6frc6 is kinda bleh.. if i was koichi, i'd be doing the same thing, trying out different characters..lol
  22. Psn: sini_ster characters: i-no, sol, testament, a.b.a.
  23. just dash after the frc to get f.s to hit
  24. 2013? Brb getting my time machine to make this (I'll be there around 7 with my ps3)
  25. Best meterless combo from warrant?
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