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Destin

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Everything posted by Destin

  1. Even if not with 2h, he can Definitely whiff punish with 5s. So it's not a guess, not risk reward.
  2. Neat trick. I'll try and do a small write up since this is the only xrd match I know.
  3. What about midscreen? If the opponent blocks a string into longer range s cr, the opponent should attempt to jump backwards? Super jump out?
  4. The thing that gets me is I don't feel like blitz shield is poorly implemented, just unnecessary. When AC had slash back, force breaks, wall sticks and ground slides, everything felt just kinda slapped on. Now that xrd has many of the same mechanics, they did a very good job of not making it feel just thrown in. Bs is a bit bs, but it doesn't offend my senses. My other idea besides just blowback (full screen knockdown) would be blowback on just 6h and really big moves like bandit bringer.
  5. It's a common sol os
  6. Can anyone break down cr pressure for me? Where to use it, how it loops, escape plans and counters to that ect?
  7. Yeah the best reason I could think of a reason to put it in is Pot for his horrible matchups, and to give a way out of eddie's unblockables. I had thought perhaps it should blowback on hit or something like that instead of put in combo state?
  8. Can you delay cancel on 5k?
  9. Well, for starters, why exactly was it put in? Just because?
  10. It should cut closer to 50%. I don't think it should be usable as a reversal, and I wish that certain slow moves were immune to it, like BB and such. Maybe a special guardstun animation?
  11. He could probably do a delayed 2S.
  12. I use this a lot. You can link to stand s crouch s, and it's an os so it only comes out on hit. Maybe even 5h since it's ch?
  13. No fab really doesn't make pot look good. Fab makes fab look good. When I see him play that character, the character still looks like a pile of junk.
  14. What if you want a low move? Wouldn't 2k, 2h be an good route?
  15. With 50% meter, most of the cast can get in pretty easily.
  16. Stunedge loses to Elk Hunt, Elk hunt loses to greed sever/stun dipper (Which both get punished on block) 236H and 5S both beat greed sever, 236H also beats stunedge but they both get low profiled by stun dipper (or you can block, and beat greed sever/stun dipper. so ky should be using more stunedge, but you have a safe, very important, move that beats it!) 214S is too slow so stun dipper on reaction can hit you out of it from a certain range and closer even when you cancel other attacks into 214S (Then it's probably not a good choice) 2S stops most moves but is too slow to use successfully from a certain range and closer and the move that is fast enough (5S) can be low profiled, creating a "danger zone" where you can't press any buttons without risking death. (5s can be low profiled by a unsafe on block move... That's like saying you can't hit him because he could dp your limb, so you lose) I'm not even saying Sin beats ky or whatever, I'm just saying if two punishable moves are destroying you, you need to play more conservative. Greed sever and stun dipper are good moves in their own right, but being thrown out to beat neutral pokes should not be their primary focus. I mean, grand viper shits all over a lot of moves too, but it's so dangerous I would hope one is not using it too often unless they are completely awesome and have a huge penis.
  17. I mean, I don't know what to say. Ky's yolo slide is absolutely horrible, especially now that it lost the Frc. Yours at least has a semblance of a purpose.
  18. Jam in reload could just cancel her moves into each other, no cards needed.
  19. What of the top tier has that? Just rammy?
  20. Venom has some great normals, 2s and 5s ain't nothing to fuck with, when he throws that out he's all Pepsi bottle, coca-cola glass.
  21. Yeah but... You get to yolo slide his best poke too. Except yours doesn't cost meter, is +3 on block, and leads to big meter less damage on ch (and hit?)
  22. Yeah, something like a toned down #R version in my head. But I don't know if that is feasible.
  23. I kinda want slayer to get back some variant of the bite loop. Like 3 reps unless you mash like crazy then jump. But if you jump, maybe he can land some hit to make a mixup. I don't know, I liked the bite loop, I just didn't want it to end the round.
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