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Ryd'

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Everything posted by Ryd'

  1. Even less practical then. The damage you'd get off high/low proration looks like it'd be close to what you already get off 1-hit combos; no reason not to take the corner. I noticed that you stopped when the guard gauge bottomed out; does it drop there, or just become ridiculously tight? The string into BL is going to chew into the guard gauge a lot more than just straight BL, so how does that impact the overall damage/meter gain/reps? And how well does it work off throws? That'd be the primary instance I can see it being superior if it provides stronger meter gain than the current throw combos. Sorry for the barrage of questions, but I don't have time to test right now.
  2. In general, probably not. If you can space it so that they end up in the corner, it becomes a little better, but you have to ask yourself how often do you throw out YOLO BL, and how often does it actually connect? The damage isn't too much more than what Testament usually gets with 1-hit loops, so you're probably better off focusing on corner carry and make them sit in Testy's scary corner game.
  3. Same reason everyone remembers it: that was one hell of an epic pool, and some nobody damn near blew it up. Don't give up, Erik, lol.
  4. If you're going to ask the real question, at least get it right.
  5. H-Nanaya's DP can actually whiff when used in the middle of F-Akiha pressure. It's probably a weird spacing issue, but we've seen it happen - you weren't happy, lol. W.Len has the easiest answer to F-Akiha. After that...probably F-Sacchin with EX Hop.
  6. F-Akiha has never had airtight pressure, and Ciel EX Hiero is the only matchup that really makes her wish she did
  7. We've actually been playing it at Dippy's pretty regularly for like...a month or something Didn't have the heart to tell you, pun not intended.
  8. Just a note, I'll probably be up for CP and getting my shit pushed in because lolday3Amane.
  9. Watching half decent Amane vids makes me want to play CP
  10. SW Phoenix; possibly central-ish sometime this year. Hopefully. Being this far away from everything blows.
  11. This is how I picture the team responsible for this crap.
  12. Picked up an extra shift at work and now I'm wiped out and behind on stuff for class, so it looks like I'll be skipping tonight. I think my stance on macros has been pretty well known =T Even when I played GG on pad, I never used them.
  13. I guess it wouldn't hurt to see what all the hype's about.
  14. 1:44, Aigis learned how to suplex; I am terrified.
  15. 2/3 games I'm down for, exams were last week; I may put in an appearance.
  16. Be real, man. Shibuya fashion is way weirder than anything you'll see in anime.
  17. EX Arm should be the same for all Satsukis. There only real advantages to F are: -more stable damage (no re-beats) -meterless BnBs with bullshit Satsuki oki -better ground mobility (236 series) -somewhat stronger pressure/the usual bullshit with F-moon normals C gives you C's mechanics (always a plus), another ground overhead, a real command grab, better tech punishes (though with F, the opponent never gets to ground tech anyway ), easier combos (charged jC is 1f faster; makes the link a lot easier) and another set of defensive tools in 22A/C. Many argue that there really isn't any reason to play F over C. I just like F's 5B, meterless combos with oki, and the fact that her 236C is a giant "fuck you" to anyone trying to throw shit at her at 3/4 screen or less.
  18. And this move: Totally fair. But hey, it's only F-Satsuki. Though this begs the question: would you rather play against F-Akiha? I enjoy playing both, especially when people freeze up with Akiha's corner game, but I figure you'll probably get more experience with MB's neutral game when you actually get to spend time in neutral, and there's more of that to be had with Satsuki than Akiha.
  19. Ryd'

    Help for beginners

    Start by reading here and here.
  20. Dinner plans and hot male hookups have been ideas for years now. Why haven't you guys made it happen yet?
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