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A.X.I.S.

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Everything posted by A.X.I.S.

  1. You could have used general discussion but whatevers. Lets talk shall we? CS2 Tager is an improvement from CS1 Tager. The new 6A is strong tool for a meaty now since it has super armor which also means we don't have to constantly tread lightly on DP's, if poorly spaced we can be low poked or grabbed which is why I say you should learn the timing on a meaty 6A on neutral tech, get a feel for it and make sure your opponent is caught in its active frames. Throw change hurts a little but not in the way you expect, you see currently in CS1 you only do command grabs because it does good damage really fast and we are not gonna talk about how it can't be Blocked broken. Truth is you can get more meter and similar damage off the normal Bnb off a grab both with and without magnetism, the 50p1 on all grabs in CS2 gives us a even bigger incentive to do command grabs. Command grabs haven't changed too much but they are so much better than CS1. 360B has a more untech time so we can actually get gadget oki off of it, practice your walk 2B>(2C)>623C guys. 360A puts your opponent in the same spot as 360B, this is so much better and it should have always been like this. Shame it took ASW 3 games to realize this. 720 pull before flash is delicious, its by far the tastiest thing that have ever been shown to me. Use it and abuse it, whiffing pokes magnetized might have just gotten more dangerous. VTC 720 cancel is great too because it gives us a legit 720 set up...surprise your friends in neutral with it. (seriously don't do something so silly...I love you all.) 3C being safer isn't much because its still unsafe if blocked, it just means some characters will have a harder time punishing it. Final thoughts: We are gonna have it harder in CS2...but for a different list of reasons.
  2. Thanks man, its the only thing I can do is wait it out, I saw the other Ragna trying to be aggressive and I felt bad because I knew he was screwed as hard as I was lol. I was in complete shock at your mystical hitconfirms off anything. My favorite part was when I got FC'd and just told myself I am dead so so dead and then you did a new BS litchi combo. And I agree we have to do this again sometime.

  3. 2A...dmg output...ridiculous? she needs meter to do that just like how a lot of people needs meter to do stupid damage off their normals. Off gold burst? Ok I am done I can't keep doing this. Xdest help us out man.
  4. Why would Tao be S tier? Explain that.
  5. Net play still makes me sad...I frown at everyone I play because they think the ground is a pit of spikes.

  6. That only happens to Tager.
  7. Ragna is much less effective if you play solidly. Then he has a hard time doing anything.
  8. That video made me happy.
  9. We need to for real. LOL I couldn't get Tager to work online.

  10. My god watching that was entertaining. The pull that 720 has during flash is just the BS Tager will need to stay true in BBCS2. FYI Tager will always random out the best players because he himself is bullshit.
  11. I am gonna leave this here: Raiza you should not have made this thread...someone like you who have spent this much time on BB netplay should not have did this. You also spelled fundamentals wrong and copy pasted it. How are you gonna look professional and helpful after that? Please quit this game son you already lost.
  12. Tager Mirrors are the easiest matches we have...come now. Also my Ragna is not good although I do apply some really mean tactics and gimmicks to him.
  13. I wonder how nate would feel if I came into his player room and picked Ragna.
  14. It doesn't work. They are either too far or Tager can't reach the hitbox in time. It works on everyone in the corner FYI. LOL @ the video you posted.
  15. Against: Ragna, Haku-men, Tager, Bang, Arakune, and Rachel. Use J.C>j.B. Not really hard to do...just take a little muscle memory. You can do it on Jin but its harder to do and therefore not worth the effort Some characters can get hit by: 236B>2B>623C I know for litchi 236B>2B>2C>623C works.
  16. ^What he said. I sometimes delay the j.2C to make sure it connects, its something you have to do to make it work on Valk anyways.
  17. If I don't have meter from gadget on Ara I just use one 5A, that way it stuff's his poke and his jump and you have enough time to hit him out of his back dash. Since I don't see forward dash a lot I can assume that we can hit him when we turn around. I could be wrong though.
  18. Nope when 360B is held its active until he is finished and ara still has recovery on the backdash...in fact he has more recovery than before. Tager would have put up a better fight if he didn't play so half hazardly and if he picked his times to 2C/collider. On another note you guys reminded me that we get 5 meter from gadget which means if you haven't gotten into the habit 6C>j.2C>2B>2C off a magnetized collider then learn it. It gives us just enough meter do another gadget reset.
  19. You can IB 360A her when she is doing air pokes...since sometimes he would land and try to apply pressure. But like I said in my write up don't depend on it.
  20. Hazama was toned down a bit meter and damage wise midscreen (lol situational high damage stuff.) but his chains and pressure is still pretty safe.
  21. I am definitely a Sanwa man. Keep in mind only the stick is messed up everything else is intact. Its kinda strange because at casuals last friday it worked but when I decided to practice BB it suddenly had a problem. I'll call you when I get the chance.

  22. LOL if he RC's his bnb he gets a easy 5K.
  23. I am a silly tager player. http://www.youtube.com/watch?v=af7j77wSoLI http://www.youtube.com/user/TheOnlyLunaKage#p/u/0/sbrE-lt3in8
  24. http://www.youtube.com/watch?v=INBT0SAYwB8 Mod vs Mod. Warning: heavy trolling was found in this video including shit talk and lulz.
  25. I just saw your little combo video. I was very impressed man. Good job.

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