ugh if your not doing drugs then when your finished with this match up you will wish you have.
things you do:
walk, IB, capitalize on an opening,(very few openings.) dont get hit, and save your spark
things you don't do:
get hit, get cornered, not respect the DP, normal jump without applying some kind of pressure, not block overheads.
I am gonna break down all the things you need to look out for and why.
overheads:
6A: her most used overhead, she can do 4k from it like most her pokes and with the staff it can go half screen...yes hate this move, your gonna see it a lot...IB it so you can punish this move regardless of distance...if you don't IB it then you better be close and churning butter.
4D: this move is...safe, she can jump cancel it so your better off backdashing to punish it in most cases, if you block it then your gonna be pressured even more, if you get hit 4k...haha yeah.
j.B/j.C: j.b is a threat only when she has 50 heat or your health is low...then you ask why. oh ho you wanna know? because it hits you while your ducking and its a 14F overhead a really fast overhead that will do 4k if litchi has 50 heat.
j.C is a overhead and if you fuck up a AA then you wall bounce into stupidity.
don't think you can backdash/IB punish these either..she has no landing recovery so your not gonna punish unless she commits to something when she lands which she won't because she doesn't have to.
note: j.b is only a 14F overhead if she is doing it as she's rising from the jump thus its a rising j.b.
5A/2A: these aren't so bad but they can lead into pressure or that dreaded rising j.b overhead...its scary when litchi does 5AxN.
j.A: it stuffs your jump in's really well because of its hitbox which is above her, don't expect big damage from it but its a way of keeping you out.
3C with staff or 3C[M]: it hits pretty far and if you get hit then you gave her 4k into stupid.
6D: safe and annoying and goes into stance...why is stance bad? read below.
stance: I fucking hate it, you will hate it and probably ragequit because its the most antagonizing trap in this match up.
why? it eats spark, its immune to the pull, she can hit you low or AA you, and if you try to sledge she can wait until right after its active frames are done and punish you, and she can cancel it and jump away and if your not careful she will punish you for trying to punish...yes stance is that bad, and she can do it anywhere and at anytime. so if you see the stance and your not blocking low or jumping barrier it then your gonna again eat 4k into death.
note: dumb litchi's shoot staff early, smart litchi's don't...if you want to punish her for throwing out the staff because its a projectile so you can sledge it, also she is vulnerable to lows...you know what that means right?
2C: with and without staff it hurts if she decides to AA you and its also one of her possible starters at the beginning of the round.
how bad is it? not too bad if you perfectly bait it with an elbow, also it punishes your normal jump easily so don't try to jump in on litchi too much, it leads into a whopping 5.8k I believe.
her DD's:
normally after a litchi combo she does 13 orphans or Daisharin.
anyways your gonna have a lot of hell with these...block them in these cases and block the mix up, either way she doesn't have staff so block low and react to the overhead and watch where the stick is because she can tick grab you or hit you with j.b.
note: if you get hit then she is gonna run this train on you again until you die.
another thing if litchi is really close to you when she does 13 orphans you can quick get up 720 her.
what you can do:
not much, just standard tager protocol but I will call you out on these:
if you have spark and the staff is near you, don't shoot it, she can press D and hit you out of start up.
if she is doing Shishin (move when the staff spins in toward you or up.) IB it it, your gonna die for sledging against good ones and your gonna die getting hit by it.
keep her close, she has a command backdash which is pretty much her air backdash, it can go through spark. (happened to me once or twice.) but if you time it right it shouldn't matter much anyways. (no one but tager should be backdashing to avoid spark.)
when you knock her down don't fear the DP she won't use it unless your really close.
I found that 6A works a lot when it comes to punishing her.
NEW!!!
Your Optimal damage combo in this match should be:
After first collider: walk Bsledge>2B>2C>collider>B/Egadget.
You can actually IB punish Litchi's ground pressure, Learn which moves are jump cancelable on block so you can pick a time to punish.
anyways I'm done here.
if you wanna add something to it guys feel free to.