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A.X.I.S.

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Everything posted by A.X.I.S.

  1. lmfao I told you guys tsubaki is shit. she is bad as rachel...what a useless character. oh man I am gonna get hype over this. lol ragna is under ara, skye will flip when he see's this.
  2. astrids RNG for my play through made her incredibly dangerous. marcia was too weak for me...in both play through's her damage was too low to use. mia was god tier and soren was so OP it was ridiculous. don't even get me started on how pro rolf was...despite popular belief...he hits hard and is hard to hit if you lvl him right.

  3. thank you leo. gonan update this thing. henaki you gave me back pains when you lost...I cried...somewhere in my soul.
  4. anyone know what muramatsu's name is in japanese...i mean the kanji or other shit? if you do please tell.
  5. she owned life and she leveled really fast...it was some bad characters though...like that pink haired chick on the horse and her ugly bro.

  6. first fire emblem i played...and I didn't want anyone to die. astrid is so OP.

  7. drake and eagle will make you want to break the cartridge. also I played a fire emblem...path of radiance, that game made me rage...alot.

  8. yeah...the game is merciful sometimes but evil at others...wait until you meet drake...hohoho killyourself.

  9. they know what to do to screw you over and they take advantage of fog of war...too well.

  10. trust me the advanced wars first AI is evil, you won't notice it until around the 7th level.

  11. dual strike is easy compared to the first one (which is really really hard on new players with merciless AI) but its incredibly fun...and I can't stress incredibly enough.

  12. i havent played much of black hole rising but its good. the first one throws the training bs on you, if you clear them all with a A rating training shines gold...which is cool.

  13. I don't see it either, carl's defense is just too poor to be as powerful as ragna, but his mix up and reset potential is insane, not to mention his avg damage is better than it was in CT. the problem is you posted something not worth anything, you could have posted a single letter and came out smarter than you are right now and also this thread isn't based off netplay experience. and with that said ara vs tager is not even, I seriously don't see it.
  14. awesome! how do you like it so far?

  15. I tried the gadget RC collider at a friends and successfully did it on bang, arakune, tsubaki, ragna, and litchi. it didn't feel like I had to adjust the timing at all...the one character it won't work on is tager which tae seong kim has confirmed already. for 7 it will only uncombo if it has 6 or more hits other wise it will combo and it will have sucky damage. it will be great to have it in video form though. how did i test the number of hits? 5AxN>5B>3C>gadget.
  16. ok here's 2 which I have messed with that has a good effect. 1. this is a combo reset from gadget this is how it works, if you have 6 or more hits in a combo before gadget you RC and do a delayed 6A>2C. if you do it right the 6A will be grounded and it will be counted as another hit, but this is the best part, 2C isn't considered a combo and if they are mashing a poke or anything they will get fatal countered for it causing even more damage, wonderful thing is the 6A is the last beat so you can replace it with a 360B if you wanted...and even if they block the 2C you can still do 4D to for the extra frame trap. 2. this will require a small bit of explaination, you see in CT if your opponent was magnetized and you ended a combo with collider and they BT or FT then they fly right into your arms helplessly and if they neutral they hit the ground normally, but now with the changes collider has made NT a trap thats great for fishing CH's off neutral tech's. after you end your combo with a collider you can do another whiff collider if they neutral tech then they fly towards you, you let go of the collider and do 4D, if they are trying to poke to punish you then they get CH'd by the 4D and you get a free 3k off their misfortune if they don't attack then 4D still hits but you still got them in your ideal range, if they choose not to tech you can collider whiff and force a tech with GF if they do neutral tech you put them in another dangerous spot for mix up...I just did this today and it was hella fun.
  17. (NT) collider whiff>360/720/collider this trap only works on wake up neutral tech only. this trap works like this: since neutral tech is considered airborne the collider will make them fling toward you with great speed and the best part is by the time you recover from the collider you can punish with 360/720 or a collider for them knowing the trap already, its a great 50/50. how its done: just hold the collider on their wake up until you see them neutral or throw it out when they neutral, as long as they are magnetized they will fly at you from any part of the screen on wake up, its best done when they are halfway to full screen though.
  18. I read it...and its promising :)

  19. yep it took us awhile but we are finally there. :)

  20. um blade thats a part of spacing which is also part of footsies and thats something you learn with experience.
  21. C act pulsar is -4 you know...and its safer than hells fang because of the push back, only unsafe on IB.
  22. your suppose to do 623A+B+C>C and the collider will come out...timing it is the tricky part.
  23. man I am done putting up vids for the day, I saw so many match vids of pink tagers my head is fucking doing 720's. muramatsu is fucking frightening man, he can do standing 720's and shit.
  24. hmm no particular reason lol. I can do the tech trap list since I am definitely not going out today, guess I'll get started in a bit.

  25. I fixed them for you bro thanks for telling me.
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