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A.X.I.S.

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Everything posted by A.X.I.S.

  1. i wanted to ask, can sledge follow up still get poked out of...it looks like 236A~236A is faster but i just wanna know, i find it a interesting way to break primer and depending on the situation makes for a nice way to force a burst.
  2. dude when i saw that combo i was wondering if you can use 6B instead of 5B or maybe 2B>2C its still pretty damn sweet though.
  3. sorry about today, i went to play some casuals with skye before i log off for the day, i owe you's some matches.

  4. that vid is one of my last matches prestick. zodiark its a critique thread you know if you need critique post there.
  5. huh when did i say spark fullscreen TK nails? bangs do that? if they jump barrier you can air throw him, worst he does is IAD j.4C in which case you eat CH. i said on IAD's if he normal jumps then you auto lose, and if i remember bang needs a few frame's to J.D on IAD so giving us a free CH. i already knew you can backdash his j.4C i tested it on IBing you know like IB punishing which if i point out is pretty damn useful in this match, just seems like j.4C can't be punished with IB if its done perfectly. hmm lets see 6k damage or have bang prance around crossing you up doing the 6k anyways, in this we both agree that FRKZ means your fucked, put the controller down and walk away. and you'd be surprised at buffering 720 on FRKZ i just rather test my luck then get crossed up and never use the meter.
  6. oh shit i forgot that part, if you catch tager with that he's pretty fucked, stuck for those 2 hits on 8D i'm pretty sure if we manage to IB we can sneak a elbow.
  7. if you mistime that 8D tager can sledge it like all of nirvana's stuff he can just sledge out, the only problem is if carl block/IB it he will have so much frame advantage that it won't make sense.
  8. not at this time lol :(

  9. up early as hell lol...probably gonna go back to sleep.

  10. i pick jin then proceed to mash C and ice carz but i rarely do it...one time i out ice car noob a ice car noob, shit was hillarious... note: don't do it ever unless your a troll. like me.
  11. it got worse for some games... but i didn't think colette was so godlike.

  12. you must admit thats pretty lame though, colette of all people...OP.

  13. lol i just said on CH. on roll bounce i doubt it combo's edit: 5B?
  14. 1. agreed. 2. its a list of people that comes into mind. 3. its still nice to play with them so you know what attack it is but outside of that your absolutely right, having a extra character doesn't benefit you at all.
  15. on Ch it combo's to 5C which can do some nice damage 5B might work but DS to 5C has so much good damage going for it.
  16. thats a let down. i thought you can get at least 2 j.2C's i'll check in a bit then.
  17. can't we do zatetsu>5C>236A>5b>j.2C instead? i love haku's combo's, mainly when i try to do a specific one i'm one meter short.
  18. about time i do a little something for bang...to be honest bang is not all that bad but not a lot of people knows what to do against this guy. keep him out. bangs whole goal in this fight is to get in on you and mix you up, good bangs can turn any random hit into 2-4 seal combo's and with tager its all the more easy. tools to use, j.C, A or B sledge, and backdash. j.C is useful when he wants to airdash in, it links up with j.2C nice on CH and allows you to gain magnetism but only for his airdash to me it feels less risky then psychic collider. sledge is for nails trick is you gotta do it on reaction depending on distance depends on the sledge even if your late you can just use A sledge and hope you CH him with it. backdash is only needed for the poison nail, other wise you get hit and them comes the... guessing game. i swear this is when your tager sense's come to play for me it feels like you only hit him off a correct guess, bang's mix up is real strong and tager lacks a decent AA to scare him but here's a nice tip for you. 2B is jump cancelable meaning if you see him jump 2C his ass for 4k+ health any time he lets up, let him respect that backdash punish, but beware of his drives. drive. his drives are jump cancelable on block except for J.D so if you block 2D expect a J.D or if he's crazy TK nails, this is gonna be part of the guessing game here but remember to keep a eye on his nails, without him he will try more annoying ways to get in. IMO backdash punishing or grabbing him in drive seems safe...forgot to say if bang tries to use 2D on you late and you caught yourself using J.B use 2B or grab him, otherwise barrier block. fu-rin-ka-zan. your fucked, if he's right next to you then you can take a chance and buffer 720 during the flash...just wanna say your fucked here...good luck. notes sparkbolt should beat D nails as well. but outside of that only use it for comboing. from my testing j.4C is gonna be the biggest problem even on IB you can't punish the 5A afterwards. bang can double dash and his jump's are higher than yours...the air game is a losing bet. collider tech traps use them only when he's in the corner, has no nails or if he's facing the opposite direction. (you know what i mean don't you?
  19. the first one i posted was the one from the tutorial video. 2A>5C>236Ax2>236A follow up 6A in the second loop may not always work, in a case when you hit confirm with 2 5A's. like 5A>5A>5B>5C>6A the 6A won't hit. so if that happens just go straight into 236A follow-up it should hit. far as i'm concerned 5B shouldn't be in the loop but i have a habit of 5A>5B so i shoot myself. but yeah the first loop is obsolete unless you don't know about the 6A part to it, the 6A only works if your real close anyways.
  20. i see, sucks i really wanted to nail 4k meterless of a IB'd IC...that makes me sad.
  21. instant kill with 720 on damn near the whole cast, garrett thought of the 360B so he gets the credit on that. i just hit 2A then either go for a reset with 2B or finish with 2C>collider. 2A>2C links on crouch so you can check it out.
  22. on crouch its 2A>5C>236A>2A>5C>236A>236A stronger but 3 rep loop is. 2A>5C>6A>236A>2A>5C>6A>236A>2A>5C>6A>xx for the 10th hit you got 2C, 3C A sledge or 360B the tick 360B can catch people off guard plus it can net you about 6k+ damage. real soviet shit.
  23. yes it is, mike already said it. your only approach is to charge meter and you should talk to your mod about a match up forum not post here tsubaki mainer.
  24. yo V-rape if you IB the ice car can you 6C punish? 6C>214B>delay>214D>5B>6A>j.C>J.D>623D>236C>214C work? or really thats what we got i'm just asking because when fighting jin i seem to be stuck doing reg bnb's alot.
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