about time i do a little something for bang...to be honest bang is not all that bad but not a lot of people knows what to do against this guy.
keep him out.
bangs whole goal in this fight is to get in on you and mix you up, good bangs can turn any random hit into 2-4 seal combo's and with tager its all the more easy.
tools to use, j.C, A or B sledge, and backdash.
j.C is useful when he wants to airdash in, it links up with j.2C nice on CH and allows you to gain magnetism but only for his airdash to me it feels less risky then psychic collider.
sledge is for nails trick is you gotta do it on reaction depending on distance depends on the sledge even if your late you can just use A sledge and hope you CH him with it.
backdash is only needed for the poison nail, other wise you get hit and them comes the...
guessing game.
i swear this is when your tager sense's come to play for me it feels like you only hit him off a correct guess, bang's mix up is real strong and tager lacks a decent AA to scare him but here's a nice tip for you. 2B is jump cancelable meaning if you see him jump 2C his ass for 4k+ health any time he lets up, let him respect that backdash punish, but beware of his drives.
drive.
his drives are jump cancelable on block except for J.D so if you block 2D expect a J.D or if he's crazy TK nails, this is gonna be part of the guessing game here but remember to keep a eye on his nails, without him he will try more annoying ways to get in.
IMO backdash punishing or grabbing him in drive seems safe...forgot to say if bang tries to use 2D on you late and you caught yourself using J.B use 2B or grab him, otherwise barrier block.
fu-rin-ka-zan.
your fucked, if he's right next to you then you can take a chance and buffer 720 during the flash...just wanna say your fucked here...good luck.
notes
sparkbolt should beat D nails as well. but outside of that only use it for comboing.
from my testing j.4C is gonna be the biggest problem even on IB you can't punish the 5A afterwards.
bang can double dash and his jump's are higher than yours...the air game is a losing bet.
collider tech traps use them only when he's in the corner, has no nails or if he's facing the opposite direction. (you know what i mean don't you?