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A.X.I.S.

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Everything posted by A.X.I.S.

  1. shit! luke and asch is a title now!? sweet. -learns japanese and imports ToV-

  2. mike z can 2D ch combo off anything now? before you had to RC for 2D to combo or use just 5C on ch.
  3. lately i've been using 5B>2B>6C in strings, also been messing with 6D, works ok when i wanna rack up some damage without comboing.
  4. thats such a wish, hope it comes true...happy bday whenever it comes :P

  5. you can IB punish noel easily and 5b>2c can be 360/720'd without IB. 2A stuff's her j.a and j.b. don't try to throw her too much, she is looking for it, she seems to fall easily for 360's and 720's just pick your spot, sometimes just doing 360A instead of backdash>360A works, i know i had success with it and lately the noel's i've been fighting has been making it hard for me to sandbag. oh and last thing random j.2C's on airborne noel's gives you a free devastating combo. hope i helped here.
  6. anyone wanna add something? feels like something is missing you know.
  7. um j.D is pretty bad on tager, it gives us free hits on you before you land, depending on where your at i managed to get 6C>5k damage, j.2C>5-6k damage, 360B/720C and a air throw into 4k+ damage, so no to J.Ding a tager, better off with j.b, colider is good but it really depends on that J.D...
  8. the second paragraph is pure win.
  9. arakune 2A hits you low and if i remember correctly ragna's 2A is a mid so there is no poke that could beat it...then again i could be wrong.
  10. i just assume after gadget against people with dp you use a command grab get the purple, if they break it then they are magnetized and back to square one, if not then free damage to reset for you, also wondering if you can poke him out so he can't dp, since ragna may not risk the dp with no meter.
  11. i could make a new thread and post some idea's, wonder if mike z, tofu, and henaki will test them out though.
  12. you mean that walking badass english voice! that voice was awesome, sounded like a angry jin in a suit.
  13. hmmm it wouldn't hurt to talk about the gadget do's and don'ts. i had some theories but they are just theories.
  14. According to Google maps, that's a 4 hour drive from my location. If I can catch a ride...
  15. hair daggers! spider webs! flying skulls!! GG is like the lobotomized part of satan's brain, i miss it.
  16. it might be interesting for use in the corner. 360A>5B>4D>236A>5A wonder if that would work, omitting the 236A and doing 5A, if that works then hello colider tech trap.
  17. picked ragna at first because he's basic and i love rush down. then went to tager because everyone is afraid of grapplers. then i subbed haku because he is like a non grab happy gauge dependant tager. i have long a long story but i'm too lazy to type and no one cares. accept me now?
  18. so would it mean it beats IAD BS? psychic coliders can beat IAD's i mean.
  19. yeah...i learned 5A is better in block strings...then again any A attack is good during pressure.
  20. yeah your right, and spark bolt is only useful if your trying or for comboing, i prefer my 50% meter 5k combo's on nu's or just slowly chip them down and put them in a wall, other than that just stay away and don't miss a shot, seriously if you miss then tager covers a little ground, not much but enough for you to get worried.
  21. lol temp ban eh, welcome back.

  22. yeah thats my problem, navigating her fun spams, i'm trying to barrier brake and whatnot so i can block the 236A cannon...sucks to do online though.
  23. hey flyingve any tips for me? oh abel i prefer 2b if they tech roll if they get hit they can tech into a free 6A/
  24. it sucks but you should have a problem with getting in on her, at least for me it is, i have to run stop run stop everything and then wait for a opening...its ok i can manage though.
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