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A.X.I.S.

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Everything posted by A.X.I.S.

  1. yeah but it's some things to learn about the heads of hakumen :)

  2. you should watch josh ballard vs JackG, its a real good haku vs nu, jackG won but you can still learn some things and perhaps apply it to your play style.

  3. use j.c it beats jumps and stuff's most of hakumen's airs, oh and you can mash air throws if you miss the first time then do it a second time. =3.
  4. you can use 6C>236A to cover some ground you know, but one thing at a time.
  5. your friend is silly and so are you, listen up! when going against hakumen then you can use 6C, especially if he's ducking he likes 3C then you like jumping, hakumen attacks slow and you can IB punish almost everything, hell don't even worry about 360 punishing his j.C if he IAD's in then you can just block it, j.c isn't jump cancelable either so you can actually ruin him with a 360A depending on when he does it, you can also do 360 right before the j.c hits, if he likes double jumping then air throws and coliders makes him instant bitch, don't use 2D in this fight infact becareful using D attacks in general, hakumen has a tendancy (good ones) to "catch" them on reaction, don't sledge alot here either, just work on getting close, from what i read your friend would lose to j.c, colider, air throws, and flying tager, once you get a poke on him punish him with simple shit, like 360/720's and mix-ups, something like 5A>5B>sillyness. another thing is tech trap, simply do this to a magnetized hakumen in a combo, 6C>j.D>colider and he tech's and reset. i like using 236B>5A or 2A to reset them so they don't see it coming, the whole trick in this fight is punishing hakumen for being in the air. moves to watch out for: hotaru-hate yourself for getting hit and eating combo's. zentetsu-overhead IB that shit and 360/720 him for reals. J.B-jump cancelable and may lead to hotaru. TK bs- yes he can TK and make you feel like crap. throw-throw+5 meter=4.6k damage. counter-obvious. meter-keep a eye on this and try to make him waste it by blocking surprises and mix-ups which hakumen doesn't have anyways. things you should do: be patient. don't use drive outside of combo's. save sparkbolt, use to magnetize or for combo's hakumen can't get in on you without jumping or you will ruin him. air throw pogo hakumen but beware of 2star hotaru boo! tech traps tech traps tech traps! keep him grounded and apply pressure with minor pokes. 720 him, J.C>720 sounds like it works on him.
  6. how to solve your problem: 5D>colider, just tech and do a well timed j.c or j.236D, i hate this. j.C>colder, don't fucking tech and if you do then use j.236B or D. not with that said i'd like to ask but why didn't you look in the tager forum and why are you teching? good tagers won't tech trap you much unless your in the corner other than that punish the fatty. and use the 5B>5C>J.A>J.B>J.C string we can't do anything about it unless we IB the second hit of 5B or IB 720 the 5C.
  7. i give advice, i say don't do that! use 6A more, 5D is shitty for zoning, block more, stop jumping so much! RUSHDOWN! and stop full screen carnage scissoring.
  8. yes.
  9. look at the last few pages. lol
  10. 1. 5D starts out slow and i'm pretty sure jin's 5D will tag your hit box, or better yet he can back dash or jump back. 2. no good jin will ice car when you can ID/punish it. 3. its known fact that ragna has a better chance against jin on the ground. 4. if jin hits you with a drive then kiss 3k health goodbye. 5. staying away from jin isnt that helpful when he got projectile's and DD's to zone you with. just take your time in this fight you shouldn't be rushing jin entirely seeing how his options are better than yours, just apply mix up where needed and keep jin out of the air, that's where he is strong.
  11. i should feel hurt yet i don't care, anyways the advice you gave applies to all match-ups.
  12. ...ultima you said all the things i wanted to say and more. o.o
  13. but im one of those people!

  14. lol but then some people cant read it.

  15. god loves me is how.

  16. i got my xbl back, no need. :(

  17. @prototype: lern2block?
  18. E-sarcasm fails.
  19. why the hell would i wanna be pressured by tao?
  20. lol i do all of these things.
  21. try using j.a or not jump in on bangs. your asking for 2D anyways.
  22. i'm assuming he does it to be sledge or does it when he see's tager swings his arm back.
  23. yeah but most of them can't do it right. -_- oh i don't flight much anymore.
  24. pick your spot, i sometimes use j.2 if i see noel jump in the air, if she IAD's she eats it, but i haven't been playing online alot in weeks so grain of salt.
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