after 720's flash as long as you hit tagers hand it will stop him, 5B as a counter is silly though, shit can be backdash punished so by foresight, i may not be the most savy tager but if ragna is gunning me with 5B's then he's gonna have some problem, bad thing for ragna is its easy for him to make a mistake, yet easy for him to gain momentum, only good thing about this for tager is that ragna dies from 720 at 50% health other than that its ridiculous, the only time 720 should be used is when:
A. you make a mistake.
B. your too scared and got tricked into a setup.
C. IB punish.
other than that, if tager jumps in on your neutral tech hold up and you won't get grabbed, if he's 5D>B sledging lol! then IB and punish/run, tager can't pressure you without the risk of ID god i hate infernal divider, and if your gonna use ID then do it as a reversal with meter, high risk low reward without meter IMO, we can do 5.8K damage on a blocked without 50% heat. keep that in mind, and hells fang does work, just mix it up.
options after normal blocked hells fang for tager is:
A. grab/360/720
B. backdash
C. block
D. 5A
your options is:
from mashbuttons post: http://www.dustloop.com/forums/showthread.php?t=6169&page=20
long as tager don't try to IB punish (stupid hard to do online), you should be fine.