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Abstract

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Everything posted by Abstract

  1. Fun fact: Against Sol in the corner you can do IOH jD jHS -> aerial 236S -> grounded 236S It's very silly and does a lot of damage.
  2. Something fairly simple yet very effective*, if you have a task C seal out, call the seal before they wake up. Stand just out of their throw range and block. If you confirm they don't throw out a reversal they're probably blocking. Walk up and throw. You have the fastest walk speed in the game. Or just start pressure. *Do this if you don't want to safejump.
  3. I actually just started driving learning to drive! I'll be around until September, then graduate school. https://www.facebook.com/Marbas Here is meeeee! :3
  4. Hey you chucklefucks I've been back in the Bay Area for like a year but have been so busy I forgot to say anything. Hi.
  5. Being aware of your range is absolutely critical as Faust. I would seriously recommend just knuckling under and getting rid of your bad habits. Generally though, 5HS -> Pogo -> Item is great if you know it's gonna hit. It sets up some very nice mixups, especially if you get a doll. If you don't snag any great items though, it's fine, just get off pogo and scoot your ass outta there to do what Faust does best, frustrate people. Yes. You however, probably cannot flower if the pogo actually connects, and you're midscreen, so you'll want to item throw. That being said, pogo in pressure can be very risky, and should not be relied on. What are far more important are strings like 2HS -> Item, or f.S-> Item. Your best pressure comes drill cancel high low mixups. If you're having trouble doing the BnB, forcebreak pogo can snag easy combos if you can confirm well. The bigger concern is the 5HS whiffing, I would think.
  6. The second part of your post? That is a good thing, I did not consider it, and that's actually pretty cool, however: You should be aware that "Theory Fighter" does not mean "Anything that does not conform to my limited experience." The idea that someone will barrier when your close to them and they're jumping away isn't really far fetched. It just assumes they have a certain level of basic competence. It's not like saying "That Ragna's gonna nail that combo with the three 1 frame links that does 9K everytime he hits me."
  7. That won't work if they have half a brain. Really. What's the thought process there? HE'S NEXT TO ME WITH CURSE AND I'M JUMPING AND NOT GOING TO BARRIER WOOOOOOOOO. Furthermore, barrier is the reason why I don't go for breaking primers. It makes to it too unreliable. I haven't really been having a problem with crossups. Once you get close enough sjC works. But really, you just want to get close enough to tag them with 6A. Which is very doable. Then you're good. Cause you can do 6A [5D] -> mixup -> loop. Or you can do bird crossups. Those are the ones that I find unreliable on chicken blockers though.
  8. I find that, rather than primers, going for horizontal crossups works much better. Going for primers takes too long and isn't as efficient. Like, lock them down with bugs -> jC crossup/non-crossup -> combo/pressure. Also, what moves don't cancel into what C moves for Arakune? I need to work on my C bug buffering, and as a pad player, these not-cancels are my lifeline.
  9. IB 5A->6B absolutely rapes Tager. It shuts down a lot of his pressure options. This is actually a problem I've been having lately, whenever I curse one of the local players he just does jump backwards and barriers, etc. Only he's played me alot, so he'll randomly jump forward and stay at this really annoying range. Anyways, what I have found is, after you teleport through back of the screen, dive at them. j2A, etc. Then, use another A bug to cover your lag. From this, begin 3AA pressure, or tag them with a 6A to pull them in, and being mixup. It's not DP proof though. This is also why learning C bug-less loop starters has been a godsend for me. Cause it lets you REALLY get that lockdown. Without being scared about not being able to combo. Generally, you don't want to use D bug at neutral, but if you must, and you get a hit but D bug won't combo, what you should do is get them into the air, and j6B dj6B -> Wheel. It prorates kind of not so good, but you can get also knockdown -> lockdown/mixup. Ohhhhhhhh. I see what you mean. You mean summon C bug. I was so confused watching your video. I can do all the loops in all of them, but christ this whole time I was like "HOW IS HE HOLDING DOWN C AND PRESSING IT AT THE SAME TIME THAT IS IMPOSSIBLE WHAT ARE YOU DOING SKYE HOW MANY FUCKING FINGERS DO YOU HAVE?"
  10. I uhh...don't. I throw out Bell bug. Then release 6A bug and 4B bug, or 4A and 6B bug, for lockdown. Then begin pressure/wait for bell bug to drop for unblockable. Though my Arakune is ULTRA-MEGA-HYPER JANKY right now.
  11. I'm having some trouble though with these C Bug less jC starter variants, with the standard blockstring variant. It seems Like I have to release D bug quite a bit earlier than when I do the jC for that variant to work. Is that correct? Also, I can't get the crossup version to work at all. D: The current version I can do reliably requires no prior holding down of buttons, but it requires you to have B,C, and D bug ready when you hit with jC. It's not too hard to arrange, but I would rather not be stuck with this. Am I misinformed in assuming most of my mixup with curse comes from jC/low mixups? I know you can start the loops from 6A [blocked] -> j6A/B/C, but the damage seems quite a bit lower. And you can do silly things like 3AA (blocked (A bug blocked) 5B (blocked) (B bug blocked) -> j6A land in front/land behind while dropping C and D Bug on them. But most of the videos I see seem to have Arakunes mainly using jC starters.
  12. InspectorOda, that video singlehandedly made my life a thousand times easier.
  13. I noticed in all the jC combos that it's stated that you have to be holding C down prior for it to work. I found a variant where you do not need to. You simply do: 3AA [blocked] 6A [blocked] jC~BD 214[a] 5-a- for midscreen. The second A Bug will come down and stabilize the loop for you. Did anyone know about this?
  14. Was so much fun guys! Really enjoyed it. Note to self: Get better at Guilty.
  15. Will make it, but don't have pad again! Housing arrangements has caused this bit of goofery. Might get there at around 2:10 or something. My ride is being silly.
  16. Now you too can experience the truthy truth of the True Fighter's Mentality(Trademark)
  17. Curse you friend. Curse you for convincing me for going to Baycon. This looked amazing. Soooo should have gone.
  18. The true fighter mentality
  19. Faust actually is a very solid character for beginners, in that he'll teach them good habits. His zoning game forces new players to emphasize spacing, lack of reversals makes them have to learn to block, and he has rush down options once the right items are out.
  20. Games were so much fun. Learned so much about GG. jHS is my new hero. Wait what? Oh man. Sorry! I did not chip in any dollars. Nobody even told me about venue fees or stuff. (Although we had only 85 cents on us when me and my friend arrived. We spent all our money on travel costs)
  21. Me and some guy who plays Test can show up. His alias is Beep! Beep! immah car! Should he bring his PS2?
  22. How about whatever game got 2nd for the poll?
  23. This song alone encapsulates the true fighter's mentality.
  24. You forgot the lovely set of options you get off of blocked 6A. Are these less good now?
  25. I wish I could go to this. DESPAIR. WHY IS FULLERTON HEIGHTS FAR AWAY?
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