Ha, nice analysis I wasn't expecting. Cool stuff, I'll get to responding now.
Though if you want a sort-of vid of one of the runaways I've been talking about, the closest I've got in my uploads is this one. I wasn't being too serious in that one, though.
Another note: if you read the description on my vid vs. Blade, you'll notice I mention there was lag. So some stuff didn't come out right for either of us. I'll rectify stuff if I have to.
What do you mean by all these throws? I'm only aware of back- and front-throw... unless you also include counters?
Yeah, I guess I could use counters more. I'm not in the habit of using them since I usually just get punished for it. For now, I'm focusing more on practicing IB'ing stuff so it should be easier to counter things.
For Carnage Scissors, I prefer a 5c CH because it's a good opportunity to get in some good damage whereas I have more instances where I can do throws. Yukikaze on random supers once in a while is cool, though. :P
Hum, I was thinking of replacing gurren with kishuu -> throw, but I guess that works too.
I find hop hotaru hard to use against a good Ragna. There's less time to react and working the distance can be tricky.
Yeah, 3c at the beginning is a bad habit. I've switched to 5c, but I keep doing 3c sometimes in the hope of a CH. I know 3c is bad, but I just really like the move for the tensionless meter on CH or knockdown if not. It's like a drug!
Blade got wise to the air throws, though. Good stuff while it lasted.
I usually do 6c ch -> 3c... just didn't do it here.
I think it either lagged right there or I misjudged the height. I do alternate between j.C and j.B depending on height, but I don't mash either of them (you don't have to anyway).
5c is better than 6c I find. It's easy to mis-time the 6c.
Since this is online, I prefer gurren -> kishuu -> 2c -> combo. But yes, I can do gurren -> hop -> 5b -> combo.
Hum, here it's just preference I guess. You can do 6a CH -> 5c -> gurren -> walk forward -> 5c -> gurren -> etc. for greater distance pushing. I didn't do my usual gurren -> kishuu because... I don't know why. I know it would have pushed him into the corner. 6a -> 6c after that was just lag.
Yeah, still having problems following up on 5c CH's, but in that case I was just thinking "mash out!!1!". It's getting better, though!
I do too many throws already (which get punished!), so yeah I'll get to purging that habit soon enough.
I'll get on that 3c one of these days.
IRC >>> Chat. I don't have a keyboard I can connect, so typing stuff manually is too much work.
I'll be on sometime tonight, and tomorrow too. Hit me up whenever.
Haha, you're pretty good yourself. I was struggling there a lot at a few points... Ragna's hard to deal with because he's always in close range and mixes up a lot in his block strings (not as much as other characters, though).
As Miso says, don't do the follow-up to Hell's Fang, but I think you got wise to that. Air dashing against any good Haku will get you killed because of his 6a and other AA abilities. Be careful when doing block strings too. I can't IB/counter well, but a Haku who can will destroy you for it.
Another thing is that if you successfully pressure a Haku, he's going to be sitting on tons of meter. You'll notice there were a lot of instances where I came back and cut away at your hp just because I had the meter for it. What you can do is try to make the Haku waste it, or play more carefully. Being overly aggressive on a conservative player is nearly a death sentence at that point.
Alright... I guess that's everything. Thanks for the feedback, everyone! Greatly appreciate it. Having an opportunity to get better is always a good thing.