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Everything posted by Reioumu
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Arcana Heart 3 - Out Now, Best Fighter Ever
Reioumu replied to MouseWonder's topic in Misc Fighter Central
Yeah, only 2 cabs in the US. One in Texas, one in VA -
Arcana Heart 3 - Out Now, Best Fighter Ever
Reioumu replied to MouseWonder's topic in Misc Fighter Central
Scharlachrot is the love of my life. -
Arcana Heart 3 - Out Now, Best Fighter Ever
Reioumu replied to MouseWonder's topic in Misc Fighter Central
Ok this game is REALLY good and really fun to play. I play Metal Scharlachrot (<3) and Dark Elsa. -
standing 4 seal against tager 5B 2B 6C j.D 5D 923B (as in tk j.623B) 6C j.D 5D j.4C j.236A - 2992 damage + poison. +31 meter the grab combo which was mentioned before Grab 236C before kick 6C j.D 5D 923B 6C j.D 5D j.4C j.236A - 2174 damage + poison. +31 meter if i didn't have meter to do FRKZ, i would probably end the combo at the 2nd 5D and pull out a bumper or two.
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nope. 5A adds a hit. So you still need to omit one of the j.4Cs. It won't give 50 heat then, but still 49 lol
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IMO this is probably THE combo to know for FRKZ. n-d = number-dash 5B 2B 2C 6-d 5D 9-d j.4C 9-d j.4C 9-d j.4C 2B 623B 5D 9-d j.4C (6-d or 9-d cancels) j.D 2-d 5C 2C 6-d 236236D Does 5578. This is guaranteed due to the startup before 236236D nets you 51 heat Testing if you can do it with a j.C starter the 2B 623B don't connect if you start with j.C so you need to omit one 9-d j.4C before hand and do 2-d 2B 623B for things to connect. j.C gives 2 meter while j.4C gives 3, so you'll still have 50 meter if you start with j.C and omit one of the j.4Cs.
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I agree with this. Except, sometimes 623B leads to oki. On their wakeup, do what you would do in CT. 2A him. You can do option select 2A2A5B for if they don't tech/roll/tech in place. Also if they jump on wakeup, just remember that meaty 2A beats it.
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honestly, you can use FRKZ in between any attack you want. I prefer to use it in neutral/wakeup. Also, Ground throw -> Astral is legit. (as said awhile ago in the other topic and by the Japanese)
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No Dacidbro, what +1 means on block is after Ragna is out of his recovery frames from the attack, you're still in blockstun for 1 more frame, giving him advantage to start whatever. If Ragna times it correctly, he should get an attack in before your 5B. Of course instant blocking does reduce the blockstun, but 2C still isn't free. Hell, Ragna can probably punish Bang IBing 2C and mashing 5B. Actually, I'm pretty sure dead spike does the job there if it's spaced correctly.
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Yeah the 2C comment was really bad up there. 2C is one of Ragna's best moves and a frame trap. Comments I have for this match is that 5B is amazing in this matchup. It beats out j.C and 5C pokes(wtf!?) I've traded with his 5B a few times, but it really isn't worth it since his damage output > your damage output. 5B is a godsend. Also, watch out for j.B, it's Ragna's good crossup option. Also, dead spike blockstrings are pretty damn good too. Thank god Bang has tons of guard primers.
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Oh, I'll go for the nail-less 4 seal 2D combo on several characters or if they're really hard, just do 3 seals. I find FuRinKaZan to be MUCH more useful now since you can get 4k+ damage combos off any hit pretty easily rather than just sticking with 3-3.5k damage (if it's max damage combos) I'm still grinding that j.4C loop though. I think you can do it off of 2D, but I still need to test it some more. 2D j.4C does connect though.
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It's not a useful combo though, especially when there are much more useful combos into Ashura. This thread is mainly for new useful combos or some really cool ones lol. Doing 623B over and over again doesn't really fall into those categories.
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The only person who you can't do it on is Tager, if you didn't guess already. But yeah, grind that timing for Ragna, Hakumen, and Hazama. It's pretty dumb :/
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You can do it on Ragna, but it's just a shitload harder. You have to high jump delay jump j.D and you can still connect 2B on landing. but the timing for HJdlJD is really hard. JD →Jin, Taokaka, Rachel, Arakune, Litchi, Carl, Lamda HJD →Noel, Tsubaki HJdlJD →Ragna, Hakumen, Hazama from the JP wiki
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CT is very dead, with the arrival of CS over the horizon and the fact that people quit that game competitively fairly quickly. That, and most of the top players stopped playing CT for CS 3 months ago when people started getting cabs.
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Nope. They can even display the moon runes and you can hear moonspeak coming from the speakers.
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Wait, which 4 seal BnB? The throw or the 2D one? Or what? lol @ 2D j.D 2B 623B d.2B j.D 2C working
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it's a 6-dash since it's forward, and you pretty much get the 6-dash from doing 236236D. However, if you do it too fast, you wont get the dash. Just delay your input for 236236D until the 2C hits (not before) and you get your 6-dash 236236D. yet again, this is harder than the other combo which I saw in a JP vid awhile ago, and does less damage, but grants your more meter (if you start with 7, do this one to get the full combo) I'll fix it to say 6-dash before 236236D Also compared to the previous FRKZ combo I used to do http://www.youtube.com/watch?v=FEaa4CCxJw4&NR=1 It does about 300 less damage, but grants 10 more meter before the super.
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Had some fun with FRKZ today 5B 2B 6C 9-dash j.4C 9-dash j.4C land 2B 623B 5D 9-dash j.4C 8-dash j.D 2-dash 5C 2C 6-dash 236236D 43 meter gain before the super, so it's not all too bad. 5220 damage video: http://www.youtube.com/watch?v=5STMaE8yt4c
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Seriously, why are you posting this garbage in the combo thread?
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1... 2... 3... 4...
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Very true. Also air approaching is pretty weak in general (though j.B is pretty beast if you're spacing) Bang has awesome ground normals and you should make use of them (although he can do air-to-air fairly well)
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Don't stay in the air so much. you're lucky the noel wasn't good and didn't space/time moves correctly and just threw them out. Anti-airs would have bodied you :/. Also try to play footsies with 5B more, and I didn't really see any pressure, so the game is in neutral for entire time. While you do have your combos, your general gameplay needs to step it up :/ Also, mashing 2D only gets you so far. When you start playing better people. They'll wait for the 2D and punish it. Or will do a low/instant block on reaction. 2D spam is bad against grounded enemies.
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Though with most of the matches I've seen of you, you use a lot more 5A and jA :/
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Wow... Bang's 5B comes out in 8 frames and is -1 on block. Frame traps anyone? lol