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Reioumu

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Everything posted by Reioumu

  1. Meterless combo off of 6B <3333 Double overheads here we come!
  2. The more seals you have, the bigger your penis is
  3. I don't think the ?? bang is Dora. The style seems different and not so fluid.
  4. He might fall faster. But there was a small delay between the 2C and daifunka. Though It might be safer to just do 2C 2B 623B Daifunka against him... That or 2C 6D daifunka. 6D version might do more damage. Dunno
  5. hmm 3k standing BnB http://www.youtube.com/watch?v=wgb_MCd5P_w#t=5m7s 5A 5B 2B 6C j.D 6A 623B 5D ^ j.B J4C ^ j.B j.C - 3072 (at least that's what it looks like) Also, @ 3:58. Interesting use of bumper... 2A (blocked) 214B 5A (counterhit) I know it's not safe especially against people who mash 5A, but I'm just thinking. How many frames is is not safe? Cause it just baited a counterhit. It looks like there's less cooldown after a bumper set. I don't know if this was already posted but... It brings me much joy to say... BANG CAN HIT CARL WITH OTG 2B 623B!!!!! <3333333333 http://www.youtube.com/watch?v=hLqZQfkGvUM#t=5m7s Also, the Bang uses 2C 6D Daifunka on Carl. Maybe 2C daifunka still doesn't work?
  6. hmm? How so?
  7. Just looked up ウォーズマン... Goddammit Dora... Warsman from Kinnikuman... Dammit Dora lmao
  8. http://www.nicovideo.jp/watch/sm8944813 More of Dora nice Sanshiki, yeah your combo is good, except instead of j.D 2B 623B I believe j.D 6A 623B does more damage because 6A's proration is better. Thanks for the analysis man 623C RC on 2nd hit double (or is it single?) airdash back (dora adds in a j.C for Bang to say "BANG!") daifunka... 4.9k damage for an unburstable 100% meter combo
  9. ... This HAS to be Dora on another name... (part 9 of same video series) http://www.nicovideo.jp/watch/sm8945554 seriously... Going into FRKZ and running away against Jin for 30 seconds killing Jin with random fullscreen D-nails. He also tried to do 5A 5B 2B FRKZ ashura but Jin bursted and I think Bang did it a bit too late
  10. LMAO his clothes. This guy is either Dora with another name or a wannabe Dora, Placing bumpers when winning a match. And just his mannerisms seem so... Dora like. His name is ウォーズマン Vozuman?
  11. 5A 5B 2B 6C 6A 623B still works. Though the linking and everything is tighter than if you were using 2B 623B. It probably still prorates better. This is probably better on crouchers damage-wise 5A 5B 2B 2C 2B 623B 5D ^j.B ^ j.B j.4C j.623B
  12. Double post for new video http://www.nicovideo.jp/watch/sm8931162 Shadow vs R1 CH 5C 6A 2C 623B d.2B 623B d.6C j.4C and he missed the last j.C, but it looks like he was a little loose on the connections. That or just end with j.C, but the combo did nice damage. @44 seconds. woow baits the tech forward from air command throw into another command throw... lmao Shadow vs Hima ...Arakune still hard as fuuuuck. You can't give him any breathing space... That's all you can do.
  13. Picked Bang at first because I thought that no one would play him at first honestly. I wanted to try someone different and he seemed funny. Also no one except 10stars was using him at CTF at the time.
  14. If there is more blockstun and less cooldown, then they would be safer. Though they're probably punishable. Definitely punishable with instant block. I wonder what the follow ups are for normal throw since it wall bounces now. I've heard this suggestion before whiff nail -> Daifunka. maybe d.5b/2B and then you normal combo follow ups. Maybe 5D/6D? Highly doubt it though. If anything try the d.5B/2B follow up first.
  15. As much as I love Ashura. It doesn't do a lot of damage. It's a GREAT reversal though. 6B would be better if you RC'd it into 2B 623 .... etc etc combo. Though I do freakin love Ashura cause it's just so sexy <3
  16. I thought it was just due to untechable time.
  17. Maybe try j.B j.C?, dunno, definitely worth a try to get that oki knockdown.
  18. Well I edited in another combo which should work universally. 5A 5B 2B 2C... 2B 623B 5D ^j.B ^ j.B j.4C j.623B Though I'm sure the first one yields more damage and one more seal. You just need to hit-confirm against most characters I would think. 5C 6B is definitely a LOT safer to do now! So you can try to go for a double overhead mixup safely now <3. edit: From http://www.nicovideo.jp/watch/sm8913641 (2nd to last match, I think it's the 3rd or 4th set in the video.) Xxx -> 2C 2369C j.D 236C v 5D combos still work. j.C v 2A 5B 2B 2C 2369C j.D 236C v 5D ^ j.C – 2376 damage 2 seals 1 nail is performed in the video
  19. Yeah from that one match I posted. The combos I got out of the two sets were (into corner) Air throw v Daifunka 2D 6C 623B v 2B 623B d.6C... follow up maybe jC? The player got a purple command grab 5A 5B 2B 6C j.D 6A 623B Daifunka CH j.D v 2B 623B 5D ^j.B ^ j.B j.4C j.623B 5A 5B 2B 6C j.D v 6A 623B 5D ^ j.B ^ j.B j.4C j.623B crossing over enemy in air j.4B v ^ j.A j.B j.623B v 5B 623B Daifunka Bolded is what I believe to be the standard standing meterless combo against most characters. Granted it doesn't give you any oki though. But Meterless 2 seal combo off of a standard poke is nice :D some combos from another video. http://www.youtube.com/watch?v=fuCRZtsGGiU#t=8m This guy spams j.D a lot :/ For people who can't hit confirm very well. This combo works. 1-seal and works on crouching enemies 5A 5B 2B 2C... 2B 623B 5D ^j.B ^ j.B j.4C j.623B 2D ^ j.D v 2B 623B 5D ^ j.B ^ j.B j.4C j.623B 6B Ashura... Though I think an RC combo would yield more damage. I'm thinking this might be a better idea for 6B with 50% meter than using Ashura. The parenthesis should probably be omitted. I don't think it would work due to time restrictions, but you can try with them. I'm pretty sure it will work though. 6B RC 2B 623B (d.5/2B 623B) 5D ^ j.B ^ j.B j.4C j.623B
  20. No, D moves are all punishable on block unless you RC. They're not jump cancelable and you don't have + frames on them. People are probably just used to Bang jump canceling them into other stuff. If anything,you should be using his guard points a lot less since they really aren't safe. I think the developers are trying to pry people away from spamming his drives to counter and start combos, and try to make Bang just do blockstrings and have nice combos. D-moves are little tricks you can do every once in awhile, but they made D-moves less spammable.
  21. ... AIRGRAB TO DAIFUNKA! http://www.youtube.com/watch?v=8yvtbTdn6X0 Watch this video. Bang can do a lot of neat stuff even combo into 5D in the middle of a combo.
  22. Well, my argument for doing 2C is the fact if they block the now-slower 5C, then you can try to go for that low mixup. Maybe even go for 6B for that second high if you think they'll expect the 2C. http://www.nicovideo.jp/watch/sm8912625 <--- definitely a recommended watch of Shadow's Bang. (Youtube version) http://www.youtube.com/watch?v=NqFuDlGGQjs wooooow shadow pulls off a nice RC combo. Doesn't do that much for 100 meter, but looks pretty and would be good to finish someone off with. (in/near the corner)3C 2A 5B jAB623B RC v Daifunka 3947 damage CH 2D 2B 623B Daifunka 4022 damage 6A 2C 623B 2B 623B Daifunka 3218 damage (while enemy is in air) 5B 623B Daifunka 5A 5B jAB - 4587 damage. Shadow adds a j623C at the end and the enemy missed the tech. did 7072 damage O_O. However, the combo does only go blue during the j.623C so the rest of it was a legit combo. (while enemy is in air) j.4B (they cross up over you) 5A jAB623B v 5A 5B jAB623B - 2676 damage
  23. http://www.nicovideo.jp/watch/sm8912084 Minori (Λ11) vs Kaqn (RA) Naru (BA)vs Shadow (BA) Shadow (BA) vs Kaqn (RA) Shadow does at 10:08 punishing Ragna's DP 5B 2C ... 2B 623B Daifunka 4k damage Looks like 4068 or something like that, can't really see. There a several Naru videos out there, but the stuff he does is pretty standard and known in this thread. My comments while talking to 10stars on one of the vids. Now thinking about it. 5C Ashura is safer since you can't hit confirm 5C Daifunka, but in CS you might be able to do 5C 2C 623B Daifunka. I don't know if that works or not, or what the damage looks like.
  24. 5C 263214C is about 3800 damage 5B seems to have more range and possibly more priority. I've seen Kaqn not used to Bang's new 5B and gets CH'd by it a lot from pretty far away when trying to keep bang in the corner. I've been studying the videos a bit. 2A and 5B seem like great pokes now. I'm liking the new 5B
  25. Bang's new movelist from the official site Only changes are FRKZ is 632146D. 214214B is now 632146B. The new super grab is 236236D All of the other specials are the same.
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