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Master Bigode

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Everything posted by Master Bigode

  1. No, you'll probably regret wishing so actually.
  2. Bang's 3C easily goes under any of Ragna's jump-ins for as long as you don't do it too late. You can't hit him out of the air with it, though.
  3. If you're getting air thrown over and over then you're being waaaaaaaaay too predictable about your chicken blocking. Spend more time on the ground and option select their ground throws.
  4. Hai guize CS2 is good
  5. Remember. http://www.dustloop.com/forums/showthread.php?8432-BB-CS-Match-Up-Chart&p=630046#post630046 America.
  6. His bad match ups in CT were mostly characters he couldn't 5A while crouching.
  7. 5B, 2B, 3C, RC, dash 2B, 5B, j4C, jump cancel dash j4C, j623B, 6D, 623B, 5B, 2B, jB, j4C, dj4C, jC 4100~ damage, builds 20%~ meter, +25%~ manliness No, it's because it launches the opponent higher into the air, otherwise they would land and be able to tech like in CS1.
  8. Actually 6C is an overhead, but it doesn't hit crouching opponents without fuzzy.
  9. You can't do that unfortunately, 5C just doesn't do enough block stun. It goes over lows.
  10. Assuming the proration values are correct, RC'ing 3C during a combo then relaunching from there might actually be worth the heat.
  11. You can still combo into 5B.
  12. I'm loving the changes, he's probably much more fun to play now. I also like how they are forcing us to use Nezu's bnb.
  13. Yup, and IIRC they didn't even announce a console version yet.
  14. You guys get trolled way too easily
  15. Bang revolver actions: 5A: 2A, 6A, 5B, 2B, 6B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw, Jump 5B: 6A, 2B, 5C, 2C, 6C, 5D, 2D, 6D, Special, Jump (on hit only) 5C: 6A, 6B, 2C, 5D, 2D, 6D, Special, Jump 5D: Jump (on hit only) 2A: 2A (once), 5B, 2B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw 2B: 2C, 6C, 3C, 5D, 2D, 6D, Special, Jump 2C: 2D, 6D, Special, Jump (on hit only) 2D: Jump (on hit only) 6A: 2C, Special, Jump 6B: Nothing 6C: jD, Special, Jump 3C: Nothing 6D: Jump (on hit only) jA: jA, jB, jC, J4C, jD, Special, Jump, Throw jB: jC, j4C, jD, Special, Jump j4B: Special, Jump jC: jD, Special j4C: jC, jD, Special, Jump jD: Jump (on hit only) Throw: Special Air Throw: Special All of his moves are RCable, except for the FRKZ activation and Ashura on hit.
  16. In a world where people block overheads offline. And TK combos aren't a essential part of lambda's gameplay, as proven by goro play. Now, if they took out 6C midscreen wall bounce, that would be game changing and a major nerf to lambda's general damage output.
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