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Everything posted by Mr. Mamation
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practice more? The timeing after a midscreen throw is a lilttle hard but after a while you'll get it. As for the jump, i dont know what to say, you jump cancel it like any move. If you are haveing trouble hitting them try jumping backwards or strait up.
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also jumping 2d if u do it low ro the ground
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some of the rushdown in this game is silly. Does she have any invinsible moves. What should i be doing after blocking jins silly rapid slash thing
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roahs hitbox is different, if you do any air combos in the corner you will end up on the other side of him.
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the last uppercut with 623C right before the bouncy bounce part, do you have to do 5 hits? Cant do 4 or 6?
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good stuff. I was trying the throw bounce for quite a while today and i keep getting stuck on the 5Ax4~5 part right after the second uppercut. Im doing it on ken and he just drops before 5A connects everytime so either it doesnt work on him or im not doing something right.
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good shit. Gates: That Rei combo is harder than i thought, in order to get behind them after the first 5C>623A>99>jC you have to press 5C as soon as you recover. Other than that and 99>jC the rest of the combo feels easy :P I love how everyone disses this game because they see people doing bounce combos when its acctually very hard. Also: http://www.youtube.com/watch?v=KJd7RAh09SM Its right at the beginning of the round. Its pretty much the same as your throw combo but done in the corner. The only reason I believe it worked out is because of Roahs silly hitbox in the corner though. Sometimes I end up behind him and dont know why.
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Good shit on that throw bounce, it looks very simular to the "standard" bounce combo i see Rei players in japan use after 2D. I will probably mess with it tonight but can it be done anywhere on the screen? Good to see people other than myself are practicing this game. and oh crap, maybe even play. Are you still doing this mark?
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looks like they got a lil slopy these days, i guess even in japan its not played all that much anymore.
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It has to be very precise. On point in fact, you need to end the motion right on up-forward in order to get the move out.
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if you want to get someone after 6K try 2H. People like to attack you after 6K
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i was displeased with that rei players blocking
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i didnt see anyone at cf for gg. So i just played sf4 all day.
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- loli magneto
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i should be there tomorrow around noon so call me at 703-340-5344. Ill be playing some gg and some sf4
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i may call you saturday. Not sure what the plans are here so we shall see
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Guilty Gear Intermediate Guide: Welcome to competitive play
Mr. Mamation replied to Kasou's topic in Archive
what is FD brock? -
not yet but i'll be FOBing my way over from DC.
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word EC is better than WC when it comes to gg btw
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i may be there fri-sunday
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In -K- pressure you can jump up and landing command grab/low/high mixup. Or you can 5P>2P>2K>-P->run up low/command grab mixup. There are many ways but those are the two that seem to work best for me since you can mixup more than highs and low.
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i always keep lil eddie in front of me be it be zoning or pressure.
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omg, logic makes so much sence
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wth is this?
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flashy combos are the way to go yo
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sweet, more stuff for me to practice good shit latif