I agree. What many people don't seem to understand is that even though Rachel has combos that can do 2.5-3k in CS, the hits that actually land on an opponent nerf that damage heavily. j.3db, frog, and 2b are the main starters that actually land me hits. Any of those will drop that combo damage another 500 points or so. The only time I ever see damage that high is off a punish or a 5b counterhit.
I could kill an opponent 3 times over in CT compared with the amount of work I have to do in CS, and that's just from an offensive standpoint. You still have to do that while spending 70% of the match blocking and trying to get out of pressure. If your opponent is cautious and you are good at blocking, then you will almost certainly end up in a time-out situation win or lose.
Also, I don't understand how they could make 6b CH worthless when stuff like Ragna's 2c CH, Litchi's 6b CH and j.c CH, and Carl's 6[d] CH are still in the game. Whoever rebalanced Rachel was probably dumped by some crazy bitch dressed in goth loli fashion due to inadequacy in bed.