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Prototype909

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Everything posted by Prototype909

  1. 5[C] -> 5B -> 5C -> 6C -> jc -> j.C -> land -> j.B -> j.C -> land -> j.B -> j.C -> land -> 5C -> 3C -> Miquelet -> 5B -> 6B -> j.C -> j.D Does like 4kish and will carry to the corner
  2. Are you delaying the j.C? EDIT - Wait, why does this not work on Haku-Men :/ Nevermind, getting it on Haku-Men, just less lenient. More delay/faster 6B input I'd just go straight to 6B honestly on Haku at least, :/
  3. Both j.D and 5D do less damage
  4. Are you delaying the j.C as much as possible?
  5. Changes to 5C certainly help, but you have to buffer Miquelet a bit further in advance now (It feels?) Against crouchers it's still the same, just go into 3C Miquelet when possible for the easier transition.
  6. Still works for me, 3299 damage. If you can't get it to work - 6B+C -> 5B -> 6B -> 623C -> Dash 6C -> jc -> j.C -> 5B -> 6B -> sjc -> j.C -> j.D 3260 damage On another note how much damage are you guys getting off 5B -> 5C -> 5DD in the corner? I'm getting 5014 from - 5B -> 5C -> 5DD -> 6C -> jc -> j.C -> 6B -> Miquelet -> 5B -> 6B -> sjc -> j.C -> j.D If you end in super you get 5.8k instead
  7. Well of course if you use a slow overhead, particularly if you're telegraphing it against a strong player it's likely not going to work. But even worse than telegraphing your mixup is to just give up on it entirely because someone might/is blocking it.
  8. Among people who have had the game since JP I think this is pretty common knowledge (?) not sure about NA "new" players
  9. Depending on how many matches you've played it probably takes awhile to even out. If you've only played a few hundred you will gain/lose levels faster.
  10. Rough indicator of "play-skill" based on your win-rate
  11. Navis added - Katejina Loos - Victory Gundam Audrey Burne/Mineva Zabi - Unicorn Gundam Sumeragi Lee Noriega - 00 Gundam Meyrine Hawke - Gundam SEED Destiny Lunamaria Hawke - Gundam SEED Destiny + another costume for Sthesia All the navis have an additional costume.
  12. Or Kshatriya for the opposite leading to an increase in power
  13. You have to buy the base navigator before you can buy the costumes, they aren't unlocked from just buying the navigator once. They're in the catalog now.
  14. New Navigators released - Relena Peacecraft (Gundam Wing) Flay Allster (Gundam SEED) Dianna Soreil (Turn ∀ Gundam) Elpeo Puru (ZZ Gundam) Nena Trinity (00 Gundam) Gihren Zabi (Mobile Suit Gundam) The next patch hasn't been released yet but (apparently) it's been announced that Soma Peries (00 Gundam) will be a free navigator as compensation for periods in which the game's servers have undergone maintenance.
  15. First round of DLC suits are up as are new HUDs. No new navis or costumes this week for some reason.
  16. The "31" track listed as none plays during some boss fights encountered during arcade mode with the giant MA type bosses, same with track 51 which is the Extreme Gundam boss theme.
  17. Currently an NA room up, it should be open but if anyone wants an invite add my JP PSN - Chaosmaid909
  18. Got a room up now if anyone wants invites
  19. When in doubt hold the button
  20. Going back to this topic Other options if you think they'll refuse to tech or delay tech- 2A into IAD j.D (Loses to DP if they decide to instant tech) 2A into delayed (Or low IAD, should work) j.C (Works if they choose to tech mid-air after the 2A) The good thing about options like this is that you can still have pressure if they choose to tech instantly, but if they choose to instant tech and DP you'll probably get hit out. Problematically if people are -adamant- about not teching there's still not that much you can do... :/
  21. You hold [4] while the circle is deployed, doing so will cancel the circle. It's not instant though and if they read it or are ready to mash out they can easily stuff you for trying it (Especially if you have to land from high up or something). It's a good tool once people just start to turtle up though.
  22. I don't think 6C has many practical applications outside of within combos, unless you're playing someone who just doesn't understand the match-up it's just a gimmick. At best they don't understand it's a free AA/their turn and just sit there and take it (Your jump cancel follow-up). Or if you're at Lv1 or Lv2 you may be able to jump back and hit j.D to catch something -maybe- You can just JC barrier and land, but that's the same as giving them their turn for free (And you could've just 5C'd and backed off instead of hitting 6C and potentially getting air thrown/AA'd). Same thing as doing Ragna 6D into jump back barrier, you just gave up all your pressure. At worst they just call you out immediately because they know the only thing you can do out of it is JC or stay at -9. I agree that Bullet needs to utilize almost all her options to even have a chance in the mix-up game, but doing stuff that is literally telegraphed in terms of the one option you have afterwards should be avoided in my opinion.
  23. 22C is a frame 1 invuln teleport, unless you read it and hit the right buttons she can still use it to get out. Also if escaping the black hole setups was as easy as 'saving your burst' Kokonoe wouldn't be nearly as problematic. We're talking about a character who hits for 4k+ with corner carry from mid-screen, you can't just save your burst all the time.
  24. After D ender Neutral jump j.B immediate jc j.C j.D. Combos if you have heat.
  25. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
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