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Prototype909

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Everything posted by Prototype909

  1. Back throw -> Astral Anything into 236[A] Astral
  2. Some footage of me from the UBW online tourney that happened yesterday vs. OmniScythe http://www.youtube.com/watch?v=xf15Ud5Orws I'm aware that I'm a bit too liberal with Heat Level use and obviously my neutral and defense needs a lot of work.
  3. General advice - Don't try to go air to air unless you're above him - his j.C stuffs most of Bullet's air normals (It seems). SJ into j.D helps at getting you vertical space. Red charged j.D can clash with ID - they can mash into another ID and win (I think) but if they don't you can get a punish. Get comfortable blocking - there's no 'trick' to escaping his pressure, the worst thing you can do is get desperate and throw out a Cutting Shear or Serpentine Assault that doesn't pay off. Just involves patience, practice and IBing (6Bing him out of blood-scythe is also possible, but it can cross you up and fatal you if the distance is off) 3C can be used to go under most of his ground normals to punish if you feel as though you've got a read on him, if you whiff him you are going to get punished in return though
  4. If they refuse to tech after the 2A string you can do 2A 5D to force them to either get hit again or block a Lv2 Heated D and continue pressure with Lv1.
  5. 236[A] has a 25 frame startup. So there's at minimum a 25 frame gap for them to do anything to you after 3C (Which is -7 to begin with). For reference Ragna's Astral Finish is 28 frame startup.
  6. Are you holding the drive for red-lock in the combo?
  7. Universal combo in proximity of the corner (At least on all the characters I've tested vs.) Lv2 - 5B 5C 5D (Wadcut) 6 6A 236[A] 6C jc j.C 5B 6B -> > sjc j.C j.D - 5393 damage > Rage Aggressor - 6171 damage If you add an Overdrive cancel after the j.C you can get 6.7k with Rage Aggressor The 5A 6B into Snaphance crossunder combo that Mikros described does 5732 if you end in Rage Aggressor
  8. You can do xx 5C Miquelet into stuff if you're in the corner, but otherwise yes.
  9. 5C 3C doesn't combo except for counterhit or on crouchers
  10. Something I figured out from watching MC and messing around in training mode - After a 5D ender the opponent bounces twice, once from the initial slam and another when they actually become grounded. If you don't instantly see a flash once they hit the ground the second time you can hit 2A (or 2B or 6B) to pick up and punish them for trying to roll or staying on the ground. I'm not sure if they can delay instant tech into DP or something though, haven't been able to test it yet. Either way, it's a pretty easy visual cue to know when to hit buttons or when to (potentially) block. You can just hold 1/3 after the 5D and then hit 2A if you don't see the immediate tech if you think they're DP happy.
  11. There's no trick or secret to it, it's just having good fundamentals and reading/guessing right.
  12. Haku-Men's drive will probably still punish you because, at least to my knowledge the invulnerability is only active until you -reach- them. Though I have seen some Bullet players drive in and recover fast enough to IB the drive once they trip the counter. It also could be totally an issue of timing but generally you'll clash with DPs rather than straight out beat them, at least this has been my experience with Inferno Diviver and red lock.
  13. The game notates Lock-On levels in terms of None, 1 and 2. Previously the wiki had them listed in terms of 1 (None), 2 and 3. I've since changed the notation to reflect the way the game refers to the levels. Lv0 - No heat state Lv1 Lv2
  14. Alternative - CH 5C 6C jc j.C j.B j.C land j.B j.C 5C 3C Miquelet > Stuff 4k meterless. 4.8k if you end in Rage Aggressor Or in Heat Lv2 CH 5C A+B 5C 6C Snaphance (Engage) 5C 3C Miquelet 5B 6B (If you end in j.C drive it's like ~6.3k. If you end in Rage Aggressor it's 7.3k)
  15. If Bullet isn't in heat you just have to sjc j.B j.C or sometimes just j.C. j.B jc j.B j.C doesn't work without heat state.
  16. If you need help that extends beyond the use of the match-up thread (General Critique) or want someone to review your gameplay this is the place to post your video.
  17. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  18. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  19. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  20. Match-up threads are up, let me know if I missed anyone
  21. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  22. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  23. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
  24. Discuss the match-up here. Feel free to link videos as long as they're relevant. Stay on topic.
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