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Dream Maker

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Everything posted by Dream Maker

  1. The last Testa player is Goran. Looks like you made a mistake in the title of your team match vid, it's DI/CH/TE vs BA/DI/PO not vs VE/FA/AN
  2. You can't do many things while he is pressuring you, warrant is risky 'cause many things Sol has are warrant safe (bandit bringer, bandit revolver and sometimes gunflame if FRCed) so you have to be careful and not use it too much. Also 2D will beat pretty much every move you have even 2HS in most cases, Sol players I play against love to use this move in pressure strings to counter moves however HS EXE might be a good idea now to get rid of his 2D. High Jump > air dash is also a good idea to get out of the corner but be careful of 5K. My advice is to turtle all the time with webs, trees, skulls, EXEs and not let him approach, then when you knocked him down go for pressure until death. A great tactic against Sols who love keeping you in the corner forever is to set up a high zeinest close to the corner behind you (but not to close, leave something like a 1-2 characters distance) when you still have the time to do so. It's very annoying for him because it's a space that he needs to do his combos and where he will most likely never be while pressuring you so there are few risks that he will remove it (unless he does bandit bringer, but in this case the net will catch him during the move haha). So yeah, setting a web at this strategical space seems to be a very effective tactic against Sol from my experience, it is a sort of security card you have even if he happens to pressure you and break your guard.
  3. You must do each second Badlands (the second and fourth one in the regular combo) as a TK otherwise there is a chance that it won't reach your opponent (TK Badlands seems to have longer range or at least faster startup than the regular one), it also has shorter recovery afterwards and longer untechable time, so you might not be able to combo your opponent again or knockdown without it. It's hard to see in those vids but sometimes when Testament does a TK BL you can see him doing the move with several images just like a high jump (this is because the game sometimes registers a high jump before you do the move). If you try to practice these combos, you'll see that you can't success if you only use regular Badlands.
  4. All BLX2 are in fact BL > TK BL, it's important to do some BL as TKs (2147P) if not these combos won't work. By the way, I don't know if it really helps but I'm more successful at landing phantom soul at the end of these combo if I perform it with 2366P instead of short dash > 236P.
  5. (dash) HS > BL > TK BL as a finisher for those dust combos works well on middle chars but I have trouble landing curse at the end... Maybe it's a matter of spacing during the combo I don't know. Perhaps it is possible to curse easily if you use the same BL loops as those from the throw combos video you posted. I'll have to try that. ^^ Indeed that's a good idea for a corner finisher. By the way I often miss this combo from throw or Dust combo starter because for some reason, Testa does not always switch sides with the opponent after the 1hit BL. Do you have any tips for this ? I also tried your MoP combos with pattern 1 and 2 but I can't seem to get the 1 hit BL consistently... Maybe I'm jumping too soon or something else but sometimes the first crow attack hits my opponent while I'm comboing him to BL which fucks up my 1 hit or sometimes jD simply misses (but I find it easier with jK, jS instead of jHS, jD).
  6. I don't think that warrant is the ultimate move to counter Axl's pokes as he can himself cancel his pokes to 623P to counter warrant on reaction. I haven't played against him in AC yet but all I can say is that it has always been a tricky matchup for Testament. He can remove webs with his pokes and even trees thanks to jump S without even having to hit Testament. I think the most efficient zoning tools here are Testament's EXEs but it might not be a good Idea to try to over-turtle him. Maybe the best way to get rid of him is to try to counter him when he is poking to remove your traps... With 6HS, FB GD, EXEs depending on the situation.
  7. Awesome stuff especially those MoP combos, thanks for sharing. Some dust combos I've put earlier in the combo thread : On light weights : D > /\8 > jD > 214P(1) > land > 2147P x 4~6 On middle weights : D > /\8 > jD > jD > 214P(1) > land > HS 214P > 2147P On heavy weighs : D > /\8 > jD > 214P(1) > (dash) 6K > 214P > 2147P Well there are certainly better things to do instead of these but that's a start and it does good damage + KD on most cases IIRC for no tension. I still have to specify all the particular cases though...
  8. (posted in Dorkdav's thread in online sub-forum, I didn't know the custom color thread was in Zepp Museum) http://site.voila.fr/caltaeshin/Ed01.bmp I have a lot of fun with this one, and thanks to Ed's constant darkening animation it doesn't hurts my opponent's eyes too much. http://site.voila.fr/caltaeshin/Te01.bmp Too bad you can't really get different colors for hair and dress but it still looks OK. I somehow tried to reproduce one of GGAC's new colors. Oh and I was actually glad to see that you can also edit the crow. http://site.voila.fr/caltaeshin/Te02.bmp Succubus of the above Testament.
  9. Thanks. ^^ Sorry but I have no serious replays vs Jam or Chipp players... I fought a good Chipp for 1 or 2 matches but if I remember correctly I was using Eddie, not Testament. EDIT : My bad, I was using Testament, not Eddie so here are the replays (2 files).
  10. About 10 replays vs Shiriku's Sol : probably the most tighten matches I had on GGXX Online... His Sol is really scary, especially when you're in the corner and then eat a 60% life dustloop.
  11. Dream Maker | DREAMMAKER | France | Delay 4 |
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