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Everything posted by Kurushii
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BBCSEX Ranked Replays: BBCSEX PS3 12/25/11 - knd_haro (RL) Vs a9ma-01 (HZ) BBCSEX PS3 12/27/11 - Luise_F (HZ) Vs bbtraining (RL) BBCSEX PS3 12/28/11 - koyaki (RL) Vs delyuku (RL) BBCSEX PS3 12/28/11 - tatsu5289 (VH) Vs girutexi2 (RL) BBCSEX PS3 12/29/11 - delyuku (RL) Vs chari241 (TG) BBCSEX PS3 12/29/11 - tabris12 (RL) Vs KOUMA-KAN (RG) BBCSEX PS3 12/29/11 - yugodayo (RL) Vs JugS2710 (RC)
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Only you would remember the calories and sugar in the McD meals :V
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A gummy stuffed gummy D:
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Easy to do. Get B.Noel and a pad/stick with a autofire turbo. Set B to autofire. Go to Arcade Mode. Walk away from console and enjoy doing other shit. Easy 6900p$ and 690exp each time. :3
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BBCSEX Ranked Replays: BBCSEX PS3 12/17/11 - usidon (RL) Vs JIR0297 (JN) BBCSEX PS3 12/20/11 - yugodayo (RL) Vs OverDrivers (TB) BBCSEX PS3 12/21/11 - gj6w23 (TG) Vs delyuku (RL) BBCSEX PS3 12/21/11 - yuel213 (HZ) Vs delyuku (RL) BBCSEX PS3 12/22/11 - dsl_amyu (RL) Vs Kei_5m (HZ) BBCSEX PS3 12/23/11 - jojokaiji (AR) Vs girutexi2 (RL) BBCSEX PS3 12/24/11 - girutexi2 (RL) Vs glico02 (RG) BBCSEX PS3 12/24/11 - koyaki (RL) Vs UNEDITH (RL) BBCSEX PS3 12/26/11 - AKKIE-5580 (TG) Vs Riyo00 (RL) BBCSEX PS3 12/26/11 - bbtraining (RL) Vs faelu (RG) BBCSEX PS3 12/26/11 - girutexi2 (RL) Vs kuru-ishi (BA)
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Yea I was playing some ranked replays on my stream. A player used it instead of jC. It seems a lot easier to connect from in my tests with it in corner combos. http://www.twitch.tv/kurushii/b/303644171 (fast forward to 1 hour and 24 minutes to see the three replays)
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Sooo how bout dat falling jB in the corner combo :V
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Couldn't agree more. :3
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Merry ExtenZmas to everyone! :D
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ur avvy induces blood :F
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Oops fixed. Thanks, it was late when I posted :V
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Alright here's my first batch of practical combos. Note all my 5C's are 2 hits unless stated. Here's a key to read my notations I use to save space in my notepad: [MS] = Mid-screen [NC] = Near-Corner [CR] = Corner [iG] = Ignis Active [CH] = Counter Hit DM = Damage HG = Heat Gain IC = Ignis Cost. Value in () is if Inactive at start total cost. Ground-To-Ground: [MS][iG] 5A>5B>6D>66>5B>5C>236C>214A [DM-1884/HG-19/IC-2500] [MS][iG] 5A>5B>2B>3C~2D>6B>sjB>djB>jC>j236C>j214B [DM-2332/HG-32/IC-3000] [MS] 5A>5B>5C>236C>214A [DM-1683/HG-14/IC-1000] [MS] 5A>5B>6B>5C>sjB>djB>jC>j236C>j214B [DM-2303/HG-26/IC-1000] [MS] 5A>5B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-2761/HG-32/IC-3000(4000)] [MS][iG] 5B>6D>66>5B>5C>236C>214A [DM-2372/HG-18/IC-2500] [MS][iG] 5B>2B>3C~2D>6B>sjB>djB>jC>j236C>j214B [DM-2970/HG-31/IC-3000] [MS] 5B>5C>236C>214A [DM-2102/HG-13/IC-1000] [MS] 5B>6B>5C>sjB>djB>jC>j236C>j214B [DM-2931/HG-25/IC-1000] [MS] 5B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-3557/HG-31/IC-3000(4000)] [MS][iG] 2A>5B>6D>66>5B>5C>236C>214A [DM-1884/HG-19/IC-2500] [MS][iG] 2A>5B>2B>3C~2D>6B>sjB>djB>jC>j236C>j214B [DM-2332/HG-32/IC-3000] [MS] 2A>2B>5B>5C>236C>214A [DM-1686/HG-16/IC-1000] [MS] 2A>2B>6B>5C>sjB>djB>jC>j236C>j214B [DM-2044/HG-24/IC-1000] [MS] 2A>2B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-2576/HG-32/IC-3000(4000)] [MS] 214A>66>5B>5C>236C>214A [DM-2332/HG-14/IC-3000(4000)] [MS] 214A>66>5B>6B>5C>sjB>djB>jC>j236C>j214B [DM-2924/HG-29/IC-3000(4000)] [MS] 214A>66>5B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-2924/HG-35/IC-5000(6000)] [MS] 214B>66>5B>5C>236C>214A [DM-2612/HG-18/IC-2500(4000)] [MS] 214B>66>5B>6B>5C>sjB>djB>jC>j236C>j214B [DM-3179/HG-29/IC-2500(4000)] [MS] 214B>66>5B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-3667/HG-36/IC-4500(6000)] [MS] 214C>66>5B>5C>236C>214A [DM-3721/HG-24/IC-2500(4000)] [MS] 214C>66>5B>6B>5C>sjB>djB>jC>j236C>j214B [DM-4392/HG-35/IC-2500(4000)] [MS] 214C>66>5B>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-4978/HG-42/IC-4500(6000)] [MS] 214D>66>5C>236C>214A [DM-2100/HG-14/IC-2500(4500)] [MS] 214D>66>6B>5C>sjB>djB>jC>j236C>j214B [DM-2864/HG-26/IC-2500(4500)] Air-To-Ground: [MS] IAD jB>jC>6B>sjB>djB>jC>j236C>j214B [DM-2661/HG-23/IC-1000] [MS] IAD jB>jC>2C>236C>214A [DM-2157/HG-14/IC-1000] [MS] IAD jB>jC>6B>6C>214A>6B>sjB>djB>jC>j236C>j214B [DM-3492/HG-34/IC-4500(6000)] Air-To-Air: [MS] jA(1)>jB>djB>jC>j236C>j214B [DM-1904/HG-15/IC-1000] [MS] jB>djB>jC>j236C>j214B [DM-2197/HG-16/IC-1000] Anti-Air: [MS] 6B>sjB>djB>jC>j236C>j214B [DM-2348/HG-17/IC-1000] [MS] 2C>236C>214A [DM-1719/HG-10/IC-1000] Grab: [MS][iG] BC>2D>5C>sjB>djB>jC>j236C>j214B [DM-2825/HG-32/IC-3000] [MS] BC>236C>214A [DM-2067/HG-13/IC-1000] [MS] 4BC>236C>214A [DM-2067/HG-13/IC-1000] [MS] jBC>jC>5C>sjB>djB>jC>j236C>j214B [DM-2859/HG-27/IC-1000]
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Tried it out. Only on hit not whiff can he do the 236A cancel. Also Ignis's specials sadly can't be canceled with 236A. Also you can't cancel the 236A into backdash, you have to let the animation go to the end. Thanks for the info on the normal cancel though.
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Basically Romey. Just have to get something with enough block stun that you can cancel into the yoyo without getting punished on the startup animation when it puts Relius into the Ignis summoning stance.
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We can't all be like you Luna. :P
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Sounds good. I subscribed to it so I can help out in it on the go like I been doing with the other threads.
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Nice idea Dusk. So like 236D>236A>Mixup for oki? Hell even if they wakeup block it's atleast primer loss. :3
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Bolding bnb's or the most optimal meter to damage ratio ones will be a nice addition later after it fills up. I think situation should always be first though. If someone is looking up combos they are going to go straight towards the one for the situation they need help with. Atleast that's how I always viewed it.
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Nah I agree 5A and Dusk. If possible seperate those up with Ignis startup req or not. Yea. Something like: -Situation (Ground-to-Ground, Air-to-Ground, AA, exc) --Starter input ---Screen Position ----Ignis Active Start -----Ignis Cost -----Damage ----Ignis Inactive Start -----Ignis Cost -----Damage
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Yea I know of 2D uses. I showed off the mixup and crossup tricks with it on my stream before. Sadly it's a lot of meter cost when you can use 6D to do the same effect in most strings for less cost. So trying to tone down the use of it. I haven't tried 236A>44 yet ill have to check that out. Sadly that twirl isnt invul at start so it can be punished. :/
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Meter gained back during a combo will be a toughie for calculation. I need to look up the formula on it. It's like After Inactive>Wait X Seconds>Start Regeration at X meter given per second. I know the tutorial vid showed it in it's on screen description in Japanese.
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Yep, I was playing around with that one the other night. 5C(2)~236D>j.C> The yoyo is up to a 8 hit low that pulls in. Only thing is you really have to cover it with sometime as it has a huge startup.