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Everything posted by Kurushii
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Yea I realized that the first hour of playing him that his meter management is key. I treat him like Haku, first goal is finding what's the best use of meter. I haven't been touching jA much after I found out it isn't a OH. Ill have to try that trap out Romey. :3
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I feel ya. Also on your AirBnB's with jB>jC>jB>jC you can put a j8D between it making it jB>jC>j8D>jB>jC. Course it's extra cost.
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Yea haven't gone looking for Fuzzy guard or meter building combos yet. Unblockables are known. I also have some pseudo-unblockable setups. The major gripe of Relius is that his Primer Breaking block strings are horrible, and without Ignis active his mixup options are ugh.
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@Critical Edge, I could of swore you were watching my stream the other night when I was doing some of those 2C Fatal combos. You can add more damage to it with a IAD jB>jC after the 214C. Also can we PLEASE make it a standard for everyone to post Ignis cost values on their combos. If your combo can start active or inactive with Ignis then list both. I have provided the values so should not be a issue with people.
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Winnar! :D
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Ignis's mixup options and full screen tools. Every time I hop into training mode to try a idea I end up getting even more crazier ideas in my head for possible setups and combos with her tools. Way back in the day I loved to play Itachi in NarutoGNT4. A lot of the tools for Ignis seem like exact copies of what Itachi had in that game with his clones. I love characters with long range tools but still have a great close range feel to them that isn't stiff. Which is why I love playing Platinum too. Her items for a variety of tools at different ranges with a great rushdown. :3
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Real talk... I'm loving Relius.
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aww so I cant add my 214B>66>GB combos
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Dote up a cat! :F
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Says the person who trolls and puts useless posts in it too. Btw where was this cat-girl-panty shots video? :V
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Why not? It's going to get lost elsewhere. Throw it in a FAQ thread or something else then. P.S Spell my name right in the OP please :P
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Nopers, you have to replay it to unlock the new scenes.
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Combo Rate: 80 [table=width: 600] Move Damage P1 P2 Notes 5A 240 80 84 [/td] 5B 600 90 89 5C 480x2 100 92x2 2A 200 80 84 2B 460 80 86 2C 760 80 89 6A 700 80 89 6B 580 90 89 6C 920 100 92 同技80 3C 700 80 89 jA 80x9 90 92x9 jB 450 90 89 jC 660 90 89 BC 1400 90 55 保障100 4BC 1400 90 55 保障100 jBC 1300 100 55 保障100 6D 460 100 86 2D 520, 780 100 84x2 同技70 4D 750 100 92 同技30 j6D 660 100 92 j2D 560 100 92 j8D 760 100 92 236C 950 100 92 同技10 236C>214A 800 ? 92 j236C 950 100 92 同技10 j236C>j214A 800 ? 92 j236C>j214B 200xN ? 92 214A 950 70 92 同技70 214B 1200 70 94 214C 850x3 100 92x3 214D 720 80 92 236D 200x8 80 98x8 j214B 200xN 100 92 [td]632146C 200x7 80 92x7 保障25(350) 632146D 800, 2500 85 92x2 保障20.35(160.875) 236236D 200x6, 300x2, 350x2, 500 70 95x10.70 保障20(600) [/table] [ Have to clean this one up, Source: http://www38.atwiki.jp/cs2-relius/pages/34.html ]
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Yea but sadly all Ignis moves though. 236D is the best of the bunch imo. Even though it's a slow startup it is a low and can setup unblockables very easily with it.
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Ignis Costs: [Gauge Total = 10000] [table=width: 350] Move Cost (Active) Cost (Inactive) 6D 1500 - 2D 2000 - 4D 1000 - j6D 1000 - j2D 1000 - j8D 1000 - 236C>214A 1000 1000 j236C>j214A 1000 1000 j236C>j214B 1000 1000 214A 2000 3000 214B 1500 3000 214C 1500 3000 214D 1500 3500 236D 1500 3500 j214B 1500 3000 632146D 1000 1000 236236D 2000 2000 214214D 0 0 [/table]
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I take the art from it :P To each his own.
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Highs: 6A, jB, jC, 214D Lows: 2B, 3C, 236D Fatals: 2C, 6C Guard Breakers: 214D, 214C, j214B, 236D, 236236D Can anyone successfully land a TK j236C on a crouching opponent? Seems like the hitbox is too much in the upper right of the frame to do.
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Is UFO planning on getting P4U?
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This better be the last game I have to do CS Story paths again. I have done: BBCS1 JP PS3 BBCS1 NA PS3 BBCS2 JP PSP BBCS2 NA PSP BBCS1 JP PS3 (again on a new account) BBCSEX JP PS3 Thank heavens im able to transfer my save to my Vita version. Fuck doing the NA ones anymore. :V
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Kurushii replied to Tong's topic in Zepp Museum
LOL. Ive always provided the community with high res official art if I can get my hands on it. I can get you the artist name when I get home later. The process I did for that one takes more work than I do my normal releases (up to 5 minutes per image instead of a second) but I can get much higher resolution out of the console games gallery. Glad your happy. :3 -
-Ignis always out with you, and doesn't consume meter while idle. -Faster Ignis Meter regeration. -Can do 214B followup after 236C on ground. Normally it's air only. -Can TK j214B. -jB now causes ground bounce. -214236C New DD which has a gear sphere go fast forward -214236D New DD which is a super version of Ignis's 214C special.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Kurushii replied to Tong's topic in Zepp Museum
Thank me later... http://img542.imageshack.us/img542/59/bbcsexspecialcg14ex.png -
I tried that Urichinan. Don't like the 6C in it but 2A does help on some characters. Also I went to see wtf the Guard Breakers are since I don't see it listed anywhere here. 214D, 214C, j214B, 236D, and 236236D all break one point. Sad he has no normal I can see with one. Time to start working dat yoyo into block strings. :3
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Ive seen her trade hits but havent seen any armor or invul frames on her (well her Nirvana copy punching DD I think has some)