Um... cause by default Printscreen can only capture one shot at a time. You'd have to stop and export the capture to Photoshop every time. If you used fraps you can just mash the button set to take screenshots and not have to slow your capturing down.
I took screenshots of them ages ago when I was thinking of possibly converting them to balls on the forums. I don't have them anymore. I can rip it again and it'll be much cleaner since I have better hardware than back then. (or if my BBCT PC would work I can get it clear as hell)
Thought I posted it but guess not. I tested 5C>2C on psp awhile back:
Dash Required:
Noel, Litchi, Lambda, Hazama, Tsubaki, Bang, Arakune, Carl, Rachel, Jin, Valkenhayn
Standing:
Ragna, Tager, Hakumen
Doesn't Work:
Taokaka, Mu, Makoto, Platinum
Edit: yea I did post it. Was in my huge list of normal ground links.
If you have someone in bubble in the corner you can have better damage from a 6C or 2C starter. Also bubble oki is more like a half good oki at best.
Bubble OKI:
214A
Full Time Wakeup = MISS (Can follow up with OTG)
Forward = MISS
Backward = OKI
Slow Neutral = OKI
Quick Neutral = MISS
214B
Full Time Wakeup = MISS (Can follow up with OTG)
Forward = MISS (Bubble goes behind making you safe from counter)
Backward = OKI
Slow Neutral = OKI
Quick Neutral = MISS
214C
Full Time Wakeup = MISS (Can follow up with OTG)
Forward = MISS (Bubble is above head making you safe only from air)
Backward = MISS
Slow Neutral = OKI
Quick Neutral = MISS
-Slow Normals compared to most of the cast for entering in with
-All item required combos/setups are highly situational being it's completely random
-Only good reversal option is situational, which is her 5D Magical Bat
-Only good wakeup option is situational, which is her 5D Magical Bat
-Only ONE Fatal Counter and it's one of the slowest in the game, which is her 6C
If you are starting the combo from match start distance away from the corner you can actually dash after the 236B and do the 5C > 2C > 214C > Air Combo 1
*Note I typo'ed that last post. Should be a 214C before the Air Combo 1.
More to add:
[Midscreen] [Missile Active] 5C > 5D > 66 > 5C > 2C > 236B > 66 > 5C > 2C > 214C > Air Combo 1 (4523 Damage, 40 Heat)
[Midscreen] [Missile Active] 5C > 5D > 66 > 5C > 2C > 236B > 66 > 5C > 2C > 214D > 66 > 2C > 236B > 22C (4669 Damage, 42 Heat)
Majority of her combos are easy to pick up. Her normals are some of the slowest in the game so when it comes to higher level play it'll come more down to mastering your spacing correctly. Almost all of her midscreen combos will carry someone to the corner which is where she can easily get 5k+ meterless. Her only wakeup option for reversal is the Magical Bat Item. Being she needs her items to control a match well she is very situational in her tools.