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Kurushii

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Everything posted by Kurushii

  1. It was more known of from some old GG players I believe. If you are interested in that kind of idea go look up the Hit Box http://shoryuken.com/f177/hit-box-stickless-arcade-stick-259006/
  2. This isn't the video posting section Max.
  3. Oh SD... exposing the little girl's drug habits.
  4. If anyone needs assistance in getting a match recorded and uploaded feel free to contact me. I can record for PS3. Just provide me with your PSN ID and the ranked position you are so I can find the replay. If you aren't a ranked player we can work out scheduling a lobby and I'll record your match/es live. All matches will be recorded in 720p HD. I have a 35mb/35mb connection so won't be a issue on where you live for me to spectate the room and record (or even host if you prefer). So if any of you Loli Heart Car Pilots want help hit me up. :3
  5. I have yet to run into a good Noel or Taokaka online. Makoto I can just say don't get hit. Only Makoto i've matched was Omni and he made my loli a woman.
  6. Circ bringing that greatness as always.
  7. Oh wow. Didn't know that. Thanks for the info Cirno :3
  8. Astral only does little over 2k.
  9. BBCS2 Platinum 5k Combo Achievement/Trophy: http://www.youtube.com/watch?v=UlNjCthyXpQ
  10. BBCS2 Hazama 6-10 Challenges: http://www.youtube.com/watch?v=8z1ISyNLxgQ
  11. BBCS2 Hakumen 6-10 Challenges: http://www.youtube.com/watch?v=BwJqM3b2AY4
  12. BBCS2 Bang 6-10 Challenges: http://www.youtube.com/watch?v=4X3CYDzVyFI
  13. BBCS2 6-10 Challenges: http://www.youtube.com/view_play_list?p=FF070B0501AB8B53
  14. BBCS2 Platinum 6-10 Challenges: http://www.youtube.com/watch?v=EOqGzikeaCs
  15. Looks like challenges 1-5 are the same. 6 is her old 7. 7 is the old 10. 8-10 are new. (Cirno will be happy that 10 is the 2C loop in full action LOL)
  16. BBCS2 Platinum PV: http://www.youtube.com/watch?v=UjcOOva8N04
  17. 2) Corner Combos: Combos From A Moves: 2A > 2B > 5B > 5C > 236B > 5C > Air Combo 1 (2138 Damage, 29 Heat) 2A > 2B > 5B > 5C > 236B > 5C > 2C > 214C > 236B (1957 Damage, 29 Heat) 2A > 2B > 5B > 5C > 236B > 5C > 2C > 214C > Air Combo 1 (2360 Damage, 35 Heat) 5A > 5B > 5C > 236B > 5C > Air Combo 1 (2637 Damage, 28 Heat) 5A > 5B > 5C > 236B > 5C > 2C > 214C > 236B (2392 Damage, 28 Heat) 5A > 5B > 5C > 236B > 5C > 2C > 214C > Air Combo 1 (2942 Damage, 33 Heat) Combos From B Moves: --All look correct Combos From C Moves: 5C > 236B > 6C > j.236C > j.C > 22C > Dash > 2C > 214C > Air Combo 1 (Damage/Heat Gain not yet specified) ^-- Can't get. Blue Beats. Any normal added before 236B gives bad spacing for the 6C follow up in corner. Can't get a 4 in fast enough to fix the spacing as 236B is only 60 untech frames. Can do a 6A after 236B to go into the rest of the combo but the timing becomes too strict and I couldn't go through the whole thing without it blue beating on me. --Rest of the listed C combos look correct.
  18. Yea it doesnt work against Platinum. If no one does the corner combos before I get off work ill do it.
  19. New Interview with Daisuke: http://www.siliconera.com/2011/05/06/all-about-guilty-gear-with-creator-daisuke-ishiwatari/
  20. Just received a email from Highway Entertainment: Source: http://www.arcade-game-sales.com/news/blazblue-continuum-shift/277.html Product Page: http://www.arcade-game-sales.com/products/blazblue-continuum-shift/11247-1.html So looks like possibly the kit that PZ received is going to be available for all arcade owners to purchase.
  21. No Boobs, No SRK
  22. Midscreen: [Frying Pan Active] 5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (3958 Damage, 31 Heat) [Frying Pan Active] 5C>5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4734 Damage, 34 Heat) [Frying Pan Active] 5B>5C>5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4138 Damage, 36 Heat) CH 5C>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4656 Damage, 32 Heat) CH 2C>66>2C>236B>66>5C>2C>214C>4>6C>22C>5C>sj.C>dj.C>j.236A~AA (5282 Damage, 38 Heat) Corner: [bat Active] CH j.D>5C>236B>5C>2C>214C>4>6C>22C (4037 Damage, 25 Heat)
  23. Article: http://www.joystiq.com/2011/04/23/guilty-gear-isuka-downloadable-through-dotemu/ Purchase: http://www.dotemu.com/en/download-game/771/guilty-gear-isuka Nothing amazing but figured was worth posting since GG gets no love in the news.
  24. For AA 2C has head invul for 6~37F. If you see them air dashing at you you could try 214D and toss your current item at them. I'm still in the lab with her so I don't have any match experience besides CPU. Her 5B is slower than most characters standing starter at 12F startup compared to others 10F-7F range so that's why it seems like it gets beat a lot. Her 5B actually has father range, faster startup, and more follow up options than her 3C. If they are dashing at you the 3C's low guard type could trip them up if they aren't fast enough to block. j.2C is terrible compared to j.B or j.C from what I noticed so far. It's the slowest of the jump ins, lowest untechable times, and only has good follow up on CH. Follow up normals for j.2C are j.2C>5A, j.2C>2A, CH j.2C>5B, CH j.2C>5C, CH j.2C>6A, CH j.2C>2B. Either RC or 632146C ender from the majority of uses I see most. I'd say around console time when more people have their hands on her that we'll see some great uses of 236236D.
  25. More midscreen combos. Feel in love with this combo string I made. Takes you from midscreen (no further than match start distance from corner) to corner with either 22C combo ender or bubble oki setup. Pretty much tops the majority of the previous midscreen meterless combos listed for what it provides. Midscreen: 5B>2B>5C>236B (1952 Damage, 13 Heat) 5B>2B>6A>6C>j.C>dj.C>236A~AAA (2113 Damage, 18 Heat) FC 6C>j.236C>j.C>6A>236Bx3>22C (3009 Damage, 30 Heat) Corner: 6C>j.236C>j.C>5C>236B>5C>2C>214C>5D>sj.B>j.C>dj.C>j.236A~AA (4534 Damage, 33 Heat) BC>5C>2C>Delay>236B>5C>2C>214C>5D>sj.B>j.C>dj.C>j.236A~AAA (3618 Damage, 38 Heat)
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