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Everything posted by Kurushii
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Spent most of today watching and downloading Tsujikawa and Matoi streams. Sending them over to Jourdal. I'll try to get them downloaded as they happen. I'm gonna need a new hdd for how often Matoi streams. ;~; Tsujikawa Kokonoe Netplay: [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Kokonoe [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Kokonoe [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Dora (BN) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Kokonoe [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Kokonoe [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Tetsu Yarou (NO) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Keita (BL) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Keita (BL) [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Arakune [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Tager [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Rachel [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Carl [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Arakune [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Azrael [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Litchi [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Carl [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Arakune [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Bang [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Arakune [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Bang [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Bang [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Arakune [Tsujikawa Netplay] [11/14/2013] Tsujikawa (KK) Vs. Kokonoe [Tsujikawa Netplay] --- Matoi Kokonoe Netplay: [11/16/2013] Matoi (KK) Vs. Litchi [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Jin [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Jin [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Jin [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Jin [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Jin [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Noel [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Ragna [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Noel [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Keita (BL) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Keita (BL) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Keita (BL) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Noel [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Noel [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Mecazawa (TR) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Bullet [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Azrael [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Tsujikawa (KK) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Tsujikawa (KK) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Azrael [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Azrael [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Mecazawa (TR) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Galileo (LC) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Galileo (LC) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Galileo (LC) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Galileo (LC) [Matoi Netplay] [11/16/2013] Matoi (KK) Vs. Galileo (LC) Set Part 1 2 3 4 5 [Matoi Netplay] --- Online Godsgarden 3 BBCP: [11/09/2013] ikatama123 (KK) Vs. BokuzenKaedeJMS (VH) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. hyperdotti (BN) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. Kazu (TB) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. KANATYAN-NO (RC) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. KANATYAN-NO (RC) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. Dora (BN) [ONLINE GODSGARDEN 3] [11/09/2013] GO1 (KK) Vs. Dora (BN) [ONLINE GODSGARDEN 3]
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【BBCP】テルミ6Aからのコンボ3つ (Terumi Combos) http://www.nicovideo.jp/watch/sm22255772 【BBCP】寝るカヴァSP【ココノエ】 (Kokonoe Combo) http://www.nicovideo.jp/watch/sm22256356
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P4U2出る前に少しだけネタ出し 雪子 (Yukiko Combos) http://www.nicovideo.jp/watch/sm22230978
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BlazBlue Question Thread - Ask your questions here!
Kurushii replied to KayEff's topic in BlazBlue Gameplay
Play ranked or buy dlc. Nope -
Challenge mode teaches you that. Not really worth it damage wise for the meter cost.
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CS1 JP Console: July 1 CS1 NA Console: July 27 CS1 Makoto: August 3 CS1 Valk JP: September 21 CS1 Valk NA: September 29 CS2 Arcade: December 9 CS2 Console: May 12 *Dates based on PS3
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1. Lobby mode. They'll just have another city that's just beginner mode marked on the majority if not all the cabs. Normally you only have 2 per city. 2. Depends, it'll be a first since in the past they only patched glitches like Makoto parry loop. Balance patches normally come with game revisions (example CS1 > CS2 > CSE).
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Importing 101 guide updated for purchasing BBCP Color 24 dlc. http://www.dustloop.com/forums/showthread.php?16987-Importing-101&p=1567189&viewfull=1#post1567189
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Midscreen CT: c.2C > CT , 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 236B , 5C > Oki [5908/7-25+17%] c.2C > CT , 6C > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [5876/7-25+19%] CH 5C > CT , 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] , 2C > 6B(2) > 236B > 5C > Oki [5629/5-25+18] CH 5C > CT , 6C > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [5442/5-25+18] CH 6A > CT , 66 > 2C > 6C > jc > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [4927/3-25+17] 6B(2) > CT , 66 > 2C > 6C > jc > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [4338/4-25+14] CH j.C |> CT , 66 > 2C > 6C > jc > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [5336/5-25+17%] [AA] CH 5B > CT , 66 > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 236B > 5C > Oki [5549/3-25+18] [AA] CH 5B > CT , 66 > 2C > 6C > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 236B > 5C > Oki [5308/3-25+17%] CT , 66 > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 236B > 5C > Oki [4815/-25+17%] [blocked:3987/-25+15%] CT , 66 > 2C > 6C > jc > j.B(2) > j.C > j.6D > j.236D |> 66 > 6[A] > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [4728/16%] [blocked:3967/-25+15%]
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Since Weikawut got me thinking of midscreen fatals of far 2C... FC f.2C > 4D > 6C > jc > j.B(2) |> 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.236D |> 66 > 6[A] > 6B(2) > 22A > 6[A] > 6B(2) > Oki [4932/35%]
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Some corrects made to the wiki Summon 32T, but at 24f~ can cancel into various moves Activation 23T, but at 17f~ can cancel into various moves Withdraw 32T, but at 24f~ can cancel into various moves Various moves includes: all normals, specials, and jump. You can OD but it won't count as a cancel overdrive.
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That one works for me against crouching on normal and ch. Certain character you getting it to whiff on?
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【BBCP】ココノエのネタ、高火力、ガー不10kコン【科学の力その2】 (Kokonoe Combos by Kurono) http://www.nicovideo.jp/watch/sm22239627 BBCP ココノエ ガー不始動10776ダメージコンボ (Kokonoe 10k off Black Hole by H.H) http://www.nicovideo.jp/watch/sm22244702 BBCP・μ-12適当基礎コン・簡易コン (Mu Combos) http://www.youtube.com/watch?v=QSJJXKTZr18
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BlazBlue: Remix Heart & Variable Heart Discussion
Kurushii replied to churchblue's topic in Zepp Museum
I had it since it was released, just I was too busy with Kokonoe. Sorry. -
For in corner you are doing that? I tried doing a whiff for midscreen timing but I just look for a specific camera shift to input 2C.
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This? If you are speaking for English then be prepared to feel the wrath if Chao.
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Remix Heart Chapter 17 (Raw) https://mega.co.nz/#!QJZlUZzT!SLxrzAMEM6P0HC6ro4dA_Qmn5CVxXv-0qUCem6s9Xws
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Archived Discussion:
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*Note* - When browsing the Kokonoe forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. InformationIf you'd like to contribute, please feel free to do so! Just post the oki/setup you created, but please write them properly. If you are unsure on how to write notation properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Kokonoe. Also refrain from using move names and abbreviations.Make sure to mention what screen position and ender you used. Also if it works only on specific characters.Please refrain from going off topic in this thread. This thread is for posting and discussion of oki only. Collapsed: General Notations Used: [table] >Gatling/cancel the previous move into the following move. ,Link the previous move into the following move. |>After landing. jJump sjSuper Jump adAir Dash iadInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel ODOverdrive cODOverdrive Cancel [ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] Collapsed: Guide Specific Notations Used: Notations in pink are for prefixes only. Notations in blue are for suffixes only.[table] c.The attack must be used as close to the opponent as possible. f.The attack must be used as far away from the opponent as possible. [sS]Side Swap combo [CO]Crouching Opponent [AA]Anti-air or Air-to-Air [RP]Roll Punish [HP<N%]Player HP less than N% required before combo start. Needed only for Overdrive combos. [N%]Player Heat % required before combo start. [ND]Graviton on the field before the combo starts. Changing N to the specific graviton input. [N/N%]Damage/Heat Gain %[/table]
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Because I was going to make a thread covering all setups and oki. A thread isn't needed for just one, when the info posted could of just been put on the wiki instead. Thread is now up so people can go discuss all of her oki game.
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Midscreen: [CO] 5B > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.9D , j.236D |> 66 > 6[A] > 6B > 236B > 5C > Oki [4741/34%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. CH 5C > 22C > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.9D , j.236D |> 66 > 6A[A] > 6B(2) > 236B > 5C > Oki [5041/36%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. c.2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6[A] > 6B(2) > 236B > 5C > Oki [5047/36%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. CH 6A > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.9D , j.236D |> 66 > c.6[A] > 2C > 6B(2) > 236B > 5C > Oki [4156/29%] Note: Delay the 6C and immediately jump cancel it so you land closer to the ground after the j.B(2). 6B > 22A , 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.9D > j.236D |> 66 > 2C > 6B(2) > 236B > 5C > Oki [3467/24%] Note: Delay the 6C and delay the jump cancel so you land closer to the ground after the j.B(2). 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6[A] > 2C > 6B(2) > 236B > 5C > Oki [4420/31%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. CH 3C(2) > 22A , 66 > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6[A] > 6B(2) > 236B , 5C > Oki [4266/30%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. 632146D |> 66 > 2C > 6C > jc > j.B(2) |> 6A > sjc > j.B(2) > jc > j.B(2) > j.C > j.9D , j.236D |> 66 > 6[A] > 6B(2) > 236B , 5C > Oki [3815/27%] [5972/34%] Note: Jump cancel immediately after 6C, and delay the j.B(2) so that the hits land closer to the ground. Corner: 5BC/4BC > 9D , 2C > 6C > jc > j.C > j.2C > j.236D |> 6[A] > 6B(2) > 236B > 5C > Oki [4151/29%] Note: You have to dash after 9D if your back isn't touching the corner when doing a back throw. Delay the jc so that the opponent falls a bit, and do as a backward jump.
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For further posts please do not list combos with 236C ender unless you are going to post what the oki ender version does as well. You all should be going for oki enders anyway. Also if you have a better combo route than what someone posted, do NOT be an asshole and insult the person. We are all learning and experimenting with routes. Infractions and bans will be handed out.
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Because you are otg'ing the 1200 damage hit of black hole when the opponent hits the floor.
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Astral is a command grab. If you try to combo into it it'll be a purple throw. You can use one of her setups to hold them in blockstun then try to time your astral to land after blockstun is over. Her astral has a really shitty vertical range so it wont be easy.
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【BBCP】ハクメン最大疾風&6C疾風始動コンボ動画【ネタコン】 (Hakumen Combos) http://www.nicovideo.jp/watch/sm22231671 ココノエ10kコンボ (Kokonoe 10k Combo) http://www.nicovideo.jp/watch/sm22232828