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Kurushii

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Everything posted by Kurushii

  1. You might be able to off the A version fireball super but it would be a waste of meter. You could combo normally after the fireball super and end with 236B, 5C and go into black hole oki.
  2. Second CMV for you all to enjoy: 【BBCP】ココノエコンボムービー 「PSI-MISSING」 http://www.nicovideo.jp/watch/sm22234435 https://www.youtube.com/watch?v=sAWQi5rWFgM
  3. 【BBCP】ココノエコンボムービー 「PSI-MISSING」 (Kokonoe CMV) http://www.nicovideo.jp/watch/sm22234435 https://www.youtube.com/watch?v=sAWQi5rWFgM
  4. I'll copy stuff over to that page soon.
  5. I've had it on the wiki since day 2.
  6. 【BBCP】カグラ=ムツキ対戦動画part1 (9:22) (9dan Kagura vs 12dan Kokonoe @ 2m45s) http://nico.ms/sm22225735 #sm22225735
  7. 【BBCP】カグラ=ムツキ対戦動画part1 (9:22) (9dan Kagura vs 12dan Kokonoe @ 2m45s) http://nico.ms/sm22225735 #sm22225735
  8. If you are speaking of my recent batch I just got all of them to work on Noel. If you are having trouble with landing the j.B(2) then omit and go straight to j.C. That's why combos have been listing c.2C I tested and its not working for me at max distance.
  9. Also to further add. That combo route that was shown in my cmv is no where near the best route. I found better ones that do more damage, corner carry, and are much easier. Such as: [CO] 5A > 5B > 2C > 6C > jc* > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B , 5C > 236C [3763/26%] 22B/5D [3330/23%] *Input fast, and do as forward jump.
  10. All Midscreen [CO] 5A > 5B > 2C > 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B , 5C > 236C [3959/28%] 22B/5D [3491/25%] *Input fast, and do as forward jump. [CO] 5B > 2C > 6C > jc* > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6[A] , 6B(2) > 236B , 5C > 236C [4860/34%] 22B/5D [4406/31%] Combo is also available on CH against a standing opponent. *Input fast, and do as forward jump. CH 5C > 22C > 2C > 6C > jc* > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6[A] , 6B(2) > 236B > 5C > 236C [5160/37%] 22B/5D [4706/33%] *Input fast, and do as forward jump. c.2C > 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > (6B(2) > 22A , 6[A])*2 , 6B(2) > 236B > 5C > 22B/5D [4972/35%] *Input fast, and do as forward jump. [AA] 6A > jc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > (6B(2) > 22A , 6[A])*2 > 6B(2) > 236B , 5C > 22B/5D [3857/27%] 6B(2) > 22A , 6[A] , 6B(2) > 22A , 2C > 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B , 5C > 22B/5D [3362/24%] *Delay so that the opponent falls a bit, and do as forward jump. 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > (6B(2) > 22A , 6[A])*2 , 6B(2) > 236B > 5C > 22B/5D [4216/30%] *Input fast, and do as forward jump. CH 3C > 22A , 6[A] , 6B(2) > 22A , 2C > 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B , 5C > 236C [4318/30%] 22B/5D [3956/28%] *Delay so that the opponent falls a bit, and do as forward jump. [AA] j.A(3) > j.B(1) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B > 5C > 22B/5D [2535/18%] [AA] j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > (6B(2) > 22A , 6[A])*2 > 6B(2) > 236B , 5C > 22B/5D [3848/27%] j.B(2) |> 6A > 5B > 6A > 5B > 5C > 3C > 236A [2937/21%] 22B/5D [2438/17%] 5BC > 9D , 66 > 2C > 6C > jc > j.2C > j.236D |> 6[A] , 6B(2) > 236B > 5C 236C [4375/31%] 22B/5D [3984/28%] 4BC > 9D , 66 > 3C(2) , [4] > f.2C > 6C > j.236D |> 6B(2) > 236B [3489/25%] 22B/5D [3158/22%] j.BC > j.6D |> 66* > f.2C > 6C > j.236D |> 6[A] > 6B(2) > 236B > 5C 22B/5D [3724/26%] *Only tap 66. If you hold it you'll be spaced wrong to land 6[A]. --- 632146D |> 66 > 2C > 6C > jc* > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6[A] , 6B(2) > 236B > 5C > 236C [4089/29%] [6220/36%] 22B/5D [3664/26%] [5780/32%] *Delay so that the opponent falls a bit, and do as forward jump.
  11. yep, you have to jc into j.2C fast.
  12. 【BBCP】ココノエ一発ネタ 再投稿 (Kokonoe Combos + Setups) http://www.nicovideo.jp/watch/sm22225142 【実用性…?】ユウキ=テルミ 8000overコンボ+α (Terumi Combos) http://www.nicovideo.jp/watch/sm22225222
  13. It's all risk reward. Imo I wouldn't go for the otg in a match. You have to be fast. If your combo starter was bad or you are doing it very late in the combo you may not have enough hitstun left. Remember graviton into activation is a link. You have to input it fast in the majority of the situations it's used in combos. As you said try shortening your combo if they are teching too soon.
  14. Dash then combo.... If you want the 1200 damage from the fall of black hole you have to otg exactly when they hit the ground. It's a very very small window. The one in my cmv is 632146D |> 66 > 2C > 6C > j.D , j.B(1) |> 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.236D |> 6B(2) > 22A , 6B(2) > 236A/236B/22B/5D
  15. You can't charge aerial Tager, that's why. It has a separate base damage value than the uncharged ground version.
  16. 5A > 6A > 5B > 6A > 5B > 5C > 3C(2) > 236A [2462/17%] 22B/5D [1983/14%] [CO] 5A > 5B > 2C > 6C > j.D , j.B(1) > 6A > j.2C > j.236D > 6B(2) > 236B [3210/23%] 22B/5D [2901/20%] 5B > 6A > 5B > 6A > 5C > 3C(2) > 236A [2907/20%] 22B/5D [2282/16%] 5C > 3C(2) > 236A [2401/17%] 22B/5D [1404/10%] c.5C > 6A > 5B > 6A > 5B > 5C > 3C(2) > 236A [3301/23%] 22B/5D [2746/19%] 2A > 5B > 6A > 5B > 6A > 5C > 3C(2) > 236A [2241/16%] 22B/5D [1810/13%] 2B(1) > 5B > 6A > 5C > 3C(2) > 236A [2352/16%] 22B/5D [1750/12%] c.2B(1) > 6A > 5B > 6A > 5C > 3C(2) > 236A [2468/17%] 22B/5D [1932/13%] 2C > 3C(2) > 236A [2733/19%] 22B/5D [1705/12%] c.2C > 6C > j.D , j.B(1) |> 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.236D |> 6B(2) > 236B [4424/31%] 22B/5D [4065/29%] 3C(2) > 236A [1745/12%] 22B/5D [738/5%] 6A > 5B > 6A > 5B > 5C > 3C(2) > 236A [2681/19%] 22B/5D [2120/15%] [AA] 6A > jc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6B(2) > 236B , 6A > 236C [3971/28%] 236B [3309/23%] 22B/5D [2979/21%] [AA] 6A > 6C > j.D , j.B(1) |> 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.236D |> 6B(2) > 22A , 6B(2) > 236B [3670/26%] 22B/5D [3457/24%] [CO] 6B(2) , 5A > 6A > jc > j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6B(2) > 236B , 6A > 236C [3149/22%] 236B [2636/18%] 22B/5D [2448/17%] 6C > j.D , j.B(1) |> 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.236D |> 6B(2) > 22A , 6B(2) > 236B [3871/31%] 22B/5D [3631/26%] [AA] j.B(2) > jc > j.B(2) > j.C > j.6D , j.236D |> 66 > 6B(2) > 22A , 6B(2) > 236B , 5C > 236C [4003/28%] 236B [3230/23%] 22B/5D [2860/20%] [AA] sj.A(N) > jc > j.A(N) > j.B > j.C > j.6D , j.236D |> 66 > 6B(2) > 236B [~1550/10%] 22B/5D [~1350/9%] 5BC > 6D , 66 > 6C > j.D , j.B(1) |> 6A > jc > j.2C > j.236D |> 6B(2) > 236B , 5C > 236C [3925/28%] 236B [3312/23%] 22B/5D [3018/21%] 4BC > 8D , 6C > j.D , j.B(1) |> 6A > jc > j.2C > j.236D |> 6B(2) > 236B [3312/23%] 22B/5D [3018/21%] j.BC > j.D |> 66 > 6C > j.D , j.B(1) |> 6A > jc > j.2C > j.236D |> 6B(2) > 236B [3312/23%] 22B/5D [3018/21%]
  17. 【BBCP】ココノエコンボムービー 「LIGHT MY FIRE」 (Kokonoe CMV "Light My Fire" by Kurushii) http://www.nicovideo.jp/watch/sm22219607 http://www.youtube.com/watch?v=I9W9rxxIUcM 【BBCP】端から端までココノエ運送【ココノエ】 (Kokonoe Full screen corner carry combo) http://www.nicovideo.jp/watch/sm22218574 【ブレイブルー】ココノエ後ろ投げコンボ (Kokonoe Combos) http://www.nicovideo.jp/watch/sm22223124 【BBCP】ジャミング始動ODコン2種【ココノエ】 (Kokonoe OD Combos) http://www.nicovideo.jp/watch/sm22221796 ココノエODコン3つ (Kokonoe OD Combos) http://www.nicovideo.jp/watch/sm22221962 ここのえ6B始動2こ (Kokonoe 6B Combos) http://www.nicovideo.jp/watch/sm22205576 ココノエ上り中段ラピ (Kokonoe Combos) http://www.nicovideo.jp/watch/sm22205079 【BBCP】ココノエ挑発コンボ 7335dmg (Kokonoe Combo) http://www.nicovideo.jp/watch/sm22223724
  18. Oh, you actually have combos that require a specific direction?
  19. The fireballs shoots away in the same direction it was closest to on the graviton. So if it was on the left side of the graviton then it'll shoot left, it was was on the upper right of the graviton then it'll shoot up right, etc..
  20. 【BBCP】ココノエ 3C コンボ (Kokonoe CH 3C Combos) http://www.nicovideo.jp/watch/sm22216978
  21. Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
  22. Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
  23. Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
  24. Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
  25. Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
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