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Kurushii

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Everything posted by Kurushii

  1. GGXX AC+R クリフコンボムービー (Kliff Combos) http://www.nicovideo.jp/watch/sm22128697
  2. BBCP・ジン適当基礎コン・簡易コン その2 (Jin Combos) http://www.youtube.com/watch?v=GGvjAomTFuY BBCP・カグラ適当基礎コン・簡易コン (Kagura Combos) http://www.youtube.com/watch?v=gDCV5SqnTkY
  3. http://www.famitsu.com/news/201311/02042655.html
  4. Why don't you ask in the Ragna section :V
  5. Items are 100% random. Try to get a hold of ENEMY AI DOWN, and ANTI-DD. If you can't get those then you'll just have to grind till your stats are high enough to beat them easily. Also you can use the xmb quit trick to retry as it still works since CS.
  6. You have to wait it out on auto. It's bugged and ASW are working on a fix.
  7. This thread isn't for story related questions. Take that to Zepp.
  8. She isn't designed for rushdown.
  9. Already done that with the Import ID Thread. Closed.
  10. Error on my part.
  11. Citronette streamed Koko lab again. Was able to test a lot of stuff for me. http://www.twitch.tv/citronette/b/475144468 j.BB and 2BB dont exist. j.B and 2B are just two hit normals. From a CH 5C midscreen she can land a 5k combo meterless. Doesn't require any graviton to be active before the hit. It reaches a couple characters at match start against their idle animation. Black hole DD has invul startup and is unblockable (tested even on opponent in blockstun and still hit). Can dash combo followup for ~3.5k average. Fireball DD doesn't look to have invul sadly. Her astral has shitty range, looks like 5A max range even though her sprite is farther than the hitbox. 2A, 2B, 3C are her lows. 6B, j.B, j.C, and j.2C are overheads. 5A, 5B, 5C, 6A, 6C (of course but cant air dash after it) are jump cancelable on block. So none of her lows. 5B, 6A, 2B, 2C, 5C, and 3C are air unblockable. 2C, 6C, and j.2C are fatals. 6A for the best AA for her, 5B also looks to be decent. uncharged 6A causes float on air hit. Graviton is special cancelable. Overdrive increases graviton damage from 500 to 750. On some characters (like Haku) you can loop 3C for about 3-5 hits after 5BC > 6D, but shortening it to just two loops leads to a better combo ender. You can rc the ice gun before the gatling to keep the opponent frozen.
  12. UMars no. Highlander Assault check the trophy discussion thread for a link to a guide at ps3trophies.
  13. Yea that's correct. You want it to connect so the 236D becomes multi hit.
  14. Are you giving enough space? If you are too close then the ball hits and doesn't combo into 236D.
  15. This thread is for questions and answers. If you have a problem with a character section/wiki then take it up with that mod.
  16. No, ASW cops would kill it on youtube. There is ALWAYS a way to download something from the web. ANYWAYS, Citronette helped me correct the graviton positions image for Kokonoe. http://www.dustloop.com/wiki/images/3/3e/BBCP_Kokonoe_5D.png Also Colors 23-24 for the entire cast: http://img820.imageshack.us/img820/8594/o8cj.png Very possible color 24 is a placeholder color and not meant to be released.
  17. Another stream archive Citronette playing Kokonoe. Just training mode footage: http://www.twitch.tv/citronette/b/475026626
  18. training mode options. press start then select to hide menu.
  19. read the menu translation thread incorrect
  20. http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System
  21. There is a match against her where she can die in one hit. It should be a timer in that match.
  22. Message Speed (Instant) Text Skip (All Text) R1 > OK First option on questions are true end route, second option is joke end route. On Tsubaki fight get a time out.
  23. read the menu translation We haven't started one. You are welcome to start a discussion thread for them if you like.
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