Citronette streamed Koko lab again. Was able to test a lot of stuff for me. http://www.twitch.tv/citronette/b/475144468
j.BB and 2BB dont exist. j.B and 2B are just two hit normals.
From a CH 5C midscreen she can land a 5k combo meterless. Doesn't require any graviton to be active before the hit. It reaches a couple characters at match start against their idle animation.
Black hole DD has invul startup and is unblockable (tested even on opponent in blockstun and still hit). Can dash combo followup for ~3.5k average.
Fireball DD doesn't look to have invul sadly.
Her astral has shitty range, looks like 5A max range even though her sprite is farther than the hitbox.
2A, 2B, 3C are her lows.
6B, j.B, j.C, and j.2C are overheads.
5A, 5B, 5C, 6A, 6C (of course but cant air dash after it) are jump cancelable on block. So none of her lows.
5B, 6A, 2B, 2C, 5C, and 3C are air unblockable.
2C, 6C, and j.2C are fatals.
6A for the best AA for her, 5B also looks to be decent.
uncharged 6A causes float on air hit.
Graviton is special cancelable.
Overdrive increases graviton damage from 500 to 750.
On some characters (like Haku) you can loop 3C for about 3-5 hits after 5BC > 6D, but shortening it to just two loops leads to a better combo ender.
You can rc the ice gun before the gatling to keep the opponent frozen.