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Kurushii

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Everything posted by Kurushii

  1. Yes she is still S, and yes the challenges are updated in v1.1.
  2. Will have to wait and see what the sub menus and options are like first. It's common for the main menu to be in English. Too bad it's not more detailed on frame data, but that's why we have 60fps recorders for. Yea, no challenge mode is going to be tough for a lot of players. I personally dislike the majority of combo routes challenge mode teaches players but it's something to get new players on their feet.
  3. BBCP Vita Story Illustrations (Screencap of the new images) http://www.mediafire.com/download/p2xlr940w8kx4xr/BBCP_Vita_Story_Illustrations.7z
  4. You need to be fast with your inputs. If you are too slow then the smp from the second activation will kill the combo timer. You also have to delay the 236B some as well.
  5. Oops, I was thinking of my normal ender routes. As I said I was at work when I posted that lol. It has to be much shorter because of the SMP... so CH 5C > 2C > 5D > 5B > 5C > 236D , 6[A] > 22B , 5A > 5B , 6C > jc > j.B(2) > j.C > j.9D > j.236D |> 236B which is 4231/30% in v1.1.
  6. Frame Adv 5A -2 (same) 5B -5 (same) 5C -6 (from -5) 2A -3 (same) 2B -1 (same) 2C +3 (same) 6A -5 (same) 6[A] -3 (same) 6B -6 (from -2) 6 +5 (same) 6C -15 (from -14) 3C -4 (from -1) CA -12 (from -17) 236A -8 (from -7) 236B -14 (from -13) 236C -8 (from -5) 214214A/B/C -18 (same)
  7. That one you want the opponent to hit the very top of the 5C hitbox. If they hit any lower than the 236B won't connect.
  8. Fast as possible. It should hit before or right when the bomb goes off.
  9. I'm at work atm without the game in front of me but the following should work. CH 5C > 2C > 5D > 5B > 5C > 236D , 6[A] > 22B , 5A > 5B , 6C > jc > j.B(2) > j.C > j.9D > j.236D |> 66 > 6[A] , 5C > 236B , 5C > 236C
  10. Information If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Kokonoe. Also refrain from using move names and abbreviations. Please refrain from going off topic in this thread. This thread is for posting of combos only. Only the most optimal combos will be listed in this thread. Collapsed: General Notations Used: [table] >Gatling/cancel the previous move into the following move. ,Link the previous move into the following move. |>After landing. jJump sjSuper Jump adAir Dash iadInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel ODOverdrive cODOverdrive Cancel [ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] Collapsed: Guide Specific Notations Used: Notations in pink are for prefixes only. Notations in blue are for suffixes only. [table] c.The attack must be used as close to the opponent as possible. f.The attack must be used as far away from the opponent as possible. [sS]Side Swap combo [CO]Crouching Opponent [AA]Anti-air or Air-to-Air [RP]Roll Punish [HP<N%]Player HP less than N% required before combo start. Needed only for Overdrive combos. [N%]Player Heat % required before combo start. [ND]Graviton on the field before the combo starts. Changing N to the specific graviton input. [22B]22B on the field before the combo starts. [N/N%]Damage/Heat Gain %[/table] Challenge Mode Combos[collapse] Mission #01 D > 236D Mission #02 236A/B Mission #03 236C Mission #04 214A/B/C Mission #05 22A/B Mission #06 22C Mission #07 214214A/B/C Mission #08 632146D Mission #09 OD > 23663214C Mission #10 720D Mission #11 5B > 5C > 3C(2) > 5D [1468/10%] Mission #12 5B > 2B(1) > 3C(2) > 236A [1937/13%] Mission #13 j.B(1) > 5B > 6A > 5B > 5C > 3C(2) > 236A [2084/14%] Mission #14 2B(1) > 5B > 5C > 3C(2) > 214214A , 5D > 236C [3051/10-50+2%] Note: You can do 2B(2) starter but the damage proration is worse. Mission #15 5D , 2B(1) > 5B > 5C > 236D , 2B(1) > 5B > 5C > 3C(2) [2035/14%] Mission #16 5BC > 8D > 6C > j.236D |> 6B(2) > 236B [2680+500/19%] Mission #17 6[A] > jc > j.B(2) > j.C > j.6/9D > j.236D [1532/11%] Mission #18 4BC > 8D , 66 > 5B > 6A > jc > j.B(2) > jc > j.B(1) > j.2C [2432/17%] Mission #19 6[A] > 6C |> 5A > 5B > 6A > jc > j.B(2) > jc > j.B(1) > j.C > j.2363214C [3911/17-100%] Mission #20 While fighting the CPU, land 720D. Mission #21 j.BC > j.9D |> 66 > 2C > 6C > j.236D |> 6B(2) > 236C [4209/22-50%] Mission #22 [Corner] 9D > 2B(1) > 5B > 5C > 236A , 5B > 6A > jc > j.B(2) > jc > j.B(1) > j.2C [2521/18%] Mission #23 [Corner] 6B(2) > 5C > 2C > 236B , 6A > 22A > 6B(2) > 5C > 6C > j.2C [2976/21%] Mission #24 632146D , 66 > 5B > 6A > jc > j.B(2) > jc > j.B(2) > j.C > j.6/9D > j.236D |> 66 > 2C > 6C > j.2C [2481/-50+9%] Mission #25 Deal 4000 damage in a combo, starting with a blocked CT. CT , 2C > 6C > j.D > j.236D |> 66 > 6[A] > 22B , 5B > 5C > 236C [4458/-25+15-50%] Mission #26 6B(1) > RC > 2B(1) > 5B > 5C > 2C > 5D > 2B(1) > 5B > 5C > 236D , 2B(1) > 5B > 5C > 3C(2) > 236A [2601/3-50+8%] Mission #27 5B > 5C > 3C(2) > 214214A , 5D > 22B , 5B > 5C > 2C , 5C > 236B , 6B > 236C [5675/7-50+7-50%] Mission #28 6(2) > 6D > 5C > 236B , 6(2) > 22B , 5A > 5B > 5D , 236C [4247/23-50%] Mission #29 [Corner] 2C > 5D > 5B > 5C > 236D > OD > 5B > 5C > 3C(2) > 5D , 236C , 5C > 236B , 6A > 214214A[6030/26-50+1-50%] Mission #30 Do two Jamming Dark's (632146D) in the same combo in the corner. Given 100% Heat and are at full health. [Corner] 632146D |> 66 > 2C > 6C > [j.C > j.D]x2 > j.236D |> 6[A] > 22B , 5B > cOD > 632146D [4702/-50+12-50%] Note: You have to be away from the corner at the start.[/collapse]
  11. I played around and a very close one for story mode dialog is Georgia (Bold, 24px), with a 36px leading height between lines.
  12. Understandable, it's just a joke arc. You have access to the Story Mode extra section after you finish the prologue.
  13. BBCP Story Mode Extra - Beach Scene (Eng Sub by Sourenga) http://www.dailymotion.com/sourenga#/video/x1ronsz
  14. Story (Mirror): http://kurushii.tv/SirRouzel/BBCP/Story.rar
  15. I'll take the pmf files and the videos if you don't mind. :3
  16. Went through all the startups and the only move I can see a difference on is Counter Assault which changed from 13f to 14f.
  17. Rocket DD Notes: - Damage looks to always be the same no matter if it's a raw 236C or at the end of a combo. - Requires Kokonoe to be facing the opponent to activate. Even if they are frozen and no bullets touched it'll still activate. - Still trying to figure it out but it seems like there is a specific time frame in which the opponent has to be grounded for it to activate. Sometimes randomly it won't activate even though I'm using the same graviton setup. - So far if you want to do frozen setups you'll need to use 7D graviton before 236C to ensure that the opponent is behind when frozen. Misc Notes: - j.C > j.D loop seems harder. It feels like a slight hitstun loss on j.C but not sure yet. - The best corner damage ender route from v1.0 doesn't work anymore. The 6D after 6[A] summons higher than v1.0 to the point that the opponent floats over Kokonoe causing 5C to whiff. - FC j.2C |> 5A/B/C > ... - [5D] j.2C > j.236D > 5A/B/C > ... - Non-OD Blackhole minimum distance, don't pass the line shown http://twitter.com/Kurushii/status/459375661573214208/photo/1 - 1-30 Challenges http://nico.ms/sm23398736
  18. Tested, 236C~214A > 66 > 5B works with Relius vs Kokonoe in v1.1.
  19. Gatling Changes Lost on hit & block: 5B > 6B 5C > 6A 5C > 6B 2B > 6B 2C > 6A 2C > 6B 6A > 6B 6A > 5C 6A > 2C 6A > 3C Gain on hit & block: 6B > 5C 6B > 3C Misc: 5B, 2B can only be canceled into 2 times in a single chain. 6A can only be canceled into 1 time in a single chain. 5C lost jc on block Guard Changes j.C is now All guard. Damage Changes 2B: 400, 244 to 400, 214 6B: 430, 244 to 430, 214 6: 500, 300 to 500, 263 3C: 450, 288 to 450, 252 j.A: 130, 85, 79 to 130, 66, 61 j.B: 420, 268 to 420, 209 j.2C: 1000 to 900 236D: 500 to 280 236D(OD): 750 to 420 236A: 600, 441, 338 to 600, 386, 296 236B: 700, 515, 500 to 700, 450, 500 236C: 500, 1673-2000 to 500, 1064-1171 Collapsed: More Info: v1.0 Max Range (5C distance): 2173 2197 2221 Mid Range (5A distance): 2221 2245 2269 Close Range (Throw distance): 2411 2454 2459 2475 2480 2495 2500 ----- v1.1 Max Range (5C distance): 1564 1586 1608 1629 Mid Range (5A distance): 1608 1629 1650 1671 Close Range (Throw distance): 1650 1671 214A/B/C: 240, 140, 129, 119, 109, 100 to 240, 123, 113, 104 22B: 400, 209*5 to 400, 183*5 214214A/B/C: 1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 to 1000, 88, 84, 79, 75, 72, 68, 65, 61, 58, 55, 52, 50 2363214C: 3652-7471 to 3220-6766 j.2363214C: 4295 to 3782 2363214C(OD): 5510-13110 to 4869-12469 j.2363214C(OD): 5176 to 4683 Heat Changes 2B: 4.6% to 4.4% 6B: 4.8% to 4.6% 6: 5.7% to 5.4% 3C: 5.3% to 5.0% j.A: 2.1% to 1.8% j.B: 4.9% to 4.5% j.2C: 7.2% to 6.4% 236D: Have to figure out how to calculate now. 236D(OD): Have to figure out how to calculate now. 236A: 9.9% to 9.2% 236B: 12.2% to 8.2% 236C: 17.6% to 11.8% 214A/B/C: 5.9% to 4.1% 22B: 10.4% to 9.4% New Move Info Armament No.4β "Pyro: Flaming Belobog v2.73" (214214A/B/C, air OK) Damage(OD): 1000, 68, 66, 64, 63, 60, 58, 57, 55, 53, 51, 50, 49, 47, 46, 44, 43, 42, 40 Armament No.8 "Hiten Greed Climb v1.00" (Automatic after 236C) Damage: 500, 100*5 Damage(OD): 700, 75*11 Cancel: R Armament No.7 "Jamming Dark v1.65" (632146D) Damage(OD): 0, 0, 1800
  20. Make sure your Vita is using a Japanese account. Just search for Blazblue.
  21. I already uploaded all of the Persona pages from Famitsu and Dengeki. Ken isn't mentioned in them. The majorly of the pages in Famitsu are for PQ.
  22. Misc (Mirror): http://kurushii.tv/SirRouzel/BBCP/Misc.rar
  23. P4U2 v1.10 goes live on April 25th. News: http://www.arcsystemworks.jp/p4u2/important.html#info0418 Patch Notes: http://www.arcsystemworks.jp/p4u2/images/imp/info140418.pdf
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