Jump to content
Dustloop Forums

Kurushii

Super Moderators
  • Posts

    4,291
  • Joined

  • Last visited

Everything posted by Kurushii

  1. I cleaned it up. But yes please do a time stamp and notes with each link you post. Something like [00/00/2012] Vs W/e [Notes]
  2. Totally random. I've had seconds with them up to a day or two.
  3. 2A.) Mid-screen Normal Starters - Special Starters - Throw Starters - Distortion Drive Starters - 2B.) Near-Corner Normal Starters - Special Starters - Throw Starters - Distortion Drive Starters - 2C.) Corner Normal Starters - Special Starters - Throw Starters - Distortion Drive Starters - 3A.) Mid-screen Normal Starters - Special Starters - Throw Starters [*]- Distortion Drive Starters [*]- 3B.) Near-Corner Normal Starters [*]- Special Starters [*]- Throw Starters [*]- Distortion Drive Starters [*]- 3C.) Corner Normal Starters [*]- Special Starters [*]- Throw Starters [*]- Distortion Drive Starters [*]- Normal Starters [*]- Special Starters [*]- Ignis Active Starters [*]-
  4. Moved to online section.
  5. - - - - [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % IC Ignis Cost Text Challenge Mode Combo Text Input Replaceable [/table] [/table] [table=width: 400, align: center] Ignis Costs [Gauge Total = 10000] [table=width: 400, class: grid] Move Cost (Active) Cost (Inactive) 6D 1300 - 2D 2000 - 4D 1000 - j.6D 1000 - j.2D 1000 - j.8D 1000 - Id Haas (236C > 214A) 1000 1000 Id Haas (air) (j.236C > j.214A) 1000 1000 Id Naiads (j.236C > j.214B) 1000 1000 Val Lanto (214A) 2000 3000 Val Lyra (214B) 1500 3000 Val Tus (214C) 1500 3000 Geara Act (236D) 1500 3500 Geara Nose (214D) 1500 3500 Bel Lafino (j.214B) 1500 3000 Vol Tedo (632146D) 1000 1000 Duo Bios (236236D) 1500 1500 The Puppeteer's Altar (214214D) 0 0 [/table] [/table]
  6. If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Please refrain from going off topic in this thread. This thread is for posting of videos only. Dates in Red are PS3 Ranked Matches. Notable PlayersTORI Ryou - - Matches Vs. [00/00/2012] Click! [Notes] Vs. [11/23/2012] Click! [taira kyo Vs. fumo ( arakune ), Good doll management] Vs. [11/30/2012] Click! [Ryou Vs. Sekido (Azrael), Amazing Relius play] [11/30/2012] Click! [TORI Vs. pet (Azrael), Not that great of a opponent] [11/24/2012] Click! [TORI Vs. ESP (Azrael), Good match] Vs. [00/00/2012] Click! [Notes] Vs. [11/21/2012] Click! [Great day 1 play] Vs. [00/00/2012] Click! [Notes] Vs. [11/30/2012] Click! [Ryou Vs. Chan (Hakumen), Good but tough matchup] Vs. [12/07/2012] Click! [Taiwa Kyo Vs. Kawata (Hazama), TORI dominated the match] [12/07/2012] Click! [Taiwa Kyo Vs. Kawata (Hazama)] [12/07/2012] Click! [TORI Vs. Rocha (Hazama)] Vs. [00/00/2012] Click! [Notes] Vs. [00/00/2012] Click! [Notes] Vs. [11/23/2012] Click! [TORI Vs. Shirushi (Jin), Jin controlled the match] [11/21/2012] Click! [Day 1 Tourney, Horrible] Vs. [12/07/2012] Click! [TORI Vs. Kikuchiyo (Litchi)] [11/30/2012] Click! [TORI Vs. Kikuchiyo (Litchi), Looks to be a very tough matchup] Vs. [00/00/2012] Click! [Notes] Vs. [00/00/2012] Click! [Notes] Vs. [00/00/2012] Click! [Notes] Vs. [12/07/2012] Click! [Taiwa Kyo Vs. Goro (Nu)] [12/07/2012] Click! [TORI Vs. Goro (Nu)] Vs. [11/30/2012] Click! [TORI Vs. Doraeta (Platinum)] [11/24/2012] Click! [TORI Vs. Ponasu Stage ( Platinum )] Vs. [11/24/2012] Click! [TORI Vs. Momoiro ( Rachel )] Vs. [11/24/2012] Click! [TORI Vs. Sakamoto ( Ragna ), Great play] Vs. [00/00/2012] Click! [Notes] Vs. [11/30/2012] Click! [TORI Vs. Yuuto (Taokaka), Very dominate match] Vs. [11/24/2012] Click! [Good match] [11/21/2012] Click! [Day 1 Tourney, Very basic] Vs. [00/00/2012] Click! [Notes] Challenge Mode Combos- Combo Videos [*]- Stream Archives [*]-
  7. Rules: Act mature. Casual talk is welcome but no immature posts. Follow forum rules. Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed. No image attachments. Use a image host like imageshack if you need to post a image. If you want to read up on the loketest changes you can check it out here. As release data comes in i'll update this post. Overdrive: Maxim Dance [マキシムダンス] = Increases Ignis Gauge recovery. 4D launches higher, doesn't wall bounce/stick. [Need release build confirmation] Val Lanto (214A) is faster, causes slide. [Need release build confirmation] Val Tus (214C) has wall stick. [Need release build confirmation] Movelist: SpecialsLed Ley [レド・リー] (236A) Gad Leith [ガド・レイス] (41236B) = New Move. Swiss army knife looking attack, 2 hit, that vacuums the opponent closer. Doesn't use Ignis. Id Lauger (Aerial Possible) [イド・ロイガー] (236C) Id Haas [イド・ハース] (214A after Id Lauger) Id Naiads [イド・ナイア] (214B after Id Lauger) = Can now be done on ground like his BBEX Unlimited had. [*]Val Lanto [バル・ラント] (214A) [*]Val Lyra [バル・ライア] (214B) [*]Val Tus [バル・テュース] (214C) = Now has tracking? [Need release build confirmation] [*]Bel Lafino [ベル・ラフィーノ] (j.214B) [*]Geara Lugia [ギラ・ルギア] (22A/B/C) = New Move. Scissor-like attack that comes out of the ground similar to Eddie's drills from Guilty Gear. Button input changes distance. Doesn't use Ignis. [*]Geara Act [ギラ・アクト] (236D) [*]Geara Nose [ギラ・ノーズ] (214D) Distortions [*]Req Vinum [レク・ヴィノム] (23663214C) = Input changed from being 632146C. OD version looks to have Ignis doing something. [Need release build confirmation] [*]Vol Tedo [ボル・テード] (632146D) [*]Duo Bios [デュオ・ヴァイオス] (236236D) Astral Heat [*]The Puppeteer's Altar (214214D)
  8. THIS THREAD IS FOR BBCP NEW POSTINGS ONLY, NOT DISCUSSION. IF YOU POST ANYTHING NON-INFO YOU WILL BE INFRACTED. Don't post non-BBCP related news like that BB manga, Xblaze, or the 3DS game! Release Dates Japan (Arcade): 11/21/2012 Japan (Console): 10/24/2013 USA (Console): Unknown General Info This is the third full game in the BlazBlue series and it introduced some system changes compared to the Continuum Shift games: Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift. Using Break Burst completely depletes the OD gauge. Startup is faster. Gold Burst replaced with Overdrive. Overdrive can be used with A+B+C+D when not blocking or taking damage. Temporarily powers up certain abilities. While activated, the timer countdown is stopped, and DDs have altered animations and properties. OD duration is inversely proportional to health, and canceling into OD activation reduces the active duration. After use, 3/4 of the OD gauge is depeleted and the OD icon becomes unusable. The OD gauge recovers with time, and OD can again be used once it has fully recovered. The OD icon starts as usable in Round 1, and carries over to successive rounds without recovering. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Combos done while in Overdrive are un-burstable. Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a large portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Amount of barrier gauge depeleted varies between characters. Crush Triggers costs 25% Heat. Hitstop has been lessened and combos are intended to be shorter/faster. All characters have new moves, and many have had their existing moves changed. Air/Ground teching is now done by holding A/B/C input (like P4U) instead of mashing it. Repeat proration is more severe, and "same attack combo" appears on the screen when repeat proration is applied. Starter affects the amount of time you have to combo with. Astral Heat (AH) conditions changed. Stylish Mode controls changed. Six new characters have been announced so far: [*]Amane: A man dressed in a pink kimono and scarf seeking to add Carl to his traveling troupe. His drive attacks turn his scarf into a drill, into which he can use to attack his opponent from long range. Heavily implied in the command list that there is a level system with it. [*]Bullet: A mercenary with golden gauntlets who has a past with Sector Seven. Bullet's drive attacks allow her to quickly teleport to the opponent and strike them, provided that she is close enough to the opponent. She plays like a rushdown-grappler hybrid. [*]Azrael: A man who works with Sector Seven. Azrael's drive attacks reveal weak points on the opponent when he hits the opponent. Hitting a weak point gives his attacks special properties, like wallbounce, unblockable, etc. The weakpoint disappears after hitting it, but can be reapplied in the same combo. [*]Izayoi: Tsubaki Yayoi awakening the power sealed within her weapon (which is named Izayoi). [*]Yuuki Terumi: Hazama's true identity. Hazama is an alias Terumi uses to act covertly in the world. Terumi's Drive allows him to easily gain meter, which he needs to perform his various supers. In fact, he has more supers than specials! [*]Kagura Mutsuki: Leader of the Mutsuki family of the Duodecim. He wields a large sword and intends to start a revolt against the Imperator. Kagura's Drive allows him to change stances which gives him different special attacks and is primarily a charge character. Noel's costume has been changed. She no longer wears the NOL uniform and hat like in the previous games. [*]Nu and Mu have both been added for the game. Nu will be able to switch between two modes in the middle of a fight. Players can see which mode she is in by looking for a halo above her head. Questions? Ask in here. Please read the rules at the start of the thread before posting in it. Links Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma Official JP Arcade: http://blazblue.jp/cp/ JP Arcade Players Guild: http://sp.bbcp.ac/ JP Wiki: http://www40.atwiki.jp/blazblue/ JP BBS: http://jbbs.livedoor.jp/game/45148/
  9. You aren't gonna find high res of the new BBCP characters yet. BBCT-BBCS2 have been posted in the official art thread years ago by me. Last I remember I couldn't get Relius as that was when ASW got stingy with their content.
  10. Yep, remember everyone to go buy some Brokentier clothing!
  11. I miss the good ol days of people posting in here. ;^;
  12. Be nice if he would tell me that since he was staying in my room.
  13. Sadly Romey's and my flight won't be arriving till 10pm'ish so won't be attending the Friday night event.
  14. New ones will be made by Jourdal.
  15. It's called their official site.
  16. Wow, thanks for the info. His dash sounds more and more amazing :O
  17. Please drop the tier discussion.
  18. If you find something just post it here. :3
  19. I wonder if it's chargeable or does it always have that long set startup. I wouldn't be surprised if you have to land the hit in the middle to lower section of the opponents hitbox to get a good followup combo. I think his j.2D is more dreamy than the dive kick. Reminds me of C.Viper's flame kick. With such a wide hitbox be great for crossups.
  20. You have a problem you can discuss it with me in PM. Making assumptions and disrespecting the staff is childish. This thread isn't the place. Any further bad remarks on the remaking of this section will result in infractions.
  21. Told people the sections were up on meltybread awhile ago. Up to them to do the smart thing and post it in the community that supports the game. Not contributing there is just killing the future English scene for the game.
  22. Massive overhaul of the opening post. /done
  23. For the final loketest we didn't get any news of him. So it'll be a treat to see him next week.
×
×
  • Create New...