Jump to content
Dustloop Forums

Koozebanian Fazoob

Members
  • Posts

    1,795
  • Joined

  • Last visited

Everything posted by Koozebanian Fazoob

  1. FYI this game does have an input buffer, it's just very short. In old X2 games it was 1F long (so you had a 2F reversal window), I don't know if it's the same in this game or not but reversals are definitely not a 1F window. Lack of negative edge does make reversals a lot harder now though.
  2. Gamestop apparently corrected the mistake so it's got a streetdate again. Digital version has the same date it did before.
  3. Oh yeah here's another helpful bit: I-No's got a fat/floaty air hitbox so you can double-Heat her in the corner. That's actually super useful because it builds about 45% meter, which would help make up for all that bar you wasted trying to get her off you or get in on her. Also in regards to her dumb reversal super, it doesn't appear like you can do anything after the superflash except block?? Like, you can't reversal reaction with Giganter or anything like that. Weird.
  4. Play a very safe mid-game, walk forward a lot to build meter. IB everything to build it. Spend bar on Guard Cancels when you can. Flick any notes you can. 5H and f.S are still your best friends for poking when you have the room, even eating a CH on trade with your 5H is good overall. FDB physical hit is actually a very solid poke this game in general too, especially near the corner. FDB the Note when you can, but this move is kinda retardo because of how good her control is on it, get good at identifying how it can move so you can learn to just straight up walk forward under it when you know it isn't going to hit. If you get a flick, move your ass in there and/or go for unblockable setups. Be ready for her to try and superjump -> air dash out, raw YRC is a really solid option for this since the reflect wave will keep moving and make unblockable setups much easier and her jump out much worse. Hammerfall YRC sucks in this matchup because HCL->VCL stuffs it on reaction. If you're going to use it, YRC very early, don't try to YRC in reaction to HCL. Don't try to FDB the HCL it isn't gonna happen. You can 5P out of overhead > land > overhead setups. 2P to beat Big Tree and free knockdown. 6P is generally too slow to beat any mixups but it'll beat dash->airdash ones typically. Backdashing at the right time to fuck up her air mixups can net you a free throw but this is very, very sketchy since she has so many mixup options. Giganter is not a great option most of the time because it's too slow and YRCable on reaction, but if you can at least force a block that's not a terrible place to be. Reverse Megafist is foot invuln on startup and puts you into the air, this can beat low oki but it's hyper risky so be ready to cancel it. Reversal Hammerfall YRC can be used to beat certain okis but most of I-nos stuff is too fast for this. None of those options are really all that great, just have very good reactions and guess well, and make sure when you do block right that you use that chance to get the hell out of there. Blitz Shield is also a thing, don't forget. You need time to get it out there and you've still got to guess, but it's half the cost of a guardcancel and at worst you get a free mixup off it. Once you get on offense you better land your shit perfectly because you don't get many chances. Her only reversal attack option is her super which is kinda BS good, not sure if you can do anything on reaction to the superflash or not, I'll have to test later. Dead Angle is another option she'll use a lot, you can beat DA with Hammerfall which is very swag but you've got to be ready for it. Expect her to backdash a LOT on wakeup or to escape ticks, so use anti-backdash strats frequently. 2P -> 5HS is a great tool for this. Use 6HS on occasion, it's the perfect anti-backdash normal and if you happen to score a CH, you won the round congrats. Jump in raw YRC is a good tool as well here, it can mess with her timing. Option Select jump in j.S should work too but I'll have to test her BD range to see if it's just free or not. This matchup sucks a lot, HCL/VCL are both pretty bullshit broken moves and you've got just to deal with them. You'll have to spend most of your meter getting out of pressure so you'll rarely have any for big combos. Good luck!
  5. Yes, you might have to try a couple of them though because some of them apparently are idiots and some are not.
  6. Just in case anyone missed, the US version is in stores now because they didn't set a street date.
  7. I'll probably be over there around 7 or so then.
  8. Today would be an above average choice for a day to play.
  9. Maybe this is a dumb suggestion but, just IB it and PB punish? It's massively negative on block. Or are you specifically looking for a way to deal with it so that he has no chance to RRC?
  10. Whens next games Pat?
  11. Raw Hammerfall hit? Anywhere from 3-5 reps depending on the character you are hitting and how impeccable your timing is. Few tips: - Try starting with 6K first instead of 2S - Don't 6K immediately, give them some time to fall down. Height is very important for maxing out rep count. - If you are deep near the corner, walk backward a little bit first. The farther away from the enemy you are when you start your 6K, the easier the break timing is. - The reps with 2S 6K are much easier to time, and push you back farther which makes the next raw 6K easier. But they also raise them up higher, so may reduce your total reps. Try this for starters: Hammerfall RRC, 6K HFB, 2S 6K HFB, 5H Heat If you can do that reliably, stick in another rep: Hammerfall RRC, 6K HFB, 2S 6K HFB, 6K HFB, 5H Heat And if you can do all that, move your 2S 6K rep later and do this: Hammerfall RRC, 6K HFB, 6K HFB, 2S 6K HFB, 6K HFB, 5H Heat
  12. FDB is much better now, faster starter and bigger window to reflect. Giganter -> Blit is actually guaranteed on normal ground hit now even after short combos. 5D is faster than it used to be. There's actually a reason to use both 2P and 5P now. 6K Combos are rad as hell. And all his YRC options are nutso good. Megafist is not complete garbage like it was in ACPR (in fact it's real good now overall).
  13. Alright well that sounds like a huge pain so I'll probably leave my setup here unless you really want. What time anyway? I should be off at around 5:30 today.
  14. Afaik you can only have your account registered on 2 ps3s at once now. I think there used to be some way to work around that but I dunno.
  15. I'm waiting to buy the US version so I won't have the game for a while myself. I can bring an extra monitor and ps3 if someone could put the game on it.
  16. At your place then?
  17. Don't worry man, your bad HPB reads will always be #1 in my heart.
  18. Anyone picking up the JP PS3 version and want to share it with me until the US version comes out?
  19. Alright I'll head on over then.
  20. Anyone going to the monthly today? Just wondering if I should show up or not :I
  21. There were tons of characters and ways to do that in the older games, but I don't know how many of them are still around. The starting frames of Axl's forward walk avoided it. May had a couple of frames in her standing animation that did too. Just as a couple of examples.
  22. Sticking with the PS3 version because I don't feel like spending $650 on one game even if it's a really cool game.
  23. Yes. 1) Air instant blocking gives you significantly less guardstun than ground instant blocking. (Air FD is the opposite btw) 2) While you are in the air you don't have to worry about high/low mixups.
  24. You are obviously not getting the joke here so let me try again. Well known watered down fighting games <every single fighting game ever>. There are dozens and dozens of different kinds of option selects and they've been around in basically every fighting game since Street Fighter 2. Suggesting that they 'water down' any particular fighting game is pretty ridiculous considering they are a core aspect of some very, very good ones. Some times they are degenerate and bad for the game, sometimes they're good for the game and make it more interesting. Unless you're trying to suggest that Super Turbo is a heavily watered down fighter considering how many OSes are in that.
×
×
  • Create New...