Koozebanian Fazoob
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Everything posted by Koozebanian Fazoob
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Do you have any idea about the OTG after Slide Head being a move-specific property or if they actually changed the OTG mechanics in AC? Because I've noticed that it seems like you can pick people off the ground with a bunch of stuff in this game, or so it appears. The physics in AC are wacky as hell so there is bound to be a lot of re-learning going on.
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Eeeehh there were some of the later old vids. I can't remember which ones unfortunately. :/
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As far as I know, anyone can do the fire ball juggle loop in the corner... or at least I've seen a few different characters do the same thing so far. Probably anyone with a quick air hit. One of them took the combo a lot further too.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
I heard ages ago that some characters had more or less pushback slightly but it could have been BS. I have no facts or statistics to provide an answer either way. One thing to keep in mind though that pushback is a factor of the power of the move (pretty sure it's based strickly on the move's level) so characters with low level moves will get pushed back a lot less than characters with lots of high level moves. -
Yeah, you can do it onces a round, that's the only limit. Using your Arcana Super uses all of the bars you had left.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
If you mean get hit and then blue burst back, I do it every now and then. You don't really want to do it, you might as well just jump and block. But if you can't, some times it's not a bad choice. For example, if I Carcass someone in the corner with Venom and they burst and I eat it, I counter blue burst and throw Dark Angel. :/ -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Any air move can be TKed because a TK is just doing an air move low to the ground. Some have easier or harder motions. The only exceptions are moves that specifically do not let you do them until you are a certain distance from the ground. Axl's air 63214S move is like that. -
Oh boy more Kamui :V Mei Fang or bust. Meaning if I don't like her, I probably won't play the game.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
I bet Venom could do it with the right initial ball formation and a Dark Angel or two. Maybe try something like this ... H.DC>K, Dark Angel, 669 j.K (K.hit), 66 S H |> S(1) S.Carcass, 66S(2) H S.Stinger (H.hit), H.Ball, Dark Angel, K.Ball, 669 j.K, 66 j.S H |> S(1) S.Carcass, 66S(2) H H.Stinger FRC yams yams yams Not sure about the pushback on it though. Might get too large for the second close Carcass to work. If I actually had Slash I would try it. :| -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
I think it's possible for Potemkin to do one or two 125% combos because Potemkin Buster and Heat both take a long time and give you a lot of tension. Can't remember any specifics though. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
It's still possible for some characters to put you into block strings that are very dangerous. Venom is quite good at it in the right situations. These are often about doing chip damage, or lowering the enemy's tension, or building their guard bar. Leaving holes in your block strings can also be a mixup in itself, which would be frame trapping. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Anyone with tension. As long as you've got bar, you've got pressure. Forcing someone to just block isn't that helpful. Why just make someone block when you could be mixing them up? Your block strings should BE your mixup, and when you fail to hit, you use tension to start over again. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Not QUITE true ... there's a buffer on wakeup input, so you actually have 2F to do it. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Can you throw Dizzy's 2D? I actually have no idea. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Assuming they are not in a state of ground-throw invincibility of course. Some characters have invincibility to throws on normals. -
I'm pretty sure different Arcana give you different boosts while they are active. Seemed like the Fire one was extra damage. Could be my imagination though.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
You miss-timed it then. -
That fireball loop does not bode well.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
There is nothing about 2K (or any low attack) that prevents reversal throw. -
Oh I didn't mean it like that... I'll be playing the game too when it comes out. Just don't turn this thread into a creepy pedo fest is all.
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The game isn't even finished yet.
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Nope. Pretty sure he's just unfinished at this point.
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Yeah the game is pedo fodder, it's pretty much like every other doujin game out there. Don't start making this thread creepy.
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Meifang must be very popular in that middle school. :x
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I thought it was pretty well known she was a robot from the get go. Her intro animation, her hair things, the fact she weighs like 3x as much as any other girl... Is it just me or does it seem like everyone has 2 different throws? Maybe they are different for forward/backward or everyone has a command throw, I dunno. Super Robot looks pretty cool, although she doesn't actually turn into it so much as she is riding it like one of those loaders from Alien. It's a 2-meter super to get the follow up though... but I guess bar isn't that hard to come by in this game. Kira. Okay, the big boot attack is the Hammerfall, got it. Apparently she can also do Toki style teleports. I don't even know anymore.