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BladeOfJustice7

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Everything posted by BladeOfJustice7

  1. What do you mean disaster again.
  2. I can't blame them though, the SFxT training stage is kinda dope looking. And plus EVERYONE made fun of ArcSys for putting in that bootleg pseudo-mvc2 training mode stage. This one looks a lot cooler, and maybe I won't have to use Hakumen's CT stage for my training mode stage now. Depends on the generation of gamers you're looking at. The older vet GG players tend to not give a fuck about story-mode, with good reason since apart from GG to some level storymode was largely stupid and convoluted nonsense which was used to bring in more characters. So they never had a reason to play a game for a story mode. The newer generation of fighting game players who jumped on BB and Persona, were given the luxury of fully fleshed out story and plots for their fighting games. So they have a reason to have a greater connection towards their characters and their relevance to the story (and even the side-stories), which was largely absent from older fighting games before. It is for this reason why guys like Spirit Juice (especially), shtkn, And Digital Watches don't really care for story mode stuff and don't bother with it. So for guys like that, having to do story mode to unlock a character is tedious and annoying. But the newer gen gamers find enjoyment in that (it's better than buying DLC). Another clear example of this enjoyment in story could be seen in the expectations for crossover games like mvc3 and SFxT to actually have plot. Which never happened before in crossover games, they were usually an opportunity for companies to bring in extra money (ex CvS2). Hope what I said was clear to you. Anyways back on topic so kagura has a default stance (5d), a ??? stance (6d) and a crouching stance (2d). And depending on the stance, he gets access to different moves is that correct? And also what looks like his 6c FC's based on the famitsu pics.
  3. ^Agreed. The main problem with this game is the combo system, it's like a kusoge version of KOF. it's very combo oriented, and these combos last 5 minutes, no matter what the starter is. I would really like to play Gordeau personally and I think this game has a lot of potential and I'm willing to support it, but they need to make it less, well, kusoge :/
  4. Some serious FirstWorldProblems.jpg I forgot about her being unlockable. Anyways that's good to hear he's unlockable. Though he looks incredibly slow, he looks pretty badass. And does anyone else find the new training mode stage looks like the SFxT training mode stage?
  5. I haven't seen that in years, due to DLC with the current and new gen consoles.
  6. Is ArcSys going to be present at E3, or is it just Mori? If it's all of ArcSys then could we expect some sort of GG Xrd announcement there? I mean ArcSys has been pretty determined to improve their marketing and presence in North America in the last 2 years especially when you look at their track record, I mean the Xrd trailer had subtitles which NONE of their trailers do on their youtube channel. That says a lot, about how they'll be pushing Xrd and BB:CP in North America/Western World.
  7. I use this in both BB and GG to work on my hitconfirm it's pretty effective for me.
  8. I think it also depends on your faith in your neutral/overall gameplay in a match, like I said Chin/Suzume is already incredibly strong enough to follow such a playstyle to such an extreme. Other hakumen players do it, but they don't wait to burst at 25% helath it's usually 50-30% when they decide to burst, example Kakyuu.
  9. Why was it $600+ in the first place though o_O
  10. Interesting, we in my fam tend not to get that sort of treatment from Bell. On the other hand, we've had problems with videotron on multiple occasions.
  11. What I'm saying is, because Chin waits for an opportunity to go into OD and blow you up, he can't rely on his burst, at all. Look at his matches with Goro, Gentaro (he's the last person against Chin in the first video), or Mitsurugi. If he can't catch you with an OD then he's at a disadvantage in the next round, equally if he doesn't kill you he can still lose since he no longer has a burst available and the opponent has their plus or they can also OD and combo Chin since they are also low on health and they'll have at least 60% meter. Like I said it's a high risk high reward playstyle. But if you can make it work, it is a very powerful mind game.
  12. Not really, like I said, only Chin does it. Because it means you pretty much have to play immaculate the entire match, since you must avoid bursting.
  13. It's not just doing 6k, it's UNBURSTABLE 6k. There's a difference it puts greater pressure and strain on the opponent's choice to burst or not. If you burst again after a simply OD combo you'll probably have barely any health left, meaning that if you win or lose the match, if you decide to burst it puts Chin at an advantage in the next round since he'll likely recover his burst before you get yours where he can find another opportunity to OD your ass again. Suppose to decide to save your burst, Chin has a one up on in by winning a round, so now you have to use your burst this round effectively and avoid being caught in another OD combo while trying to take Chin out as his burst is recovering. If he catches you again when his burst is back, it's another OD combo, putting you at a greater disadvantage where you have most likely lost most of your health and your burst. If you decide not to burst you will have to find a way to force your own OD combo on Chin, since he already used up his burst for a second OD combo. This situation you could see in the Hazama match in the second video. It's a really sick mind game he has going on in CP, there's more layers to it. But it's really hard to beat since it's something I think only he can de due to his skill level as a player to not try to burst. Because this almost win-win playstyle he's rarely beaten save for players that are as good if not stronger (like Goro, Sakamoto, Mitsurugi) than Chin who can outplay him or push him to burst, which means that he's likely down to 25% health or less.
  14. I'm currently trying to to learn Ky's simple I.D combo: 5d>double jump>jhs>[land]>dash>s>2hs>js>js>jhs>VP. While I have no problem doing the double jump currently, since i realized you must delay your jump after a successful 5d in order to get your double jump to go forward. I am having problems preventing the enemy from teching in the air, and I know that a truly successful I.D should prevent the opponent from teching at all in the air. Sometimes they don't sometimes they only fall half way, and sometimes they tech right before touching the ground. I think a second delay is necessary before jh after the double jump or something along those lines. Someone correct me if I'm wrong, if I figure it out I'll post it up. But I was wondering in the meantime if someone could provide any advice for performing this combo. Eh-sama would you be able to provide: a matchup write up for Jam (all I know is to make use of 2s), Anji, and maybe a write up of effective ways of using Vapor Thrust to interrupt your opponent's pressure, since I'll be participating in my second GG major ever? If you're not too busy of course. Thanks a lot for what you have done so far in the Ky forums Eh-sama.
  15. I don't understand what you're asking.
  16. You're not the only one who thinks that way. It's a very high risk high reward double edged sword playstyle he's using in CP, not many Hakumen's if there are any, who capitalize on Kishin/OD in matches. But yes, it's the reason I'm looking forward to CP, it's constantly evolving in terms of combo variety and general use of characters. I can't wait for this game.
  17. Uhh and Hakumen is a lesbian...?
  18. I thought that was a girl lol.
  19. That's dope but Bell is pretty godlike though.
  20. This is my reasoning justification as well. Just not my cup of tea.
  21. It's rare to catch him bursting even if he's under 20-25% health, he usually just saves for Kishin/OD. He usually relies on his fundamentals to catch on a random move for explosive damage through OD combos. 21:42 is when he starts playing here. 11:52 You'll see what I mean after watching these, Hakumen players only use it if they have the chance, but Chin's playstyle REVOLVES around OD. I find it pretty interesting
  22. Who is this Gentaro player? He's godlike.
  23. I find it interesting how Chin is the only Hakumen whose skills are good enough for his playstyle to revolve around Kishin/OD. Also his combo and abare is off the charts in this version of BB, though it seems Japanese players are still adjusting to the new combo system.
  24. ^What do you mean by "no charge times"?
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