Yeah, her neutral is largely similar to previous games, with a few differences. For example her air to air game is much more rewarding now that she gets a full grounded bnb off anything. And that j.236a arc... So damn good.
Though to be honest until we get our combos down, we're in trouble lol. A dropped combo for Rachel means wasted wind, no oki/corner carry, no summons and bad positioning. For a momentum heavy character this is really bad lol... That said, she is DEADLY once the player is on point.
But man... I never expected her to be this hard. N-O makes it look way too easy... Gotta practice, practice, practice!