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Everything posted by PozerWolf
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Bullshit! I got the frame date on fire. Supposly Ice is immune to Water? How does that work? Can someone post some Ice combos so I can defeat lava?!?!gar!
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These Ky forums sucks, and I already pointed out to silent shinobi what needed to be fixed.
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Ummmmm... what...? Oh and, Mr. Mamation...
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Your like, the most random person on this board >_>
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Perhaps. If anything, I don't know if you have anything against me or not but I don't want this to turn into some kind of personal issue. Bottom line: try not to take anything I say too seriously
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Whats with this "lol dude you dont know me line" after what you just posted about me? The irony is to heavy on your post there. And nice try at what? I'm not trying to insult you in anyway. But then again, for words that are so weak, they seem strong enough for you to go off and try to take my post to a different level. And whats with this "I'm done with you" line? How can you be done with something you can't even start. Now who's the jerk here? If you can't really take it at a mature level, then please don't bother trying to argue at all. Otherwise, try to keep it at a friendly debate.
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2D and cancelling into ACSE will only work for so long. Sure its faster than before, but you can't be doing forever and except for the best. Also, it really seems like you didn't fully understand the post. What if you try to hit confirm 2D into the SVT combo he posted? Ok, what if you hit the opponent and all of a sudden just jumped in the air and did ASE. Great, you landed the 2D, but you jumped and missed out what could've been a good VT loop combo. I never said it wasen't a good strat, but to run up and start your pressure as just 2D into ASE FRC... well you could've done a little more before the 2D. It really is that simple of an argument. Stop being so sensitive on the boards and just post up a decent argument rather than attempted to flame someone just because you think you know what your talking about, or going off because you have some kind of personal issue again the user. Don't come in here acting like some kind of hero. If anything, its possible that Sytha just didn't know how to explain his post a little more, or maybe we just mis-understood each other. In no way did I insult Sytha or anyone else in this thread, so just chill out.
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im like... so confused at da moment
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Ummm... ok? What exactly is an instant over-head for Ky? Doing a FRC SC wouldn't really be a "ending string" now would it? Plus, its kind of obvious it would do good for pressure >_> The main problem was ending it without FRC........
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People will normally do these kind of things on wake-up, not when they see the opponent jump. Actually, when they see the opponent jump and not do anything for a while, they normally jump up and try to air grab. In some sisuations, ASE might work but even then... Ummmm... how is it not good on block? How can someone uppercut or Super out of a solid pressure? You have to be doing something wrong here. Ok...? Erm... wait... so how exactly are you setting this up? 2D>TK SR on a standing opponent won't exactly work unless the opponent is new to the move itself. And 2D JC into a falling j.D isn't that bad... as a wake-up option. Doing it in front of a standing opponent, this will give him more than enough time to react to it and punish. Ending your string with stun edge isn't exactly a good idea all the time, seeing I'm assuming your going from 2D into Stun Edge. Who is "Roz" and "Aria"?
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So your gonna let your opponent escape the corner so you can zone? Air block so you can get into pressure? Double Jump and fall with j.D will not work. For the most part, you kind of have to start off with 2D.
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Hmmmmmmm... let me see if I can clear this up for you. Would you actually rush in with a 2D and hope that it trips the opponent in order to do the following combo? Or what you rather run in with a better normal that will give you more pressure options. Take note that 2D does not have as much range as it did in Slash. Also, if you do Jump Cancel after a blocked 2D, your only putting yourself in a bad sisuation. If your air dash back ur safe, but you just lost out in free pressure. You jump and ASE, ok, what if the opponent sees that coming? FRC and hope for the best? Even if the FRC would've helped you out, it would've been for the better if you had your opponent pressure on the ground before attempted any kind of aerial-pressure. Yeah...
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It's not that its difficult, but your attempted to do a combo on what could've been free pressure.
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Even if it does damage scale alot, for the most part its actually worth to add another +20 damage because your still gonna get knockdown even on light characters. The problem with that is, do you really want to hit confirm that? In trying to, you might lose out on random pressure you could've accomplish. In the end, you might wanna add a hit or two right before 2D. Also, I didn't know 623S still had Javelin as its ender.
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People without borders around there AV makes the left side look really odd
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With the size limit the way it is, I don't see the harm at having the avatar size a bit better. Maybe something along the size of how prem accounts work at SRK.com. Such as 160 x 100 size and what not. In exchange for the size to make the left column a bit smaller, why not remove status on post counts and the join date tag. You can view them on the publice file anyways. Removing the join dates should prevent any hazing (if that issue ever does come up on this site). Keep the location tag if you can.
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I might start playing this game again...
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Getting the file is the problem ;_;
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if u can, can you also get the one with Ky vs Eddie and upload on youtube or something? Thanks in return ;p
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looking more into 6P CH push away ability doesen't really seem all that bad. In the end, with 6P making them fly further away, it might make things like 2HS whiff if the opponent tries to burst out of it.
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I haven't played this game in... forever... Fuckin' furix for getting me in this game!!
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Eh heh... >_>
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Ummm... no. Take away from Eddie, Jam, Robo-Ky, and alot of other mid/top-tier characters and you have Slash.
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The hell is the recovery on throw brake? Watching the gamechariot vids, one Millia vs Chipp. They throw each other, but as soon as they throw brake chipp throws out a Gamma blade and Millia blocks it the instant it happens. Hell, even that purple shit came out saying they threw brake.
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You guys are making charge cancel sound WAY better than what it really is. Sure its good, and its something HOS needed. Hell, even the ability to charge-up so fast as well (yes, he was THAT awful in Slash). Overall, hes a great character this time around, but CC isn't really per-say "broken". Pushing 2 buttons for fake out combos is hard? Personally, I find it more difficult to do an actual motion rather than hitting a simple direction and two buttons in order to pull off such a thing. But then again, by saying its "more difficult" isn't saying much seeing as how it was really easy to execute anyways.