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PozerWolf

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Everything posted by PozerWolf

  1. If thats the case, then thats some HnK shit right there. Any chance this loop was cought on video? If so, post it up.
  2. It was not a bad anti-air from Slash, and from the looks of it, it looks like nothing as really changed on it.
  3. The more I watch these vids the more I wonder... Is there any point to FRC with most of the cast now?
  4. Well, if you don't wanna upload them then it won't be no harm. Still, you know what my answer is.
  5. Why do you keep bringing that up? Kind of excited are you? Haha ;p Watching some of the vids, it seems that Ky didn't get as bad as a tone down as well all expected. Most of the shit that was tone down was needed (fireballs, certain pokes, and what not). Overall, he still looks like an interesting character. Tho, I never saw any 5S > 6HS type combos so far. But then again, I haven't seen many vids at all.
  6. If its possible, can you guys upload any Ky matches on youtube and link them here?
  7. Wow, so the move is an more of an accident than anything else. Maybe thats what Arc is trying to do. By increasing Ky's learning curve, there gonna make a move VERY unsafe on hit or block, so that mashers cant win.............. heh...
  8. Oh, I get ya'. Sorry, I kind of assumed that 6K just didn't link into a combo what so ever seeing as how big of a tone down it got. I didn't know you ment that... sounds kind of broken, lol.
  9. Wow, this is something I never notice. I guess I never knew this because due to the fact that in order for you to get hit by an over-head while blocking, you must be blocking low, lol. Kind of odd how they would add something like that.
  10. You mean added an auto-crouch to 6k? If so, wouldn't it be kind of pointless to add if its gonna be an overhead?
  11. I don't see the harm in making 6K an overhead at this point.
  12. Yeah, it sounds like 6HS won't be as good as the original version when it comes to wake-up. At least offensive-wise, it sounds like a good option for good damage. Maybe you should just stop posting all together. EDIT: I recently just found out what that was from someone who supposly isn't a furry. Yeah, some closet cases out there. lol
  13. I dunno. You've said some of the most dumbest shit I've ever read, kid.
  14. How old are you?
  15. Meh... I don't know whats going on. Reading up on what chun finally posted on the Ky changes, Ky seems rather interesting. His new mid-screen VT loop sounds kind of nice, but I'm still confused on his ASE. More recovery and no FRC... why? Even if they were faster, these tone downs would kind of make the more a little pointless. The tone down on CSE sucks too. It comes out slower and the attack level is down? That sucks, what can he use as a decent wake-up now, j.D? O_o Not to mentioned, I remember reading somewhere that the FRC point has changed. It would kind of suck if CSE was slow on the final version and the FRC point was at the original point. Even then, it would be retardly unsafe (and with this tone down, its taking away my main pressure game ). It seems like ACSE would have more of a better use this time around... thats if it didn't suffer the same tone downs as the ground version did.
  16. I'm still a bit confused on where people are getting there info from on release dates for the arcade and PS2 version. So was the arcade version delayed?
  17. I think my main worry about the stun dipper tone down is that if you FRC into a greed saber, it will no longer be an instant over-head!! OH NOES!!!!
  18. Eh heh...
  19. I wonder how much damage would come from 6HS. I remember the promo vid showed that 6HS can galting into 5HS, which looked kind of crazy. Also, stun edge FRC sounds more like added pressure game rather than just being safe (if the timing is as early as it sounds). The tone down to CSE still sounds kind of stupid.. Hope that shit isn't in the final version =/
  20. obviously this discussion had to be moved into an AIM chat room for more important info
  21. Or a thousand!!! I dunno, with them being quicker, maybe making an FB where they both hit for 2 (or 3) wouldn't be too bad. But then again, its not like its gonna happen, so fuck it!
  22. Instead of an ASE FRC point, they should make an Force Break where your ASE hits for two! Heh... Are the ASE still lvl 5?
  23. I don't understand why they would put FRC points after you shoot out an ASE... unless the only way to shin akuma now is to FRC that point. Ah, we will see how balance this game will be soon enough (hope Ky isn't low tier again). Hopefully things will work out.
  24. Erm... what are you talking about? Anywayz, the stun dipper changes do kind of suck. I mean, what if I'm at a far distance when my far Slash hits my opponent and it CH... what are my options now? O_o
  25. Oh... wow..... Stun Edge did need some kind of tone down, but did it have to be THIS bad? O_o With that said, does that make the fast Stun Edge unsafe on block even from a good distances? Hmmmmmmm... still wondering how Ky will turn out in the end. I wonder if by any chance will there be any Stun Edge combos like in Slash except this time around it requires you the FRC.
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